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Category: Game Design

Which parts are you?

2004-06-01 doycet Game Design 2 comments

Lumpley, via the Forge I’ve got a theory. There’s Setting, System, Character, Situation and Color, right? I think that you

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G/N/S translated into my own words, using examples

2004-05-24 doycet Game Design 18 comments

Okay. Once upon a time (about six months ago), I stumbled on some pretty good games via reviews on RPG.net

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I lasted a whole week without spitting out any G/N/S terminology…

2004-05-24 doycet Game Design

…and… Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for

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Fudging Fate

2004-05-20 doycet Game Design 4 comments

“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so

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Game News

2004-05-07 doycet Game Design

Green Ronin has the publishing green-light to revise and release Warhammer FRPG (my favorite ‘blood and rust’ game of all

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Movie Logic is not like our Earth Logic

2004-04-29 doycet Game Design 2 comments

Intuitor Insultingly Stupid Movie Physics Saying that shards of broken glass are razor sharp is an understatement. A shattered window

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My Life with Drill Sergeant: Full Metal Master

2004-04-27 doycet Game Design

Population: One: Monday Mashup #37: Full Metal Jacket Oh, I could do something here with Sorcerer, tying everyone’s kickers into

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The Forge on Batman

2004-04-26 doycet Game Design 6 comments

Not just Batman, actually, in fact… every single character that can be referenced for this stereotype/archetype is also a Big

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Lumpley, again

2004-04-19 doycet Game Design One comment

Roleplaying Theory, Hardcore: Seriously. How many times have you created a character who was far cooler in your head than

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Random bits

2004-04-09 doycet Game Design

I wanna do Evangelion/Sorcerer.

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Chicken, Egg, Amberites

2004-04-08 doycet Game Design One comment

A conversation on the Forge regarding how or when the idea of Player Authorship crept into your style of play.

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Also…

2004-04-06 doycet Game Design, Links & Resources One comment

Same site: Lumpley’s Gun Rules.

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Sorcerer and the Dark Side :)

2004-03-30 doycet Game Design

So in sketching out the Shannon character for this post, I became aware of a really cool ‘dark-side/light-side’ thing going

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Failure in Trollbabe

2004-03-28 doycet Game Design 3 comments

Ron Edwards is working on a final, hard-copy version of Trollbabe, trying to get it done in time for GenCon.

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Thinking outside the Toybox

2004-03-10 doycet Game Design 11 comments

There’s this thing in gaming that really doesn’t work: adding new optional things to a system that the players are

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Thought from Friday’s game…

2004-03-07 doycet Game Design One comment

“Next campaign, I’m not going to give a bonus to hit for coming up with interesting descriptions in combat: I’m

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Amberite

2004-02-26 doycet Game Design 8 comments

There’s a game I’d like to write up in full that I never will. Two reasons: One is simply that

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Games I might want to run: #6

2004-02-20 doycet Game Design

Donjon (site), Donjon (review), Donjon example characters — player-driven dungeon crawling — it seems as though this could be either

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Character inspiration

2004-02-20 doycet Game Design

Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind

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Games I want to run #5 – My Life with Master

2004-02-16 doycet Game Design

My Life with Master: a must-play as far as I’m concerned.

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Games I might want to run #4 – Burning Wheel

2004-02-15 doycet Game Design

One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap

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Games I might want to will run, #3 – Inspectres

2004-02-08 doycet Game Design 2 comments

First off, there’s a good review of InSpectres, here. Now, a summary:

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Games I might want to run #2 – HeroQuest

2004-02-08 doycet Game Design 3 comments

Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be

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Games I might want to run #1 – Dead Inside

2004-02-08 doycet Game Design 9 comments

So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I

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d20

2004-02-08 doycet Game Design 2 comments

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon

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Compare and Contrast

2004-02-04 doycet Game Design 2 comments

I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a

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Wednesday Weird

2004-02-04 doycet Game Design 2 comments

The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about

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Doing the Cool Thing

2004-01-31 doycet Game Design One comment

Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did

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Game theory

2004-01-30 doycet Game Design

The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to

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Making Magic… magic.

2004-01-22 doycet Game Design, Nobilis 12 comments

A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
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