Categories
Diceless Links & Resources

Techie Tricks

Dave has used MT (and mad design skillz 🙂 to come up with a great page for a character he’s running for the Ill Met in Amber PBeM. Truly Excellent.
I wish I was playing in a game, so I could do something this cool.
Oh, wait. There’s DAVE’S game. And RANDY’S game (except I sort of already have a page for that).

*wanders off to design a comic-book-style blog.*
Categories
D20

They like me, they really like me

Putting it mildly, my review of Legend of the Five Rings Magic of Rokugan (for d20) was well-received by the staff. I’ll post up a link when they publish it to the site.
I enjoyed doing the review quite a bit (would have liked more time, but the situation demanded a quick turn around), and I hope I get a chance to do some work with that site in the future.
Update
That was fast: You can see the review here (although they stripped the formatting… c’est la vie).

Categories
D20

Updates

Not many. I’m writing a review for an online Gamer Magazine, on a d20 sourcebook. I’ll link to that that when it’s up.
I purchased Spycraft for d20, which I hope to incorporate some ideas from into the Living Pulp endeavor. Star Wars this weekend, and I believe I owe this site an update on what’s happened in the last few sessions, so expect those soon. (Yay, something else I need to do.)

Categories
Links & Resources

Revisions

WotC has released some new infor from the revised edition of the rulebook that coming out in a few months. I’ve ‘implemented’ a few of these changes on the Star Wars pages. Here’s the highlights:
In the House Rules section, details on how Armor is going to work — it’s damage reduction now, doesn’t interfere with Class Bonuses to Defense, and seems to work fine against criticals.
The Scoundrel has been revised, and those of you with levels in this class should update their characters to reflect this version. Of note is the change from “Sneak Attack” to “Precise Attack”, which is a nice because it ‘kicks in’ sooner. They’ve added a Gambling skill (I imagine you could use this instead of a profession check to make money), but the Defense advancement for the class has dropped A LOT (probably because Scoundrels, with their already high dex, were unrealistically unhittable).
Anyway, lots of stuff. Off you go.

Categories
Links & Resources

Holonet News

Just too, too funny:
HoloNet Life | Best in Show Eaten by Second-Best

Categories
Links & Resources

This just in…

Area Woman Finds Sith Icon in Pastebread
Or not… still, a pretty fun read. Holonetnews is a good, immersive site. I like reading all the advertisements.
Star Wars tonight. Should be interesting.

Categories
Diceless

Merging Technology and Geekdom

I worked out something very interesting for Randy Trimmer’s cry havoc :: amber drpg game. I’ll explain it here, and you can go see the application of it at the link above.
Randy had hit upon the idea of using a blog tool (blogger, in his original conception) as a sort of posting board for player diaries and whatnot. While I applaud the use of the technology (especially when it’s one of my less-techie friends), I’m no longer much of a friend of Blogger.
So, while we played last night, I set up a blog using Movable Type, and as it came into being, I found myself incorporating some features from some of my other blogs in such as way as to make a “one-stop campaign site”.
The trick? Categories. I use them on this page (on the left, under the dated archives), and on Cry Havoc I inserted them automatically — it makes sense to categorize all the entries that could be made — background, NPCs, logs, quotes, journals, etc.
Well, look what I suddently realized — by giving all the players and the GM appropriate access, setting up the categories correctly, and letting them type away, we’ve got a single blog page whose archives will automatically grow, via categories, into a clean, slick campaign source-site of the type I built for TiHE, complete with authorship tracking and date stamps.
Bonus: I don’t have to get email, copy/paste, htmlize, ftp, save, edit and maintain. Neither does anyone else.
Once the templates are in there, ‘maintenance’ is done and we’re ready to go. A great way to build a dynamic, group-grown campaign page.
(Of course, you have to use something like Movable Type, but that’s the price you pay. 🙂

Categories
D20

More grist for the OA game…

Ghosts, Demons and Spirits in Japanese Lore on Asianart.com

(via Quiddity)
Categories
Actual Play

Session Nine, part one

After a miserable night of dealing with the sudden Senatorial name-chance, I’ve come to this conclusion:
For the sake of my sanity, Bail Antilles and Bail Organa are now officially the same person in my campaign — Bail is the scion of BOTH the Organa and Antilles royal houses (Antilles is his paternal descent, Organa is his maternal) — therefore depending on which official function he’s attending, he might be announced as:
– Senator Antilles
– Senator Organa
– Prince Antilles
– Viceroy Organa
– First Chairman (of Alderaan)
I’M just going to call the bastard “Bail”.
A full discussion of this can be found here.

