Turn of a Friendly Die: WISH 11: Character Recognition Have you ever seen or met someone — in person, on
Author: doycet
Session 15 — Clanky Robot Love
Star Wars: The Prince of Alderaan The RimWorld Bacta War Part VIII: “Let’s Split Up” Apologies for the lateness of
WISH 10: Fun Creations
From Turn of a Friendly Die: What’s the most fun you ever had creating something in a game that changed
I’m really smart about being Stupid
This weekend, I play-tested Rey’s Pulp Adventures module that we’re debuting at Tacticon next month. Good stuff. I was playing
Praise
Now that I’m done ranting about Diceless stuff, I’ll say this: Mike’s rules for New Mutiny are smart, elegant, clean,
Coming to a Conclusion
I’ve been giving a lot of thought to what I want in a game system; what works for me and
Obviously, I should not…
1.) Play while tired. 2.) Design warfare-characters for a game system whose combat system I despise (a word I chose
Honey, can you pass me the dice bag?
Turn of a Friendly Die: WISH 9: Significant Others Have you ever gotten a significant other into gaming? Those of
Session 14
Star Wars: The Prince of AlderaanThe RimWorld Bacta WarPart VII: “Sometimes the Worm Eats You” Dave Hill12 July 02 After
Amber Page updates
I’ve finally posted the log of the last TiHE session (the 91st) after thinking I’d lost it. You can read
Maxims, the Sequel
WISH 8: Maxims, Redux Pick three gaming maxims that other people wrote about and discuss how you think they have
Maxims
WISH 7: Maxims List three or more maxims/proverbs/bits of conventional wisdom/etc. that you’ve learned in your gaming career, and explain
To whom…
Rey has made good on his threat promise to set up the RPGamer Blogs Web Ring. If this is the
Secret, secret, who’s got a secret?
WISH 6: Secrets Sometimes the plot of a game requires a GM to keep secrets. Is it better for the
…and again.
Turn of a Friendly Die: WISH 5: Communication Gaming requires the GM and players to communicate a large amount of
Catching Up
Turn of a Friendly Die: WISH 4: Systems Describe three systems you have gamed under: one you thought was good,
Side-think
In an effort to reduce the boring “anvil chorus” of a typical DnD combat, I added a house rule on
Star Wars – Session 12 & 13
Session 12 – Stunning Revelations The GM has lost his notes on this session, so until he finds them, here’s
Go for it
Yeah, horrible pun, but a good article and introduction to Go.
If I had $1,000,000
Actually, how about this: You have $100 to spend on RPG’s… for your entire life. What do you buy? Assume
Wish 3: Ideas
From Turn of a Friendly Die: Discuss three setting ideas or ideas for elements of settings that you got from
Wish 2: Romances
Again, from Turn of a Friendly Die (recently added to the linkbar). Describe two romantic relationships involving a PC you’ve
Master Yoda, your next student is here…
and she’s got a really cool lightsaber. (link (and Katherine) via Dave)
Blogathon 2002
I’ve put up my Blogathon information on a page of it’s own, and I encourage everyone to check out the
So this is what that feels like
Wendi was there first, and Rey showed me how the damn things worked, but I really feel like, within the
Bit Players
Turn of a Friendly Die has an interesting little query: Describe three NPCs (not major villains) that you really liked
I’m Ttthooper!
I am SO SORRY I missed this game.
Might be too late for the game tonight, but…
Here’s a Character sheet for the Revised Star Wars Rules, written in Excel. Pretty good stuff.
Enough Talk, Time for Action!
Well, Living Pulp is in the schedule for Tacticon, now we just have to figure out if we’re going to
Just when you thought was safe to go back in the Scheduler…
Okay folks, this looks like what I’ve got on the upcoming game schedule, both from Friday night stuff and what