Have a Merry Ninja Christmas. More gaming stuff soon. Promise.
Category: Links & Resources
Avatar: my thoughts, my opinions, my recommendation
… and my background: with the exception of Piranha Part Two: The Spawning, I’ve seen all of James Cameron’s movies at least three times. Yeah, even Titanic (though the third time was against my will). Understand that simple fact about me first: I’m pretty much the guy’s target audience. Kate and I went to see …
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Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers
Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …
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Pulling a dick move, and other things that make stories (and games) better.
Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …
Continue reading “Pulling a dick move, and other things that make stories (and games) better.”
Pulling a dick move, and other things that make stories (and games) better.
Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …
Continue reading “Pulling a dick move, and other things that make stories (and games) better.”
Pulling a dick move, and other things that make stories (and games) better.
Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …
Continue reading “Pulling a dick move, and other things that make stories (and games) better.”
Pulling a dick move, and other things that make stories (and games) better.
Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …
Continue reading “Pulling a dick move, and other things that make stories (and games) better.”
A Penny for My Thoughts
I love stories about amnesia. I just… I love ’em. Tim has been talking about Paul Tevis’ A Penny for
Our first Mouse Guard session: “Not much use as a postmouse” and “A New Route to Ivydale”
Wow, I kind of screwed some things up in the first session, but we had a lot of fun anyway.
More Mouse Guard, part 2
Right, so… where was I? We had most the skills and wises nailed down for the characters, and we knew
Writing for (make believe) television: The Game!
I’ve been a bit periscope-down for the last week or so, but I thought I’d pop in for just a moment before my students show up and muse on a game I’m starting up this evening. I don’t normally talk about my gaming on this blog (saving that for Random Average), but in this case, …
Continue reading “Writing for (make believe) television: The Game!”
Writing for (make believe) television: The Game!
I’ve been a bit periscope-down for the last week or so, but I thought I’d pop in for just a moment before my students show up and muse on a game I’m starting up this evening. I don’t normally talk about my gaming on this blog (saving that for Random Average), but in this case, …
Continue reading “Writing for (make believe) television: The Game!”
Heck yes I’m preordering it.
Leonard Balsera talks about Swashbucklers of the Seven Skies. It’s The Three Musketeers meets The Princess Bride meets pre-mecha Final
Machinima: Order of Middle Earth
I’m a big fan of machinima made from games that I’m playing. My only MMO at the moment is LotRO,
The New Frontier of Indie Publishing has already been Mapped Out (on a Battlemat)
Before I get into this, I need to lay out a couple concepts that I’m referencing here. Concept One: The Long Tail “The Long Tail” describes the “niche” strategy of businesses like Amazon.com or Netflix which can be expressed – in my own words – as “sell many different products, in relatively small quantity, per …
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The death of the Emoticon
A few weeks ago, I noticed an interesting comment from someone I follow on YouTube, which went something like this. “This is really great news, which I feel calls for a pretty major deviation from my normal internet posting rules. I know you guys hate them, and you know that I hate them, but just …
The death of the Emoticon
A few weeks ago, I noticed an interesting comment from someone I follow on YouTube, which went something like this. “This is really great news, which I feel calls for a pretty major deviation from my normal internet posting rules. I know you guys hate them, and you know that I hate them, but just …
Something to save to my Blackberry
The simplest little RPG ever This is an RPG intended to be played with kids. It requires one adult (or
Okay, let’s try this again…
Nope, the Ning.com site wasn’t working for me — not well enough anyway. So, I’m back over here where I
Return to Northmoor – A Free D&D 4e Adventure Podcast
In this final Return to Northmoor episode of the year, Doyce Testerman and Tim White sit down with Fred Hicks
Tim’s “Return to Northmoor” Meta Episode 2 – Blending D&D and Story Games
The second half of the conversation. I haven’t even listened all the way through and I’m loving it — we
The one where he does a podcast
This is the first of two podcasts I recorded with Tim, about bringing Indie kung-fu to a DnD game. My
Achievement Unlocked
http://www.flickr.com/photos/76292423@N00/3010631890/sizes/o/
Penny Arcade Goodness
The Penny Arcade guys are doing a story book inspired by the impressionistic, story-book-like art of the new Prince of
“Can you hear me now? Good… now roll your saving throw.”
Virtual Table Tops for RPGs, in which the author explores the various remote gameplay options available out on the interwebs;
game link: Corpse Craft
Build an army of reanimated corpses to destroy your foes in this puzzle-action hybrid. The mutant child of a Bejeweled,
World of Workcraft
Beats slaying dragons… “Nerds!”
Testing a new RSS Template to include a comments link for all you lazy people who, like me, can’t be bothered to click through and comment.
Nothing to see here, move along.
Patch 4.1 out for DnD
Okay, not a patch, but people make the DnD = MMORPG comparison so much, I figured one more tired joke
Because I never really lose my interest in this game.
The Interactive Way To Go