Pondering FAE Tweaks for Star Wars: Rebel Ops

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of conversation, much of it extremely helpful in terms of focusing down on the stuff I didn’t think was working that I think is worth trying to address, going forward. On the whole, I’m pretty happy […]

Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship shows. Pop on some headphones and enjoy yourself. Now then… Yesterday, the Evil Hat guys released a new “World of Adventure”; I’m a patron of the project, and thus far I have not in any […]

Still totally not running a Star Wars game

… just killing some time, making up a character with my daughter. Nothing to see here. Move along. Move along… Tashi Kaden Aspects Togruta Bounty Hunter with annoying morals Too honest for some people I’m my family’s best hope for freedom Never trust a Hutt No money, more problems Approaches Leader: +1 Explorer: +1 Tech: […]

Converting Starship Stats from WEG to Fate

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star Wars game. I’m not. Shut up. Basic Guidelines: If you’re in a personal ship (where you’re in some way the ‘crew’ – usually indicated by an Aspect), use your skill rating instead of the ship’s […]

Summer Break RPGs with Kaylee, #1: Just Figuring out What to Play

My gaming with Kaylee is fairly well documented and, in general, we’ve been pretty happy playing Fate or Fate Accelerated. It’s the sort of game that let’s me play pretty fast and loose with prep, and Fate Accelerated in particular gives us the flexibility to run pretty much any weird genre mashup Kaylee comes up […]

Fate of the Four Nations (playing FAE in the world of Korra and Aang)

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility of a Fate “Avatar” game. Normally, I don’t do these sorts of conversions, but… Anyway, here’s some random stuff I’ve come up with so far. I’m seeing, ultimately, a mix of basic FAE stunts and […]

Wildstar Tabletop Gaming, by way of FAE/Jadepunk

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO and because I was distracted at the moment due to the fact that we were both playing Wildstar at that moment. “Like you did with DC Universe,” she explained. “A Fate version of Wildstar. That […]

Hangouts/Roll20 Gaming: Past and Future

As most of you know, I finished up a Fate game about a month ago that ran via Google Hangouts and the Roll20 plugin (session videos here). I’d originally thought it would run around 6 sessions (my rough estimate for a face to face tabletop environment with ~3.5 hour sessions), and it ended up at […]

Fate, The Demolished Ones, Sessions 5 and 6

Under normal circumstances, I wouldn’t be blogging about this game at all, right now: the last anyone would have heard about it would have been Session 3. That doesn’t mean the game is going poorly! Far, far from it. However, there’s a ton of other stuff going on at the moment (work stuff, writing stuff, […]

Fate, The Demolished Ones, Session 4

After a week off for illness (mine) we’re jumping back into the Demolished Ones tonight, with session five. While checking up on my notes, I realized I’d never posted an actual play for this session and, with thirty minutes to play time, it’s a bit too late. Thankfully, there is at least a complete audio […]

Fate: The Demolished Ones, Session Two

“Anyone know where Beacon Street is?” He looks around at the quiet, fog-shrouded night streets. “Or where we are?” That’s where we ended session one of The Demolished Ones and, surprise surprise, where we picked up with session two. I opened this up by informing the players that once [Dave] asked the question, the characters […]

Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #6 – Fight Fire

Due to unexpected fallout from last session, Nataly’s brawl with an alien gargoyle got her and her new family put on a blacklist that seems to have made it impossible to find a home in Mercury Bay. Things were looking grim as Matthew and Marilla pondered hitting the road yet again, hoping for better luck […]

Post Ludus Analysis: (Fate) Gaming with Kids

Almost all of the RPG gaming I’ve done recently has been with kids 14 and younger. All, in fact, of the face to face gaming; only my google+ gaming has involved adult majorities at the table. After wrapping up the Supers game I ran with my daughter, niece, and nephew, I scribbled down some notes, […]

Fate Accelerated: Trouble Magnet – Kaylee’s Solo Supers Session #4 – “House Hunters Supernatural”

I’ve been remiss in my actual play reports. During the summer, Kaylee and I started up a solo supers campaign, and while I wrote about the first, second, and third sessions, I have definitely not been keeping up with current events. Session Four As you may or may not recall, soon after (suspiciously soon after) […]

