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Category: Musing

Tells

2007-04-04 doycet Musing

In this post, I wrote: I don’t think I have too many ‘headspace’ or ‘immersive’ characters to begin with. Of

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I totally stole this from Knife Fight

2007-04-04 doycet Musing 11 comments

But I don’t care: it’s a really interesting question. 1) Name a roleplaying game character you can think like, outside

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I have very high hopes for this Forum

2007-04-02 doycet Links & Resources, Musing 2 comments

I would knife fight a man – Sex, God, and RPGs

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A little of this and a little of that.

2007-02-28 doycet Musing One comment

Linear vs. Gestalt vs. Emergent Play Very interesting post from Brand. One of the reason I really like the “Gestalt”

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Wouldn’t it be Nice

2007-02-27 doycet Musing 3 comments

Okay, I haven’t done a lot (read: any) gaming of pretty much any kind in the last few weeks, due

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Prove the Glory of Your Name!

2007-02-14 doycet Musing One comment

What gets me thinking: 300 movie trailer. What I’m thinking: AGON: Competitive Roleplaying in Ancient Greece Inspiring: Agon: Index of

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*crickets*

2007-01-03 doycet Musing One comment

With the holidays just winding down, there hasn’t been much gaming going on around the Casa, but I’ll mention what

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Silence!

2006-12-14 doycet Musing 3 comments

Geek Omerta: talk about gaming like it’s a normal pass time like golfing or quilting? Perish the thought! Gush effusively

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World Design Questions

2006-12-11 doycet Musing 2 comments

Setting Design Jumpstart, from Tony L-B, who take Aria: Worlds and does it in a much more useable format. I’m

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Why I love that community…

2006-12-06 doycet Musing

Story Games for Everybody – Secret Santa! So cool.

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Additional Prince of Persia, Warrior Within thought

2006-10-24 doycet Musing 2 comments

I haven’t muttered vulgarities at my computer this much since I had to replace the hard drive last year.

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“Isn’t that interesting? Doesn’t that just make you go ‘Oooh?'”

2006-10-24 doycet Musing

Eden Studios ends production of Buffy/Angel RPGs For a number of months now, Eden Studios has been negotiating with Fox

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“Tiggers like everything… except honey.”

2006-10-17 doycet Musing One comment

The Tigger Syndrome in Gaming Seems familiar, a bit.

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Want List:

2006-10-17 doycet Musing

Shadows Over Camelot. Just a note to myself. Nothing to see here.

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I’m back in the states and enmeshed in Le Television

2006-10-17 doycet Musing One comment

I made the mistake of drinking the visual koolaid that is Studio 60 last night, back to back with two

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GNS & Exploration

2006-10-06 doycet Musing

GNS my session Ron and a Rifts player talk about the Big Model and GNS. I dunno if the end

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Extensible community.

2006-10-05 doycet Musing 3 comments

I direct your attention to the “Random Chat” link on the right sidebar. Just playing around, but it might be

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Stealing from DitV: “Slicing” conflicts into more digestible parts

2006-09-27 doycet Musing 3 comments

Okay, I’m just brainstorming here, and I more than welcome input and thoughts. I got Dogs a couple years back

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Play what you Know

2006-09-21 doycet Musing

Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength

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What is the “Social Contract” in a game?

2006-09-20 doycet Musing 5 comments

I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:

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The number shall be Five

2006-09-20 doycet Musing

Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek

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Dammit

2006-09-18 doycet Musing One comment

Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll

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Dilemma Play

2006-09-18 doycet Musing One comment

Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”

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We were talking about this a few weeks ago in some other context…

2006-09-18 doycet Musing

anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to

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Smashed flat in the Social Footprint

2006-09-15 doycet Musing 9 comments

TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required

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Quote of the Day

2006-09-15 doycet Musing

“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.

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“A tremendous amount of work to look pretty much the same.”

2006-09-14 doycet Musing 13 comments

I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.

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Measuring specific amounts of Peanut Butter and Chocolate

2006-09-13 doycet Musing 6 comments

Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on

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The common reference point of which all others are but Shadow

2006-09-12 doycet Musing 3 comments

You know… all this searching for common language in terms of game-stuff made me realize something else. I might never

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Building a Barn — group campaign creation

2006-09-12 doycet Musing 14 comments

Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players

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Posts pagination

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
Sometimes, the story tells you it wants to be something else.
Timefoolery finds us once again.

2026 03 10
See the thing is, I called episode six "Crystal Snails", and then I got Vulfmon's Disco Snails stuck in my head, and then this happened. I'm so sorry.

I'm sorry if you've never heard of Disco Snails.
I'm sorry if you HAVE heard of Disco Snails.
Mostly, I'm sorry to Vulfmon.

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

There's bodies in the airlock, for the snails are on the loose
Watch your step, they're only one inch tall and they crawl right at you
They've synthesize deadly toxins up in their buggy bodies
This downright funkadelic bunch have come to start the party (P-p-p-party)

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system FLAIL
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Their location? In your station
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They’re not ill-willers, they’re just killers.
(With apologies to Vulfmon.)

Inside every snail shell is a tiny glowing gastropod
Precursors might be dead, or fled: transcended into spacey gods
But here they left behind these shiny slimy buggy bodies
These super freaky guards will slime and kill you as a hobby

Crystal snails, they’re on the walls and closing in on you with glowing trails
Their slime is poison that will make your nervous system fail
They crawl into your suit and lick your face until you fail
To breathe! Because you cannot fight these snails

[Chorus]
Crystal what?
Crystal snails, they'rе leaving deadly trails
Crystal wherе?
Current position's in your engine
Crystal how?
They're on your ship, they've got the Drip
Crystal why?
They're not ill-willer, they're just killers...

2026 03 03
Tinker and Quin engage in a time-honored spacer tradition (drinking and conspiracy theories) followed by another time-honored ironsworn tradition (fighting for your life).

2026 02 24 timebolted
We meet Quintin's daughter, and then head out on our main mission. Both of these go exactly as we expected, as usual.

2026 02 17

Music by Kevin MacLeod. Intro by kleber-kgf.
This game, man... this game....

A few notes: the audio is still uneven. I tried a few things, but I need to try a few more. Stay with us and I'll get it sorted, I promise.

2026 02 13
Kiri's symbiote saves him... from something, or for something?
Quinn pulls on the strings trailing from everyone on Providence Station.

2026 02 03
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