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Category: Musing

In summation…

2006-09-12 doycet Musing 5 comments

So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple

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Chat with Kate (the dirty truth comes out)

2006-09-11 doycet Musing 5 comments

me: hi 🙂     sorry,     writing big comments. Kate: i saw some of ’em.     My eyes glazed over…     ðŸ™‚ me: Yep.

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Is “subjective fun” redundant, or an oxymoron?

2006-09-11 doycet Musing One comment

Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your

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Chocolate with Peanut Butter, or Peanut Butter with Chocolate?

2006-09-09 doycet Musing 31 comments

So… after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing

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Not this, but that.

2006-09-08 doycet Musing 13 comments

Randy and I were talking last night, and I mentioned Capes — parenthetically commenting that it and games like it

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Super in a non-supers way

2006-09-08 doycet MMO & Computers, Musing

It occured to me a few days ago that I have very very few character City of Heroes or City

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Type-cast

2006-09-08 doycet Musing 3 comments

Over here, one of the Jason’s poses the question “What is your ‘Thing’.” What he means is… well, he gives

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RW Emerson, on MMORPGs

2006-09-05 doycet Musing

You shall have joy, or you shall have power, said God; you shall not have both. — Ralph Waldo Emerson

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The Aging Gamer

2006-09-05 doycet Links & Resources, Musing 5 comments

Story Games for Everybody – Designing for the 25-35 Demographic 3) I have disposable income, better than I had at

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One frog, squished into two pages

2006-08-31 doycet Game Design

For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger

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So where’ve I been for the last 24 hours?

2006-08-27 doycet Game Design, Links & Resources, Musing 3 comments

So here’s what happened. Over on Story-Games, someone posted this: You played it till your thumbs blistered, now write it

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TSoY “Averages”

2006-07-25 doycet Musing

Over on the excellent Story Games forum, I asked folks who’ve been playing The Shadow of Yesterday about how long

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Eating Stake

2006-07-13 doycet Musing

I’m going to rave a bit about game systems where you set Stakes for a conflict and how that can

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I like…

2006-07-12 doycet Musing One comment

Since I’ve got a one-shot game to GM tonight (the first I’ve GM’d with strangers in awhile), and I’m going

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Just FYI

2006-07-03 doycet Musing 2 comments

Changed this site’s name. Just like this one better.

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Book, Game, Movie

2006-06-28 doycet Musing 2 comments

There are three stacks of things on or near my desk at home. Each stack has a book, a movie,

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Once again: Failure = Fun?

2006-06-23 doycet Musing One comment

Failure is Always An Option: Character Defeat is Player Victory Too The biggest benefit of failure being entertaining for players,

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Ask the Blind Man

2006-06-21 doycet Musing 4 comments

One bright day in the middle of the night, Two dead men got up to fight, Back to back they

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And somehow I played with Kaylee alot…

2006-06-12 doycet Musing 2 comments

As noted here, played Kethos and Pummelcite enough over the weekend to get Keth up two levels to 29 and

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“Awesome, I failed.”

2006-06-09 doycet Musing 2 comments

Random Heroquest thought, prepping for the Firefly game tonight: Failure means conflict.

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Goals in a Conflict

2006-05-17 doycet Musing

The thing with the Heroquest system is the Conflict Resolution vs. Task Resolution; it’s all about the former and unremarkable

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Reading the Encyclopedia

2006-04-28 doycet Musing

You know what I’d like to do? I’d like to make up a really rough sketch background against which to

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Week in Review

2006-02-27 doycet Musing 5 comments

CoH: Messed around with a couple lower-level characters — notably Bear Claws (who I think still has (annoyingly) the hero-side

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NOT CoH Plans #2

2006-02-06 doycet Musing 20 comments

So I want to plan for other Face to Face gaming, besides wrapping up Spring Fountain. I know… I know…

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NOT CoH Plans #1

2006-02-06 doycet Musing 4 comments

Xian Quan — still very much interested. Need to look at the different ways we can run this, online. FACE

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Granted, the book’s so big you’ll hardly notice…

2006-01-26 doycet Game Design 3 comments

Huh. I forgot to post this. If you’re in a game or hobby shop and happen to see the Deryni

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In which someone pats me on the back without realizing it.

2006-01-26 doycet Musing One comment

Another fun Firefly moment: I’m on a mailing list for the Risus RPG (which most of y’all had the opportunity

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Nobilis Meets Amber…

2006-01-11 doycet Musing One comment

Hitherby Dragons: Bang There are twelve avatars, and the thirteenth which is Death. It is normal for the royal family

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Blog reorg

2005-09-23 doycet Musing

Added a CoH category to the Blog entry posts so as to break it out from the more generic ‘supers’

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More HQ rambling

2005-08-23 doycet Musing

Non-Gloranthan Magic

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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