Fate: Kugen Wasabi

This has been sitting in my drafts folder for something like six months, so let’s put it out there, just for fun. I made this guy up for a “feudal, so-high-tech-it’s-low-tech Japan” campaign that ran for (I think) just the character creation session. An obvious riff on the Blade of the Immortal comics (which I’ve […]

Business End of a Boom Tube – FAE Supers Gaming with my Family, Part Four (of Four)

First, a disclaimer: I’m not very good at Fate. There are players out there who can wave their hand, summon up ever-folding images of the Fate Fractal to illustrate off-the-cuff google+ posts, and write up detailed hacks for the core rules three times a week. That’s not me. I’m running these supers games using nothing […]

Garbage Disposal – FAE Supers Gaming with my Family, Part Three

In the last session with my niece, nephew, and daughter, the three young heroes were sneaking through the ship on which they’d found themselves following some kind of abduction they couldn’t remember. Thanks to Angelia, they’d slipped out of the main corridors and into access passages that helped them avoid most of security patrols. Talking […]

“We’re on a Ship?” – FAE Supers Gaming with my Family, Part Two

[Not a lot of dice rolling and no fights in this one, but good character building stuff.] When we last left our heroes*, they’d just beaten down three guards and escaped from the “science tube” room where they’d been held in some kind of suspended animation. Rather than going out through the main exit that […]

“Escape from the Science Tubes” – FAE Supers Gaming with my Family, Part One

I could write about this game for a week. It’s possible I might. There’s so much to take out of this experience, both in terms of game design, game running, game playing, and just the experience of playing with new players, that I probably need a few days just to organize my thoughts, but I […]

Atomic Robo, Some of the Most Fun You Can Have with Action Science!

Guaranteed* 98% free of unexpected explosions. #wp  #gaming * – Should not actually be considered any kind of guarantee. At all. Atomic Robo & the Fightin’ Scientists of Tesladyne | TheMittani.com Let’s start with a quick questionnaire. Do you like: Buckaroo Banzai; Indiana Jones; Doc Savage; Hellboy (movie or comic); Science, especially when it is […]

Went to Comic Con San Diego

… and got to play some Atomic Robo(!)  …With my daughter. …With her playing as my daughter. …using a character with easily-compelled "I can take care of myself!" aspect. Life imitates art imitates life imitates game session. #gaming #fate #kaylee #sdcc This post has been reshared 2 times on Google+ View this post on Google+

Fate: Trouble Magnet – Session Three

We picked up the action from Session Two the following day. Hooray for weekends and little brother’s naptime. Matthew Cuthbert drives a beautifully preserved old pickup that purrs down the highway like a sleeping lion. Inside the cab of the pickup, the old man and young girl are quiet: Matthew seems a bit uncomfortable with […]

FATE: Kaylee’s Solo Supers Session Two – Trouble Magnet

Nataly wakes up in her room at the Clearwater Campus, her head foggy and filled with that nagging feeling you get when you can’t remember a dream you’re sure you really want to remember. Something about flying?… [Amusing note: Kaylee has never felt, so far as she knows, that “can’t quite remember a dream” or […]

FATE: Short “Supers” Session with Kaylee

Last night, Kaylee and I decided to trade our bedtime reading for a introductory mini-session of Fate Accelerated Edition, with her playing the would-be superhero she made up over the weekend. It’s Saturday afternoon, just after lunch, and Nataly Smith is lying on the bed in her small room at Clearwater Campus (a combination orphanage […]

FATE: Gaming with my Daughter

So my daughter’s back from grandparent camp, she’s been briefed on the Fate dice mechanic, and we’ve been talking about games to play. Tinkerbell has been mentioned. Also: pirates, wizards, ninjas, Mouse Guard, and Skylanders. (This conversation went on for a couple days on car rides.) We finally settle on superheroes for the first game […]

Some People Just Want to Watch the World Burn

So I'm thinking about Area of Effect attacks in Fate, and came up with a stunt for same.  AoE Junkie. +2 to any Magical attack action where you split your final total between multiple targets. The basic idea is a Stunt that makes attacking a few people at once a decent option, while still resulting […]