Categories
Links & Resources

Star Wars – ANOTHER Update

Inspired by Rey’s kick-ASS banner, I updated the main Prince of Alderaan page and also did some stuff with the overview page.
Finally, I added a cast page, which mostly just has names and pictures and a link to the groups ship, although I did find text to put with Dave H’s character.
Man that banner kicks ass.

Categories
Links & Resources

Update — Timeline

I’ve added atimeline to the Prince of Alderaan game data. It should help people sort out what’s happening when in the greater scheme of things.
Note to players:
Here’s how to figure out your age:
Step One: Check your current age. That’s how old you were for the Ando Prime mission.
Step Two: Add two years. That’s how old you are now. Update your sheet accordingly.
(Make a mental note that “Damsel in Distress” took place in the (half)year before Ando Prime.)

Categories
Links & Resources

Star Wars Update

Another (messy) update to the d20 Star Wars Campaign.
Added more senatorial stuff and started working on pix for various NPCs that aren’t senators — the first of these is one “Nayda”, a vitrolic young girl that Dag was lucky enough to escort during a function at the Alderaanian Embassy.

Categories
Game Design

Dirty Little Secrets

  • I don’t mind how many exp I give out in the DnD game, because I won’t miss this game when it’s over, and leveling people quickly gets me to the conclusion a bit sooner. I’ve got the end of the campaign predicted, based on current exp/session rates, and I’m looking forward to it.
  • The most complete story arc I have right now is for the rarely-run Oriental Adventures game.
  • The fact that Episode 2 is jumping ahead 10 years is immobilizing my ability to work out the Star Wars game’s timeline.
  • I’m desperately trying to finish up the Campaign Start of Pulp Heros before I get bored with the whole thing. Given my normal pattern, I’ve got about 45 days before I hit a 2-month ‘down cycle’.
  • Playing Amber Diceless only motivates me to run d20 Amber.
  • I’ve got too many players, too many games, and not enough time pay full attention to any of it.

No comments required, I just feel like venting.

Categories
Scheduling

Game tonight

DnD, takes place at the Consortium, since Dave’s out of town and Margie can’t find a sitter. It’s fine — not as though I haven’t GM’d there any number of times before.
Between working on the Pulp Heroes page, the new updates to the Star Wars page, and figuring out how to convert the L5R modules from Living Rokugan to my intermittent Oriental Adventures game, the Price of Honor pages haven’t seen a lot of attention, and haven’t gotten a lot of prep time. Ahh well — the plots are a little thing, but they’ll be a story to tell by the time I get to the end, and everyone seems to be having a decent time.
Now, I just need to figure out what I’m doing with them tonight. 😛

Categories
Links & Resources

Updates

I’ve done some overhauling at the Padawan’s Cave, removing the star maps that I don’t find myself using at all, and getting together a house rules page.
Quite a bit of the changes are happening in the Prince of Alderaan section, where I’ve added little snippets on some of the major NPCs and have started messing with an intro page for all of the characters. Big development! A picture of Bail Organa of Alderaan, A.K.A. “the Boss”.
Right now, the “Overview” page is also the “NPC” page, but I think I’m going to change that pretty quickly… I don’t care for the look of it very much as it is.
Star Wars Trivia: I’m almost sure they called the senator “Bail Antilles of Alderaan” in Ep 1, but now it’s Bail Organa, which makes sense, but that doesn’t explain Ep. 1. Am I remembering it wrong? Is Antilles some sort of whacked-out honorific? Are there two Senators from Alderaan, both named Bail, both important, but with different last names? Doesn’t seem likely.

