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Category: Game Design

Life in Eve: Quick Post on the Hurricane Nerf #eveonline

2012-10-01 doycet Game Design, MMO & Computers One comment

Quoting CCP Fozzie: Since we plan to reduce the powergrid needs of all medium artillery by 10% across the board,

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Funcertainty

2012-08-17 doycet Game Design, MMO & Computers, Musing

This is sort of a general gaming post, though it’ll end up talking about EvE very specifically at the end,

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Mulling over a ‘tapestry’ style throne-war game

2012-08-06 doycet Game Design, Musing 6 comments

So I’ve been reading the George R.R. Martin books. They’re good, and if you haven’t read them and like fantasy

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A few more thoughts on the “Blanket of Ashes” game idea

2012-08-06 doycet Game Design, Musing One comment

I’m not set on running this. Playing a ‘song of ice an fire’ style ‘throne war’ game also appeals. Just

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Mass Effect, Tolkien, and Your Bullshit Artistic Process

2012-03-26 doycet Game Design, MMO & Computers, Musing 6 comments

[The following was originally posted on my main blog, but as it’s gaming-related, I figured I’d put it over here

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Wasting time playing DnD

2010-09-23 doycet Game Design, Musing, Table Top 3 comments

No, I’m not saying that playing DnD is a waste of my time, settle down. Breathe. I ran into a

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Sacrifice, Interesting Failure, and Diaspora Hacks

2010-05-13 doycet Game Design, Musing, Nobilis, Table Top 2 comments

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally,

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My thoughts on the Mouse Guard RPG

2009-05-18 doycet Game Design, Musing, Table Top 11 comments

I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting

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Why I wouldn’t use IAWA to run Amber (at least not with Amber players)

2009-04-23 doycet Actual Play, Diceless, Game Design, Musing, Nobilis, Scheduling, Table Top 11 comments

Wednesday night rolled around, and we were set to play In a Wicked Age. This was going to be my

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Something to save to my Blackberry

2009-03-18 doycet Game Design, Links & Resources 2 comments

The simplest little RPG ever This is an RPG intended to be played with kids. It requires one adult (or

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Hacking the DnD Action Point rules

2008-07-07 doycet D20, Game Design 9 comments

So I looked over the various gaming threads that had come out of discussions of Action Points and how they

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The One Where He Totally Geeked Out Like a Mid-1980s Gamer Nerd ((Hacking DnD 4 into Lord of the Rings))

2008-07-01 doycet D20, Game Design, MMO & Computers, Musing, Table Top One comment

I noticed early on that LotRO’s main conceit about their “Health Bar” really really works in DnD 4th with regards

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Burning Aspects

2007-06-29 doycet Game Design, Musing 2 comments

This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit

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In a highly volatile nutshell

2007-06-29 doycet Game Design

Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The

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Elemental

2007-05-02 doycet Game Design, Musing 2 comments

I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth.

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One frog, squished into two pages

2006-08-31 doycet Game Design

For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger

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So where’ve I been for the last 24 hours?

2006-08-27 doycet Game Design, Links & Resources, Musing 3 comments

So here’s what happened. Over on Story-Games, someone posted this: You played it till your thumbs blistered, now write it

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Granted, the book’s so big you’ll hardly notice…

2006-01-26 doycet Game Design 3 comments

Huh. I forgot to post this. If you’re in a game or hobby shop and happen to see the Deryni

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Game Contributions

2004-09-13 doycet Game Design 3 comments

Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both

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eighteen again

2004-09-13 doycet Game Design 3 comments

After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it

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I warned yah I’d do it…

2004-09-09 doycet Game Design 2 comments

With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an

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Now on Deck…

2004-08-31 doycet Game Design 9 comments

With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this

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Open Mouth A, insert Foot B

2004-08-11 doycet Game Design 3 comments

You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions

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Neel meets Sorcerer

2004-07-26 doycet Game Design

Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s

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A note to myself for future reference

2004-07-11 doycet Game Design 5 comments

With regards to running FATE (which I plan to use in the future for at least one if not two

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Character mix-n-match

2004-07-02 doycet Game Design One comment

Doc’s Blog … Confessions of a Game Addict: Game Dream 3: Is it Me or is it Memorex? Some people

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Unknown Armies meets Firefly

2004-06-29 doycet Game Design

This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd

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Sorcerer and the non-optimal character sheets

2004-06-15 doycet Game Design 2 comments

[I promise the actual play from Friday night is on the way. I’ve got it about half-written, I swear.] I

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FATE and the El Dorado game

2004-06-15 doycet Game Design One comment

One of the questions I’ve been trying to answer when I look over a new game is “What do I

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Best of the Best

2004-06-04 doycet Game Design 4 comments

Man, that was a fun martial arts movie… Anyway. Perverse Access Memory: WISH 99: Best Genre RPGs Pick three to

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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