For anywhere from $2.50 to $6, The Language of Flowers is a steal and terribly terribly useful for a Nobilis
Category: Diceless
Poof, you’re a bird
Prompted by watching the Prophecy, Dracula, and seeing similar stunts in the LoEG trailers, I present this bit of fluff
Bam! Ka-pow(er)
The Newest Diceless Game: Marvel Supers. Looks interesting. Some of the ‘sliding around resources’ mechanic sounds a lot like Nobilis’
The name’s the thing.
One of the NPC’s in my Nobilis game has three names. Why? Because he’s supposed to be a serial rapist,
What games would Nobles play? How about this one: the HipBone Games, with many variants. Looks like fun, and definitely
Spinoffs
I’ve fiddled together a proper blog for the nobilis game here: chrysalis. Those of you who keep track of the
Estate thought 2, Manifestations
I’ve been trying to figure how to do things where you might be inclined to pick up a secondary Estate
Estate thought
It’s easy, in Nobilis, to choose an Estate and then try to base everything on making them a perfect fit
Bonus
Today’s oneword is also a bit of fic for Nobilis 🙂
Interlude 2: Loyalty’s Birth
Another bit of floral bordering for the Nobilis game. This one is ENTIRELY spoiler-free (at least relative to the story
C’est que ce?
What is “Blake’s Seven” and why are people comparing it to the premise of the Nobilis test game?
Prelude 1: Sacrifice
Again, possible spoilers for players… I’m just messing around though, so there’s not any real information.
Anchors info
For the non-Nobilis people, the premise: Nobilis have mortal servants, known as Anchors, who will work for them and can
Nobilis NPCs
A list of some of the NPC’s involved in the events surrounding the I&H Nobilis game. (Players may not want
Interlude 1: Loyalty
My work computer still won’t let me install the software I need to work, so I guess I just have
Just for a good weekend read
Hogshead/GoO has a PDF “example of play” available on their website — basically it’s 20 pages right out of the
Ivy & Hyacinth; Session 1, intro 3
[This last intro log was easily the most difficult, since we didn?t do much more with ?pat? than set the
Ivy & Hyacinth, Session 1, Intro 2
A MAN SPRAWLS across a threadbare and badly sprung armchair. A light bulb socket hangs directly overhead, dangling from the
Man, somebody stop me
I made a Nobilis page (yeah, sue me, it’s what I do for games I like), mostly as a place
What I like, what I don’t like, how I’m fixing it.
Yep, more Nobilis posting. Warning, this is not really fun fictional crap, but me thinking out loud about the kind
Nobilis 101
For those interested (and apparently some are), I have a “Nobilis 101” document available. It’s about 15 pages printed, but
Nobilis – Hyacinth & Ivy: Session 1, Intro 4
To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an
Nobilis – Hyacinth & Ivy: Session 1, Intro 1
To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an
The first attempt at Nobilis
As should be evident by now, there is a HELL of a lot of stuff to process just in the
Nobilis
Okay. I’ve finally gotten around to this post. It’s taken awhile. As I’ve mentioned before, I recently gave into the
Don’t know if it’s useful, but…
Nobilis auto-generator: useful as an excercise in excel tweaking, if nothing else.
Random geek thought
Okay, so I just picked up Nobilis a few weeks back, someone check me on this. The Matrix is a
Interesting stuff
As of 30th November 2002, Hogshead Publishing Ltd is leaving the adventure-gaming industry. Please note that the company is not
Praise
Now that I’m done ranting about Diceless stuff, I’ll say this: Mike’s rules for New Mutiny are smart, elegant, clean,
Obviously, I should not…
1.) Play while tired. 2.) Design warfare-characters for a game system whose combat system I despise (a word I chose