I made a Nobilis page (yeah, sue me, it’s what I do for games I like), mostly as a place
Category: Table Top
What I like, what I don’t like, how I’m fixing it.
Yep, more Nobilis posting. Warning, this is not really fun fictional crap, but me thinking out loud about the kind
Nobilis 101
For those interested (and apparently some are), I have a “Nobilis 101” document available. It’s about 15 pages printed, but
Nobilis – Hyacinth & Ivy: Session 1, Intro 4
To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an
Nobilis – Hyacinth & Ivy: Session 1, Intro 1
To the Nobilis, the symbology of flowers is strong — they are one of the oldest associative symbols, and an
The first attempt at Nobilis
As should be evident by now, there is a HELL of a lot of stuff to process just in the
Nobilis
Okay. I’ve finally gotten around to this post. It’s taken awhile. As I’ve mentioned before, I recently gave into the
Don’t know if it’s useful, but…
Nobilis auto-generator: useful as an excercise in excel tweaking, if nothing else.
Random geek thought
Okay, so I just picked up Nobilis a few weeks back, someone check me on this. The Matrix is a
House Rule: Called Shots
Found a good one in the Quintessential Fighter: CALLED SHOTS There are many more ways to cripple and defeat an
Interesting stuff
As of 30th November 2002, Hogshead Publishing Ltd is leaving the adventure-gaming industry. Please note that the company is not
Captain Oblivious
I’m taking a ‘regular campaign’ hiatus for the month of November so I can do other stuff-that-is-not-gaming. Interesting conversation today.
Kick ass
I found someone to run Living Arcanis for me this weekend so I can play the module instead of GMing
Yet another Living Campaign starting up
I’m so there, man.
Tick Tock
We’re coming up on a changing of the guard, I think. People’s schedules are changing, including mine, and I forsee
Pulpy Goodness
I’ve finally added a link to the Pulp Adventures! website on the linkbar to the left. (The only reason I
I’m really smart about being Stupid
This weekend, I play-tested Rey’s Pulp Adventures module that we’re debuting at Tacticon next month. Good stuff. I was playing
Praise
Now that I’m done ranting about Diceless stuff, I’ll say this: Mike’s rules for New Mutiny are smart, elegant, clean,
Obviously, I should not…
1.) Play while tired. 2.) Design warfare-characters for a game system whose combat system I despise (a word I chose
Amber Page updates
I’ve finally posted the log of the last TiHE session (the 91st) after thinking I’d lost it. You can read
Just when you thought was safe to go back in the Scheduler…
Okay folks, this looks like what I’ve got on the upcoming game schedule, both from Friday night stuff and what
“I got to kill the [insert spoiler here].”
We ran the slot 0 for part of the RPGA Living Force Almas trilogy last night. Because she’s a backup
T.P.K.
It stands for Total Party Kill. I’ve never perpetrated such a thing on any of my tables. Until Saturday. Long
Techie Tricks
Dave has used MT (and mad design skillz 🙂 to come up with a great page for a character he’s
They like me, they really like me
Putting it mildly, my review of Legend of the Five Rings Magic of Rokugan (for d20) was well-received by the
Updates
Not many. I’m writing a review for an online Gamer Magazine, on a d20 sourcebook. I’ll link to that that
Merging Technology and Geekdom
I worked out something very interesting for Randy Trimmer’s cry havoc :: amber drpg game. I’ll explain it here, and
More grist for the OA game…
Ghosts, Demons and Spirits in Japanese Lore on Asianart.com (via Quiddity)
OA Atmosphere
Tales of Virtue and Treachery — A bunch of fiction from Rokugan, for whoever’s interested.
Up up and away
So we started playing the Justice Squad campaign this weekend. Lots of fun. Here’s my personal good/bad/ugly list. Good –