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Category: Game Design

Oblivious

2004-01-18 doycet Game Design One comment

As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in

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Eight is enough

2004-01-05 doycet Game Design One comment

Game Wish asks: What do you think is the best cast size for the games you?ve played? What are the

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Review

2003-12-31 doycet Game Design 6 comments

Following in Ken Hite’s footsteps, my list of what I consider the ‘best’ RPGs, currently.

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2003-12-29 doycet Game Design

Perverse Access Memory: WISH 78: Two Characters, One Game Do you think allowing one player to play more than one

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Cool

2003-12-12 doycet Game Design 2 comments

Timeline Tool. Online.

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PBeMs for the masses

2003-11-25 doycet Game Design

WISH 30: Is PBeM Roleplaying? Are PBeM (Play-by-email) games actually roleplaying? Why or why not? How does PBeM differ from

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Yes, Mother

2003-11-23 doycet Game Design

Monday Mashup #17: Psycho Hmm. I think I’d got with My Life with Master on this one, simply because I’ve

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Hello, Clarice

2003-11-23 doycet Game Design, Nobilis One comment

I’ve got some catching up to do… Monday Mashup #13: Silence of the Lambs I’m combining this with Nobilis. Lecter

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Changing the world

2003-11-23 doycet Game Design One comment

WISH 73: Player-Driven Shifts What’s the biggest PC-driven shift you’ve ever experienced in a campaign? If you were a player,

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The life of the NPC

2003-11-23 doycet Game Design

WISH 71: Unwritten NPCs For GMs : when you plan or play your NPCs, do you intentionally leave out some

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Butterfinger, we barely knew yah…

2003-11-23 doycet Game Design One comment

WISH 72: Character Interruptus Talk about a few characters you had to stop playing before their stories felt finished. Where

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Pondering the flow

2003-11-04 doycet Game Design, Nobilis 6 comments

So, we’ve had a few players cross-over from one Nobilis game group to the other now, and someone asked one

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Ping

2003-10-30 doycet Game Design One comment

Halloween tomorrow night — some folks are coming over and I think I’ll run a one-shot for something or other.

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I’m never want to run a game where I can’t use this story somehow

2003-10-24 doycet Game Design One comment

A one-year-old boy has been bitten 30 times by a group of more than a dozen other babies at a

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‘The Golden What?’

2003-10-19 doycet Game Design 14 comments

Things go awry in discussing a one-shot JL supers game with Randy on the phone. [Warning, mention of sexual paraphenalia

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Piece of Cake

2003-10-17 doycet Game Design 4 comments

Perverse Access Memory: WISH 69: Non-RPG Games for Gamers Recommend three non-RPG games for RPGers. Why do you recommend these

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Sharing the burden

2003-10-10 doycet Game Design 3 comments

Perverse Access Memory: WISH 68: Multiple-GM Games Have you ever played in or GMed a game with more than one

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huh…

2003-10-07 doycet Game Design

Arrowflight‘s magic system is… Well, it reminds me of something. I attempt to create a Wall of Earth spell from

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Stories in gaming

2003-10-03 doycet Game Design One comment

Perverse Access Memory: WISH 67: Storytelling How do you tell stories in your games? Are there character stories, overarching stories,

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Weeknight relaxation.

2003-10-01 doycet Game Design, Nobilis

Ran the ‘Chrysalis A’ group last night (the first time with the full group), and got things rolling with the

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Kinda Cool

2003-09-30 doycet Game Design 7 comments

Grey Ghost Press is going to use the Fatigue Rules I wrote up for Fudge (and Swift) a few years

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“Release the crazed vampire bears that throw blasts of energy!”

2003-09-24 doycet Game Design

Evil Animal Minion Generator. (via, I am given to understand, the hidden Djinn)

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2003-09-22 doycet Game Design 6 comments

Lately, I’ve been pissing people off. No, I can’t point at anything specific for this statement, but I’m vaguely (disquietingly)

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West Wing… of the Castle

2003-09-19 doycet Game Design

Monday Mashup #9: West Wing Bryant’s comment: I think the most interesting thing about West Wing is watching the relatively

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Beach Patrol! — Season in the Sun

2003-09-19 doycet Game Design One comment

Population: One: Monday Mashup #8: Beach Boys Without pushing in any particular direction, I?d say there?s potential for romantic scenarios,

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Shogun Supers

2003-09-19 doycet Game Design 4 comments

Population: One: Monday Mashup #7: Shogun If I was going to boil Shogun down to a sentence of summation, I?d

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“But boats don’t dock like that…”

2003-09-19 doycet Game Design 5 comments

WISH 65: That’s My Job Does what you do for a living have any impact on your gaming? Have you

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Hell freezes over, film at 11

2003-09-18 doycet Game Design One comment

I will not be GMing any games this weekend, including Friday night. As near as I can tell from my

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Dylan MacEvitt, pt. 2

2003-09-18 doycet D20, Game Design 2 comments

Some more character background for Dylan MacEvitt, member in good standing of The Agency.

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The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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