Every other Saturday, Jackie attends a game that I’m not involved in, leaving me and Justin to bang around the
Category: Actual Play
Sorcerer, Grimm Therapy, Session 3
I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part,
Notes on Sorcerer play (not the game transcript)
Actual Play reports will come this evening when I have more time, but there are a few thoughts I wanted
Things to do in Denver when your PC’s Dead
Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility
Record Breaking
Just because I feel like it — here’s a list of noteworthy or record-setting events from some of the games
[Sorcerer] Bibliophage, Session 8: Aristeia
So, Friday the 30th was the last session of the Bibliophage Sorcerer campaign. There was gunplay. There were demons. Candelabras
[Sorcerer] Bibliophage, Session 7: Whiteout
We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with
Grim Therapy, group 2, actual play
As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks
Sorcerer, Grimm Therapy, group 2
The DnD game looked to be short a couple of players on Friday, so we decided to try something else.
Sorcerer, Session Six, The Big Chill
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with
That didn’t take long
Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade
Sorcerer, Session Five (Bibliophage): Complex Conflict
We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session
Sorcerer, Session Four: Lexigrams
Our fourth session of Sorcerer ran per normal on Friday. All in all, I was pleased with some of the
The good side of bad things
Interesting quote from Mike Holmes re: Sorcerer on the Forge: that [story] is what Sorcerer is about. Not about character
Sorcerer, part 3 — Sex, Lies, and Videotape
Our third session of Sorcerer, which normally runs on alternating Friday nights, was preempted by previous commitments all around. Unwilling
Clicking Sands: Dramatis Personae
This short post will be followed by a bit more in the way of observations and a recounting of Actual
Clicking Sands note
Re-reading, I found some excellent stuff on working Possessors-inside-the-Sorcerer (and also parasite demons) in Sorcerer’s Soul. Like most everything in
Proving ourselves right
It was an interesting thing, when I wrote about the game session that Jackie and Randy did with the Sorcerer
Sorcerer, part 2 — The things on the Doorstep
Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for
…make the worst actors.
“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last
Sorcerer, part 1 — the Action
(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted
Sorcerer, part 1
So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering
Trollbabe, 2
Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the
Actual Play: InSpectres
So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep
Weekend review 1
Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players.
Summary of the OA campaign
When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper
Game summary
Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and
Jepteth a’Ghul: this is not your daddy’s cleric
Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a
Nobilis Campaign, Session 2, Punishment’s Thought-record
I will very shortly be creating a separate blog for the Nobilis campaign, but until then, such posts get put
“I attack… what’s going on?”
So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module