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Category: Musing

Demonstrating Learning Behavior

2007-09-19 doycet MMO & Computers, Musing One comment

Three MMO mistakes I’ll never make again “I do not need to level tonight.” For “level,” also insert “get the

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Monday Thought for the Day

2007-08-27 doycet Musing One comment

xkcd, By Randall Munroe

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Gaming in review

2007-08-21 doycet Musing One comment

From the last week or so.

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A very limited market of appeal

2007-08-10 doycet Musing

I can’t seem to find that vital crossover audience of people who appreciate the subtle genius of taking Little Einsteins

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Fiddly Bits

2007-07-24 doycet Actual Play, MMO & Computers, Musing 7 comments

One post before I hit the paving stones of the work-street… possibly with my face. Hmm. I was going to

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Mayday, mayday

2007-07-10 doycet Musing One comment

Although they are just as flammable and thus, just as fun, the zeppelins of World of Warcraft are quite a

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More Amber Pulp!

2007-07-10 doycet Musing One comment

Jvstin of long-time Amber DRPG fame just finished up a pulp-Amber game using Spirit of the Century at “The Black

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Burning Aspects

2007-06-29 doycet Game Design, Musing 2 comments

This is a SotC rules tweak. I didn’t come up with it, though I am tweaking it. FATE and Spirit

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In a highly volatile nutshell

2007-06-29 doycet Game Design

Fred Hicks asks: What do *you* think needs to be in a 15-minute demo of Spirit of the Century? The

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Man, I am loving Primetime Adventures

2007-06-16 doycet Musing One comment

So I’ve run two sessions of PTA now (the Pilot and now Episode One of “Strange Allies”: fighting the arcane

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Conflict Resolution vs Task Resolution: FIGHT!

2007-06-08 doycet Musing One comment

So there’s a conversation on Story Games about “Conflict Resolution” systems and “Task Resolution” systems, and asking which one people

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So what the heck do I need a GM for?

2007-06-07 doycet Musing 2 comments

Over on this post: I want to play with all the rules, Meera asked some fantastic questions. These questions were

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I want to play with all the rules.

2007-06-06 doycet Musing 2 comments

I’ve had a chance to play in a couple games outside my normal list in the last couple weeks, and

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Random Spirit of the Century quote

2007-05-29 doycet Musing One comment

Pulp runs on a few simple principles: action, science and optimism. Of these principles, optimism is the most potent.

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I have played Spirit of the Century and I am exited.

2007-05-28 doycet Musing 10 comments

There are a dozen reasons why, but the bottom line is that I think this is quite possibly *the* game

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Boiling down Theory

2007-05-24 doycet Musing 4 comments

Most of the roleplaying game theory out on the intertubes that originated on the Forge is part of the Big

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Redundant systems for more reliable performance

2007-05-22 doycet Musing 8 comments

So there’s a guy out in NYC who’s running a regular weekly game. Yes, to me that’s notable and enviable

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What I keep coming back around to:

2007-05-22 doycet Musing One comment

I enjoy games that have more story-focus than DnD… Don’t get me wrong: I like tactical games. I really do.

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“I’m so making a post from this email.”

2007-05-15 doycet Musing 2 comments

So Dave is getting ready to run a Primetime Adventures game, and in between bouncing actual Show ideas around, we’re

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Theory, Hardcore

2007-05-15 doycet Links & Resources, Musing 6 comments

I was going to do two posts this morning; one about this, and one about someone using Spirit of the

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“First we show the fish FIRE, so that it will know FEAR…”

2007-05-12 doycet Musing One comment

“… then we eat it!” An artifact of the Florida trip. 🙂

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Elemental

2007-05-02 doycet Game Design, Musing 2 comments

I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in “Fire scours Earth.

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When is a game “finished?”

2007-04-25 doycet Musing 5 comments

Lots of talk in the last couple days about what constitutes a “finished” game. (My threads on teaching your game

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Teaching Your Game: Using Adult Learning Techniques to Deliver Game Content

2007-04-24 doycet Musing

In an email, Jason Morningstar wrote: Hey Doyce! Your comment: “I’m a professional editor for technical publications and training delivery

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Forge Con, the “quick” version

2007-04-23 doycet Actual Play, Conventions, Musing 2 comments

I left my journal/notebook at home today (along with a bunch of otther stuff I should have remembered), which included

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Why do I like gaming?

2007-04-20 doycet Musing 2 comments

It’s the people. The long and the short of it is that I like the people I meet through gaming.

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Random Thought on Tweaking a Game System for a ‘weird’ setting

2007-04-19 doycet Musing One comment

So here’s a thought, grown from an offhand comment in a podcast last week. If you’re going to run a

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Organizing my game books

2007-04-17 doycet Musing 3 comments

Specifically, organizing each book, internally. I’ve done this a lot in the past, simply because the games I was running

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My favorite phrase from the Gaming Internet, this week:

2007-04-17 doycet Musing 2 comments

“Crazy Moon Language Forgite Babble Theories”

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This makes me happy

2007-04-17 doycet Musing One comment

Capcom Entertainment, a leading worldwide developer and publisher of video games, have been given a license to produce a digitally

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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