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Roached, again

2006-09-27 doycet Actual Play 9 comments

Saturday, we picked up our Roach game again, and got quite a bit further through the razing of Pemberton University.

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Dogs in the Vineyard: about damned time

2006-09-25 doycet Actual Play 15 comments

Okay, so… it’s been two years since I got Dogs. More than that; I had one of the first pre-Gen

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Gaming podcasty goodness

2006-09-25 doycet Links & Resources

PodCast: Sons of Kryos (note: this is a sound file) Good stuff in this broadcast: * What to do when

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Analyzing System

2006-09-23 doycet Links & Resources

Ron talks with Levi about his new system, The Exchange (which sounds cool, though maybe not as cool as The

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Dogs, prep

2006-09-22 doycet Links & Resources One comment

Be gentle it’s my 1st time-or what to watch out for during the first game of Dogs in the Vineyard

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The Typhoid Bay Buccaneers will sail again! :)

2006-09-21 doycet Links & Resources One comment

Via Story Games: I really loved Blood Bowl. I loved the idea. I loved all the little asides in the

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Play what you Know

2006-09-21 doycet Musing

Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength

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Variant Roach

2006-09-20 doycet Links & Resources One comment

Story Games for Everybody – Conflict of Interest Hack for Shab Al-Hiri Roach. Is it really a rules hack when

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Game Review Podcast

2006-09-20 doycet Links & Resources

Paul Tevis, of Have Games, Will Travel, reviews 1001 Nights and Mortal Coil. Good, informative stuff.

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What is the “Social Contract” in a game?

2006-09-20 doycet Musing 5 comments

I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:

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The number shall be Five

2006-09-20 doycet Musing

Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek

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Fix-ed

2006-09-20 doycet Links & Resources 8 comments

Comments should remember who you are now. Subscriptions to individual comments MIGHT be working — it’s sort of hard for

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Death! Debauchery! Tenure!

2006-09-19 doycet Actual Play 3 comments

Saturday the 9th I rode down to Lee and De’s new place about an hour and a half away with

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Galactic, Session Two

2006-09-19 doycet Actual Play 8 comments

Denver Session 2: short on scenes, long on RP, fun, and future promise. Kate can attest: I came off this

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Three shall be the number…

2006-09-18 doycet Links & Resources 5 comments

Well of Urd: Technique: Jared’s Rule of Three If you have the opportunity to describe something, give it one to

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Dammit

2006-09-18 doycet Musing One comment

Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll

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Dilemma Play

2006-09-18 doycet Musing One comment

Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”

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We were talking about this a few weeks ago in some other context…

2006-09-18 doycet Musing

anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to

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Smashed flat in the Social Footprint

2006-09-15 doycet Musing 9 comments

TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required

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Quote of the Day

2006-09-15 doycet Musing

“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.

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“A tremendous amount of work to look pretty much the same.”

2006-09-14 doycet Musing 13 comments

I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.

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Blog tweaking

2006-09-14 doycet Links & Resources 6 comments

Yeah, I’m fiddling with the design. I don’t intend to stay with what’s up here right now, but I wante

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Adding Color

2006-09-13 doycet Links & Resources 2 comments

Well of Urd: Technique: The Importance of the Words Previously, Meanwhile and Later I’m hoping that this post will become

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Measuring specific amounts of Peanut Butter and Chocolate

2006-09-13 doycet Musing 6 comments

Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on

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Oh yes…

2006-09-13 doycet Links & Resources

Space Rat, Nathan Russell – 24 Hour RPG – 2005 Pwned. Coming soon to a convention near me…

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The common reference point of which all others are but Shadow

2006-09-12 doycet Musing 3 comments

You know… all this searching for common language in terms of game-stuff made me realize something else. I might never

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Building a Barn — group campaign creation

2006-09-12 doycet Musing 14 comments

Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players

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In summation…

2006-09-12 doycet Musing 5 comments

So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple

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Chat with Kate (the dirty truth comes out)

2006-09-11 doycet Musing 5 comments

me: hi 🙂     sorry,     writing big comments. Kate: i saw some of ’em.     My eyes glazed over…     ðŸ™‚ me: Yep.

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Is “subjective fun” redundant, or an oxymoron?

2006-09-11 doycet Musing One comment

Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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