Categories
Actual Play

Session Eight: Head Trip

We couldn’t play on Friday, due to the weather, but we did manage to get everyone together Saturday night for session eight of The Prince of Alderaan, a d20 Star Wars Campaign.
Quick Summary: Dag and Corvo are sent on a ‘routine rendezvous’ in the Inner Rim to pick up a parcel the Senator has made a deal for. Their contact is very hard to find, and apparently very popular with local bounty hunters.
Things are going wrong, so the Senator sends the rest of the group to help out. (Including planting a new recruit to the Antilles household in the camp of the enemy).
The group manages, against great odds to recover (intact!) the head of an old protocol droid that had been recovered by the Bimm tech-scavenger they were to meat. Details are sketchy, but it appears that the droid, when whole, belonged to Someone Important, was discarded accidentally, and is sought by many people.
Other interested parties seemed to include:

  • Two (possibly) unconnected paramilitary groups, at least one of which seemed to have some Republic Military Training (maybe even Senate Guard).
  • One criminal organization who seemed to think their current boss is the heir to all things belonging to the Boss’ predecessor — the droid apparently numbers among these items.
  • One unnamed droid representing his ‘master’.
Categories
Conventions

Weekend plans

This Sunday, I’m coordinating my 2nd Gameday at Collectormania (which I’d provide a link to if I knew it).
The first gameday was easy — very short notice, so not too many people showed up, and all I needed was to run the same scenario twice myself and go home. Piece of cake.
People had lots of warning this time. A good thing — lots of participation.
LOTS.
3 or 4 tables for each time slot (depending on if any more people show up), which means more judges than just myself (I’m good, but not that good, people), which means organizing a “Slot 0” so the judges can play the module ahead of time and get a chance to get acquainted with it, which means finding someone to ‘eat’ the module (never get to play it)…
Much bigger deal.
Big thanks to Dave and Lori, who agreed to Slot 0 and be on call to run events. HUGE thanks to Jackie, who has never GM’d before, and not only ran the scenarios, but ran them with very little prep time, did a GREAT job, and then offered to cover any overflow at the game day.
[I think she just wants a chance to kill one of Bruce’s character’s, though — keeps muttering something about “payback” and “motherfucker”.]
So it should be a big Sunday. Friday is the Star Wars home game, which Lori is joining, and Saturday is (maybe) the beginning of Randy’s Amber game.
Another weekend full of gaming. Whee. This is why we never get laundry done.

Categories
D20

OA Atmosphere

Tales of Virtue and Treachery — A bunch of fiction from Rokugan, for whoever’s interested.

