I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.
Blog tweaking
Yeah, I’m fiddling with the design. I don’t intend to stay with what’s up here right now, but I wante
Adding Color
Well of Urd: Technique: The Importance of the Words Previously, Meanwhile and Later I’m hoping that this post will become
Measuring specific amounts of Peanut Butter and Chocolate
Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on
Oh yes…
Space Rat, Nathan Russell – 24 Hour RPG – 2005 Pwned. Coming soon to a convention near me…
The common reference point of which all others are but Shadow
You know… all this searching for common language in terms of game-stuff made me realize something else. I might never
Building a Barn — group campaign creation
Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players
In summation…
So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple
Chat with Kate (the dirty truth comes out)
me: hi 🙂 sorry, writing big comments. Kate: i saw some of ’em. My eyes glazed over… 🙂 me: Yep.
Is “subjective fun” redundant, or an oxymoron?
Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your
Chocolate with Peanut Butter, or Peanut Butter with Chocolate?
So… after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing
The Princes(ses)’ Kingdom!
Last night, I got to run The Princes’ Kingdom for Katherine. I write about it over on the Forge in
Not this, but that.
Randy and I were talking last night, and I mentioned Capes — parenthetically commenting that it and games like it
Super in a non-supers way
It occured to me a few days ago that I have very very few character City of Heroes or City
Capes cogitating
So I’ve been (slowly) reading and trying to parse Capes, from Muse of Fire Games. It’s slow going. … and
Type-cast
Over here, one of the Jason’s poses the question “What is your ‘Thing’.” What he means is… well, he gives
RW Emerson, on MMORPGs
You shall have joy, or you shall have power, said God; you shall not have both. — Ralph Waldo Emerson
The Aging Gamer
Story Games for Everybody – Designing for the 25-35 Demographic 3) I have disposable income, better than I had at
Random CoX Character Updates
Haven’t done one of these in awhile, and they will, I don’t doubt, tail off as time goes on. Updates
One frog, squished into two pages
For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger
This is insanely cool…
Reversed Engineer The challenge- Design a character sheet. NOT A GAME. Just a character sheet. You have 2 weeks to
SS TF 4, part 2
When shall we wrap up the Shadow Shard TF #4? Saturday or Sunday evening? Chime in below, and ring the
A glass of wine…
Based on this: [Bacchanal] GenCon demos and more, I ordered this: Bacchanal, a roleplaying game for adults, by Paul Czege.
Cooool.
Dogs in the Vineyard Flash Animation — if at work, have headphones.
Hey Doyce, buy this later.
Hero’s Banner — link for me to remember to go get the dang thing — and Agon.
So where’ve I been for the last 24 hours?
So here’s what happened. Over on Story-Games, someone posted this: You played it till your thumbs blistered, now write it
Resource: Vyew
Vyew.com – Free Web-Based Collaboration – Vyew.com – looks like a cool way to run games online. Link is up
Galactic Playtest, Session One
Played the first ‘real’ session of the Galactic playtest on Saturday. Here’s what happened. Forgive, please, the extra-super details on
I’m feeling Afraid…
Afraid: a new game from Vincent Baker, using the Dogs mechanics, for playing horror. Link is to the playtest docs,
Go. Play. Part Two.
go-play.org: A whole web page for a simple sticker. 🙂 Apparently, the Go. Play. meme took off like gangbusters a