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Sorcerer, Grimm Therapy, Session 3

2004-09-27 doycet Actual Play

I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part,

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Happy derangement

2004-09-27 doycet Links & Resources

Johnny The Homicidal Maniac : Director’s Cut Mayhem and violence rule in this collection of issues one through seven Johnny

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Notes on Sorcerer play (not the game transcript)

2004-09-25 doycet Actual Play 3 comments

Actual Play reports will come this evening when I have more time, but there are a few thoughts I wanted

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Coding stuff

2004-09-24 doycet Links & Resources 3 comments

I’ve set up a few tweaks, which amount to combining the Random Encounters blog into the RandomWiki front page, using

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Things to do in Denver when your PC’s Dead

2004-09-17 doycet Actual Play

Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility

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Graph-ical

2004-09-17 doycet Links & Resources

Via Dave, Downloadable PDFs of different sorts of graph paper. Squares, hexes, points, metric, kilt-plaid patterns… sweet.

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WorldWideGaming

2004-09-15 doycet Links & Resources

Dave and I got linked from… Portugal? Pretty cool, regardless. Registos das Sess?es – Vantagens e Dificuldades – Roleplay, Lda

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Getting Focus

2004-09-14 doycet Musing 2 comments

While digression and kibbitzing has been a perennial complaint/joke/bugaboo around the gaming table, there was a point about two years

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Game Contributions

2004-09-13 doycet Game Design 3 comments

Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both

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eighteen again

2004-09-13 doycet Game Design 3 comments

After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it

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I warned yah I’d do it…

2004-09-09 doycet Game Design 2 comments

With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an

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Nobilis pre-post-mortem

2004-09-07 doycet Nobilis 4 comments

Let’s say you get into a book club. It’s a pretty interesting set up, where you get a tremendous number

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Sidekicks

2004-09-03 doycet Links & Resources One comment

Game Dream 12: Onward, Jeeves! In my current DnD campaign, NPC companions make little or no impression on the game

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“Dogs” Kudos

2004-09-03 doycet Links & Resources 2 comments

DitV is Jonathan Tweet’s ‘Best Game of GenCon for 2004. I almost didn’t pick Dogs because I didn’t want a

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Nice Supers Campaign set up.

2004-09-02 doycet Links & Resources One comment

At the coincidentally-named Random Encounters blog. Take 3 parts Neon Genesis Evangelion, 2 parts Incredible Hulk, 1 Part Delta Green,

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DitV

2004-09-02 doycet Links & Resources One comment

Good thread about Dogs in the Vineyard over here at RPG.net. Will update with excerpts as quotes as I read

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Brotha, I feel your pain

2004-09-01 doycet Links & Resources

this thread: There was once a time, not so long ago, when I was enjoying the outside, seeing friends, going

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Grist

2004-09-01 doycet Links & Resources

X-Com: Tactical — X-com as a table-top strategy game, with downloadable/printable map tiles. Hmmmmmm. (Also, XCom UFO creators strategy game:

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Now on Deck…

2004-08-31 doycet Game Design 9 comments

With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this

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Braaaaaiiiinsss

2004-08-30 doycet Table Top One comment

Dirty little gaming secret: I love undead. Stumbling hordes of zombies, lightning-quick skeletons — it’s all good. Shawn of the

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Twist and turn

2004-08-30 doycet Links & Resources One comment

The Upsidedown Map Page It came as a surprise to me after over 20 years of seeing “normal” world maps

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Open Mouth A, insert Foot B

2004-08-11 doycet Game Design 3 comments

You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions

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Calendar goodness

2004-08-05 doycet Links & Resources 3 comments

Updated the Game Calendar software and am VERY HAPPY to report: a) The glitchy things that’ve been happening recently when

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Record Breaking

2004-08-05 doycet Actual Play

Just because I feel like it — here’s a list of noteworthy or record-setting events from some of the games

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Brilliant

2004-08-03 doycet Links & Resources 2 comments

In a Gaming with Minatures thread on the Forge, Mike Holmes described a recent minis game with his three-year old

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[Sorcerer] Bibliophage, Session 8: Aristeia

2004-08-03 doycet Actual Play 2 comments

So, Friday the 30th was the last session of the Bibliophage Sorcerer campaign. There was gunplay. There were demons. Candelabras

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A look at the new Conan collection

2004-08-01 doycet Conventions

While at the San Diego Comic-Con last week, I had a chance to chat with the folks at the Del

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For the over-powered wuxia/manga kung-fu game session near you…

2004-07-30 doycet Links & Resources

Fighting Video Game Move Generator “Sideways Knifehand Bazooka!”

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Neel meets Sorcerer

2004-07-26 doycet Game Design

Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s

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“What do you think about people who play Dungeons and Dragons?”

2004-07-22 doycet Links & Resources

?ber Goober – A Film about Gamers I’ve heard its kind of a decent/cute film, and while it shows gamers

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
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