Categories
Actual Play

Session Seven

Star Wars Campaign
Session seven was on Friday the 22nd, and I’m going to talk about that as well as a few notes on the prior sessions.
First, let’s summarize.
Session One was a rescue-in-space scenario where the characters (all members/servants of the Antilles household and currently stationed on Coruscant) are tasked by the Senator to recover/rescue an agent who has important information from the fringe. A ship is hastily bought (via a loan from the Senator) and the mission accomplished with no small amount of pain and blaster fire. The ship is beat up quite badly, and everyone learns the inherent usefulness of Starship Operations: Transport.
Session Two ostensibly involved a favor for one of the Twi’lek Senate officials, in which the group would recover the official’s missing son. It was actually a clever means to an end for Senator Prince Antilles: in investigating the disappearance of said Twi’lek (during trips to both Tatooine and Ando Prime), the party managed to reveal that the twi’lek official not only wasn’t related to the kid, but had strong ties to the Hutt criminal syndicate. The offical leaves Coruscant and the Twi’lek Senator (whose name currently escapes me) the official was working for is disgraced and discredited. The heros were a bit miffed that the Senator sent them into this blind.
Session Three had the party sent to recover a missing shipment of supplies that the Senator had sent to a poor low-tech settlement. What the party realizes upon being assigned an Air Car in order to search is that the low-tech settlement and missing shipment are both somewhere in the lower levels of Coruscant itself. Delving into the guts and abandoned roots of the City Planet ensues, and the party runs into several nasty force users employing Gamorreans, and some kind of “Darkside Ghoul” that had been locked in the undercity for years. They eventually retreat, having recovered most of the supplies, and leave further investigation and heroics to another day… or perferably another group.
Session Four and Five were “Welcome to the Jungle”, an inherently under-explained and incomplete module that nevertheless had a good premise that was useful to me. The Senator assigned the group bodyguard duty for a member of the diplomatic corp (old friend of the senator’s) about to have a meeting on an Ithorian Herd Ship. Blackmail at the end gets the Ithorian home-world very upset with the captain of the herd ship, and the group makes off with quite a bit of hush-money and a cordial hatred of hoojibs.
Session Six and Seven used, at least in part, “Kashyyk in Flames”, also from Star Wars gamer. A more interesting module, which I started by putting the players into a Senatorially-hosted ball at the Antilles Estate. The players are to act as escorts for various guests. In the process they impressed the Wookie Senator enough that he requested Senator Antilles aid in shipping some documentation and supplies back to Kashyyk. Wackiness ensues, and the party ends up revealing a plot that would have allowed the Trandoshan Senator on Coruscant to pass legislation to allow logging and mining operations on Kashyyk in unpeopled areas.
I’m pleased with how things are going, and I’m just about ready to start pulling in threads from previous sessions and get the main story arc really flowing. I was happy with the Alderaanian Embassy Ball — it let me introduce some good NPC’s I can use later, and bring in some of the more interesting members of the Senate for a cameo appearance.
Last session, Robert had to bow out of the game, so we’re down to five. I’m considering two possibilities: adding a sixth (probably Lori), or keeping it at five to let us focus a bit more. Then again, with this group, focus is always a problem, and would be if there were only two people. Still, can’t say we don’t have fun.
The end of session seven also led to a good cop/bad cop confrontation between the group’s jedi padawan and the grizzled spacer scout. On one hand it was a great scene, but on the other, player vs. player interaction (espeicially when one has a clear situational advantage) are always fraught with alot of high emotions (and personal stress for the GM.)
C’est la vie. It has been interesting. Hopefully it will remain so.

Categories
Links & Resources

Finally, a really gamer geek quiz

What D&D Character Are You?
I Am A: Neutral Good Half-Elf Bard Thief

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered ‘normal’.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

Thanks to Ms. Roy for this link.
Categories
Links & Resources

Chargen

Good Starwars Chargen Tool
Okina-rdae.com

Categories
Links & Resources

Geek News

Official D&D Game Rule FAQ has been Updated (02/15/2002)

Categories
Conventions

Ghengis Con

Ghenghis Con was very cool for me last year, because it was my first real experience stepping back into mainstream gaming, something I hadn’t been a part of since starting the on campus gaming org in college that introduced me to most of my friends.
Last year was a new experience for a lot of people — d20 was starting to catch on seriously, and Living Greyhawk was just really getting rolling (having only really run at one or two major cons prior to that point), and I had a great time. I didn’t GM, either — I just played.
This year was better. Jackie came with, we played all the Living Greyhawk stuff together, we had a great time with a lot of our favorite people to game with, I introduced my wife to a few people I knew that she didn’t, and I didn’t have to GM this time either.
The best part was that I really didn’t think we’d be able to go this year at all, and instead we got to play almost everything I was interested in playing. Very cool.
So, heydy ho to all those folks out there I saw, and all the ones I missed, and hope to run into you again soon.

Categories
Links & Resources

Other Game Writing

Randy updates his blog with comments about the various games he playing or planning on running at Q.E.D. — Quinn Elicits Dismay. Interesting and fun stuff which contains Randy’s (unsurprising) answer to the question “Which game do I like better? Amber or Anything Else?)

