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Category: Musing

Best of the Best

2004-06-04 doycet Game Design 4 comments

Man, that was a fun martial arts movie… Anyway. Perverse Access Memory: WISH 99: Best Genre RPGs Pick three to

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Which parts are you?

2004-06-01 doycet Game Design 2 comments

Lumpley, via the Forge I’ve got a theory. There’s Setting, System, Character, Situation and Color, right? I think that you

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G/N/S translated into my own words, using examples

2004-05-24 doycet Game Design 18 comments

Okay. Once upon a time (about six months ago), I stumbled on some pretty good games via reviews on RPG.net

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I lasted a whole week without spitting out any G/N/S terminology…

2004-05-24 doycet Game Design

…and… Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for

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Fudging Fate

2004-05-20 doycet Game Design 4 comments

“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so

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Game News

2004-05-07 doycet Game Design

Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all

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Movie Logic is not like our Earth Logic

2004-04-29 doycet Game Design 2 comments

Intuitor Insultingly Stupid Movie Physics Saying that shards of broken glass are razor sharp is an understatement. A shattered window

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My Life with Drill Sergeant: Full Metal Master

2004-04-27 doycet Game Design

Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into

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The Forge on Batman

2004-04-26 doycet Game Design 6 comments

Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big

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Lumpley, again

2004-04-19 doycet Game Design One comment

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than

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Random bits

2004-04-09 doycet Game Design

I wanna do Evangelion/Sorcerer.

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Chicken, Egg, Amberites

2004-04-08 doycet Game Design One comment

A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play.

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Also…

2004-04-06 doycet Game Design, Links & Resources One comment

Same site: Lumpley’s Gun Rules.

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Sorcerer and the Dark Side :)

2004-03-30 doycet Game Design

So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going

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Failure in Trollbabe

2004-03-28 doycet Game Design 3 comments

Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon.

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Thinking outside the Toybox

2004-03-10 doycet Game Design 11 comments

There’s this thing in gaming that really doesn’t work: adding new optional things to a system that the players are

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Thought from Friday’s game…

2004-03-07 doycet Game Design One comment

“Next campaign, I’m not going to give a bonus to hit for coming up with interesting descriptions in combat: I’m

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Amberite

2004-02-26 doycet Game Design 8 comments

There’s a game I’d like to write up in full that I never will. Two reasons: One is simply that

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Games I might want to run: #6

2004-02-20 doycet Game Design

Donjon (site), Donjon (review), Donjon example characters — player-driven dungeon crawling — it seems as though this could be either

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Character inspiration

2004-02-20 doycet Game Design

Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind

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Games I want to run #5 – My Life with Master

2004-02-16 doycet Game Design

My Life with Master: a must-play as far as I’m concerned.

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Games I might want to run #4 – Burning Wheel

2004-02-15 doycet Game Design

One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap

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Games I might want to will run, #3 – Inspectres

2004-02-08 doycet Game Design 2 comments

First off, there’s a good review of InSpectres, here. Now, a summary:

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Games I might want to run #2 – HeroQuest

2004-02-08 doycet Game Design 3 comments

Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be

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Games I might want to run #1 – Dead Inside

2004-02-08 doycet Game Design 9 comments

So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I

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d20

2004-02-08 doycet Game Design 2 comments

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon

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Compare and Contrast

2004-02-04 doycet Game Design 2 comments

I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a

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Wednesday Weird

2004-02-04 doycet Game Design 2 comments

The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about

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Doing the Cool Thing

2004-01-31 doycet Game Design One comment

Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did

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Game theory

2004-01-30 doycet Game Design

The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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