Okay, I’m just brainstorming here, and I more than welcome input and thoughts. I got Dogs a couple years back
Wear your Roach on your Sleeve
Bully Pulpit’s Spreadshirt Store, with a number of fun Pemberton Panthercat shirts, and some fun “MURUB” (Copulate with this person!)
Roached, again
Saturday, we picked up our Roach game again, and got quite a bit further through the razing of Pemberton University.
Dogs in the Vineyard: about damned time
Okay, so… it’s been two years since I got Dogs. More than that; I had one of the first pre-Gen
Gaming podcasty goodness
PodCast: Sons of Kryos (note: this is a sound file) Good stuff in this broadcast: * What to do when
Analyzing System
Ron talks with Levi about his new system, The Exchange (which sounds cool, though maybe not as cool as The
Dogs, prep
Be gentle it’s my 1st time-or what to watch out for during the first game of Dogs in the Vineyard
The Typhoid Bay Buccaneers will sail again! :)
Via Story Games: I really loved Blood Bowl. I loved the idea. I loved all the little asides in the
Play what you Know
Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength
Variant Roach
Story Games for Everybody – Conflict of Interest Hack for Shab Al-Hiri Roach. Is it really a rules hack when
Game Review Podcast
Paul Tevis, of Have Games, Will Travel, reviews 1001 Nights and Mortal Coil. Good, informative stuff.
What is the “Social Contract” in a game?
I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:
The number shall be Five
Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek
Fix-ed
Comments should remember who you are now. Subscriptions to individual comments MIGHT be working — it’s sort of hard for
Death! Debauchery! Tenure!
Saturday the 9th I rode down to Lee and De’s new place about an hour and a half away with
Galactic, Session Two
Denver Session 2: short on scenes, long on RP, fun, and future promise. Kate can attest: I came off this
Three shall be the number…
Well of Urd: Technique: Jared’s Rule of Three If you have the opportunity to describe something, give it one to
Dammit
Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll
Dilemma Play
Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”
We were talking about this a few weeks ago in some other context…
anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to
Smashed flat in the Social Footprint
TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required
Quote of the Day
“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.
“A tremendous amount of work to look pretty much the same.”
I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.
Blog tweaking
Yeah, I’m fiddling with the design. I don’t intend to stay with what’s up here right now, but I wante
Adding Color
Well of Urd: Technique: The Importance of the Words Previously, Meanwhile and Later I’m hoping that this post will become
Measuring specific amounts of Peanut Butter and Chocolate
Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on
Oh yes…
Space Rat, Nathan Russell – 24 Hour RPG – 2005 Pwned. Coming soon to a convention near me…
The common reference point of which all others are but Shadow
You know… all this searching for common language in terms of game-stuff made me realize something else. I might never
Building a Barn — group campaign creation
Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players
In summation…
So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple