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Category: Musing

Tells

2007-04-04 doycet Musing

In this post, I wrote: I don’t think I have too many ‘headspace’ or ‘immersive’ characters to begin with. Of

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I totally stole this from Knife Fight

2007-04-04 doycet Musing 11 comments

But I don’t care: it’s a really interesting question. 1) Name a roleplaying game character you can think like, outside

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I have very high hopes for this Forum

2007-04-02 doycet Links & Resources, Musing 2 comments

I would knife fight a man – Sex, God, and RPGs

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A little of this and a little of that.

2007-02-28 doycet Musing One comment

Linear vs. Gestalt vs. Emergent Play Very interesting post from Brand. One of the reason I really like the “Gestalt”

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Wouldn’t it be Nice

2007-02-27 doycet Musing 3 comments

Okay, I haven’t done a lot (read: any) gaming of pretty much any kind in the last few weeks, due

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Prove the Glory of Your Name!

2007-02-14 doycet Musing One comment

What gets me thinking: 300 movie trailer. What I’m thinking: AGON: Competitive Roleplaying in Ancient Greece Inspiring: Agon: Index of

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*crickets*

2007-01-03 doycet Musing One comment

With the holidays just winding down, there hasn’t been much gaming going on around the Casa, but I’ll mention what

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Silence!

2006-12-14 doycet Musing 3 comments

Geek Omerta: talk about gaming like it’s a normal pass time like golfing or quilting? Perish the thought! Gush effusively

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World Design Questions

2006-12-11 doycet Musing 2 comments

Setting Design Jumpstart, from Tony L-B, who take Aria: Worlds and does it in a much more useable format. I’m

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Why I love that community…

2006-12-06 doycet Musing

Story Games for Everybody – Secret Santa! So cool.

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Additional Prince of Persia, Warrior Within thought

2006-10-24 doycet Musing 2 comments

I haven’t muttered vulgarities at my computer this much since I had to replace the hard drive last year.

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“Isn’t that interesting? Doesn’t that just make you go ‘Oooh?'”

2006-10-24 doycet Musing

Eden Studios ends production of Buffy/Angel RPGs For a number of months now, Eden Studios has been negotiating with Fox

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“Tiggers like everything… except honey.”

2006-10-17 doycet Musing One comment

The Tigger Syndrome in Gaming Seems familiar, a bit.

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Want List:

2006-10-17 doycet Musing

Shadows Over Camelot. Just a note to myself. Nothing to see here.

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I’m back in the states and enmeshed in Le Television

2006-10-17 doycet Musing One comment

I made the mistake of drinking the visual koolaid that is Studio 60 last night, back to back with two

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GNS & Exploration

2006-10-06 doycet Musing

GNS my session Ron and a Rifts player talk about the Big Model and GNS. I dunno if the end

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Extensible community.

2006-10-05 doycet Musing 3 comments

I direct your attention to the “Random Chat” link on the right sidebar. Just playing around, but it might be

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Stealing from DitV: “Slicing” conflicts into more digestible parts

2006-09-27 doycet Musing 3 comments

Okay, I’m just brainstorming here, and I more than welcome input and thoughts. I got Dogs a couple years back

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Play what you Know

2006-09-21 doycet Musing

Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength

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What is the “Social Contract” in a game?

2006-09-20 doycet Musing 5 comments

I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:

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The number shall be Five

2006-09-20 doycet Musing

Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek

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Dammit

2006-09-18 doycet Musing One comment

Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll

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Dilemma Play

2006-09-18 doycet Musing One comment

Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”

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We were talking about this a few weeks ago in some other context…

2006-09-18 doycet Musing

anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to

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Smashed flat in the Social Footprint

2006-09-15 doycet Musing 9 comments

TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required

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Quote of the Day

2006-09-15 doycet Musing

“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.

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“A tremendous amount of work to look pretty much the same.”

2006-09-14 doycet Musing 13 comments

I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.

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Measuring specific amounts of Peanut Butter and Chocolate

2006-09-13 doycet Musing 6 comments

Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on

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The common reference point of which all others are but Shadow

2006-09-12 doycet Musing 3 comments

You know… all this searching for common language in terms of game-stuff made me realize something else. I might never

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Building a Barn — group campaign creation

2006-09-12 doycet Musing 14 comments

Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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