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Category: Musing

Demonstrating Learning Behavior

2007-09-19 doycet MMO & Computers, Musing One comment

Three MMO mistakes I’ll never make again “I do not need to level tonight.” For “level,” also insert “get the

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Monday Thought for the Day

2007-08-27 doycet Musing One comment

xkcd, By Randall Munroe

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Gaming in review

2007-08-21 doycet Musing One comment

From the last week or so.

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A very limited market of appeal

2007-08-10 doycet Musing

I can’t seem to find that vital crossover audience of people who appreciate the subtle genius of taking Little Einsteins

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Fiddly Bits

2007-07-24 doycet Actual Play, MMO & Computers, Musing 7 comments

One post before I hit the paving stones of the work-street… possibly with my face. Hmm. I was going to

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Mayday, mayday

2007-07-10 doycet Musing One comment

Although they are just as flammable and thus, just as fun, the zeppelins of World of Warcraft are quite a

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More Amber Pulp!

2007-07-10 doycet Musing One comment

Jvstin of long-time Amber DRPG fame just finished up a pulp-Amber game using Spirit of the Century at “The Black

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Burning Aspects

2007-06-29 doycet Game Design, Musing 2 comments

This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit

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In a highly volatile nutshell

2007-06-29 doycet Game Design

Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The

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Man, I am loving Primetime Adventures

2007-06-16 doycet Musing One comment

So I’ve run two sessions of PTA now (the Pilot and now Episode One of “Strange Allies”: fighting the arcane

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Conflict Resolution vs Task Resolution: FIGHT!

2007-06-08 doycet Musing One comment

So there’s a conversation on Story Games about “Conflict Resolution” systems and “Task Resolution” systems, and asking which one people

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So what the heck do I need a GM for?

2007-06-07 doycet Musing 2 comments

Over on this post: I want to play with all the rules, Meera asked some fantastic questions. These questions were

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I want to play with all the rules.

2007-06-06 doycet Musing 2 comments

I’ve had a chance to play in a couple games outside my normal list in the last couple weeks, and

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Random Spirit of the Century quote

2007-05-29 doycet Musing One comment

Pulp runs on a few simple principles: action, science and optimism. Of these principles, optimism is the most potent.

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I have played Spirit of the Century and I am exited.

2007-05-28 doycet Musing 10 comments

There are a dozen reasons why, but the bottom line is that I think this is quite possibly *the* game

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Boiling down Theory

2007-05-24 doycet Musing 4 comments

Most of the roleplaying game theory out on the intertubes that originated on the Forge is part of the Big

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Redundant systems for more reliable performance

2007-05-22 doycet Musing 8 comments

So there’s a guy out in NYC who’s running a regular weekly game. Yes, to me that’s notable and enviable

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What I keep coming back around to:

2007-05-22 doycet Musing One comment

I enjoy games that have more story-focus than DnD… Don’t get me wrong: I like tactical games. I really do.

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“I’m so making a post from this email.”

2007-05-15 doycet Musing 2 comments

So Dave is getting ready to run a Primetime Adventures game, and in between bouncing actual Show ideas around, we’re

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Theory, Hardcore

2007-05-15 doycet Links & Resources, Musing 6 comments

I was going to do two posts this morning; one about this, and one about someone using Spirit of the

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“First we show the fish FIRE, so that it will know FEAR…”

2007-05-12 doycet Musing One comment

“… then we eat it!” An artifact of the Florida trip. 🙂

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Elemental

2007-05-02 doycet Game Design, Musing 2 comments

I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth.

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When is a game “finished?”

2007-04-25 doycet Musing 5 comments

Lots of talk in the last couple days about what constitutes a “finished” game. (My threads on teaching your game

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Teaching Your Game: Using Adult Learning Techniques to Deliver Game Content

2007-04-24 doycet Musing

In an email, Jason Morningstar wrote: Hey Doyce! Your comment: “I’m a professional editor for technical publications and training delivery

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Forge Con, the “quick” version

2007-04-23 doycet Actual Play, Conventions, Musing 2 comments

I left my journal/notebook at home today (along with a bunch of otther stuff I should have remembered), which included

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Why do I like gaming?

2007-04-20 doycet Musing 2 comments

It’s the people. The long and the short of it is that I like the people I meet through gaming.

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Random Thought on Tweaking a Game System for a ‘weird’ setting

2007-04-19 doycet Musing One comment

So here’s a thought, grown from an offhand comment in a podcast last week. If you’re going to run a

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Organizing my game books

2007-04-17 doycet Musing 3 comments

Specifically, organizing each book, internally. I’ve done this a lot in the past, simply because the games I was running

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My favorite phrase from the Gaming Internet, this week:

2007-04-17 doycet Musing 2 comments

“Crazy Moon Language Forgite Babble Theories”

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This makes me happy

2007-04-17 doycet Musing One comment

Capcom Entertainment, a leading worldwide developer and publisher of video games, have been given a license to produce a digitally

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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