Categories
Scheduling

Game Tonight

Session Seven? I need to put some GM logs up for the game, but nothing today. Need to get the house cleaned up and run errands.
Robert and Dave G can’t make, so it’ll be… well, weird, not to put too fine a point on it.
Update
Actually, a couple people couldn’t make it, so Session Seven hasn’t happened yet, and we ended up running a small Oriental Adventure game that started on Saturday and sequeled into a Sunday afternoon session, so I’ve yet another intermittent game to write about.

Categories
Links & Resources

My new super-secret identity

molm.gifI am… Man of Leisure Man!
I think I’m smiling just a little too much, though. The somewhat bemused expression is dead on, though.

Categories
Actual Play Table Top

Up up and away

So we started playing the Justice Squad campaign this weekend. Lots of fun. Here’s my personal good/bad/ugly list.
Good
– I’ve never been in a game GM’d by Dave, whom I’ve heard only good things of. No surprise, his style is different than mine, but great fun for everyone, and I always enjoy watching other people work and taking mental notes.
– Supers. It’s just fun. Maybe it’s not Star Wars, but I’m not PLAYING Star Wars, am I? One of the really long-running and fun games I played in in college was a Champions supers game, and I just love the feel of calculating knockback on a hex map. Whee.
– Rules. I’m pissy about BESM most of the time, but I worked my ass off on figuring out a workable version until SAS (supers from goo) comes out, and it seems to be working.

Bad
– I can’t min/max a character they way I could in Champions (nor to I want to anymore), but I know the rules better than probably anyone else playing (for now). While the characters themselves are all very cool concepts and built on the same points, there was a certain feeling disparity between them, simply because of design efficiency. This isn’t to say we don’t all have a few points ‘wasted’ on things like Painting or Horseback riding, but after the play-test and redesign, I felt like the character’s I designed were a little overwhelming.
(Offside of this: I’m also helping Dave by statting out some bad guy NPC’s — so I guess I’ll reap what I’ve sown in the long run.)
All in all, really fun though, and I’m looking forward to the next installment a great deal.

Categories
Actual Play

Game tonight

Session … not sure what number… sixth? The group just levelled up to 3rd. Rey can’t make it, so I think the scenario I was working on might have to wait a bit.
Which means… NO idea what’s going on tonight. There is one possibility, I suppose.
I’ll end up running Kashyyk (sp?) in Flames, which I’d pretty much decided not to run, but I didn’t want to get into a new major arc with player’s missing. This is going to be a problem for the next couple weeks, I think, since Dave G’s going to miss a ton of the next couple games, and Ghenghis Con is coming up in 3 weekends. Mess.
KiF ended up taking longer than I figured (I started the session with a big party, so we didn’t have the whole night for the module, but I had fun with the party, and I think most other people did as well.
The fact that KiF will take another session to play through is fine, though. The same people will probably miss it next time, which works, and we’ll be able to wrap it up and be ready for the bigger story to start up after GC.

Categories
Actual Play

Proper Care and Feeding of your young Geek

This Saturday, I ran a little one-shot for Jackie, Justin and the Hill-Kleerups. Justin was playing his ubiquitous halfling thief, and was scouting ahead.
This has become a wonderful tool for working on communication skills with the Boy (which he doesn’t realize). I describe to him what is in the room, using the ‘normal’ boxed text. Everyone else is sitting at the table, but they aren’t ‘there’, so he must then turn around and tell everyone else what he just saw, reinterpreting and retelling as best he can. It’s an excellent little trick, and one of the reasons that I use prepackaged modules for these one-offs, since I’m more likely to hit some new words for him to learn.
Aside from his use of the word “passage” instead of “hallway” or “tunnel” at one point (which illustrates how the gaming’s helped his vocabulary), there was this exchange:
Him: Okay, the next room is really big, with big piles of garbage in it, and there’s rats crawling all over the garbage. Someone put out box-trap things to catch them, and I saw some guys come in and collect the trapped rats and then leave.
Jackie: Where?
Him: No, they were just regular rats.
We’re warping him.

Categories
Links & Resources

Scooby-dooby Who

So, Randy pointed me to this. Kind of interesting, even if you hate Scooby-doo (I do.)
What roles do your characters fill?
Do you follow a certain trend?