Masks AP Resource

The whelmed podcast (located at the nigh-perfect url http://crashingthemode.com/) is basically "Buffering the Vampire Slayer," but for Young Justice. I've just started in on the beginning of the show, and it's great; if you like podcasts where pop culture love and gaming overlap and/or intersect, I recommend it.

But here's an additional BONUS: the podcast crew recently recorded a session of Masks, GM'd by Brendan Conway (the game's author), in which they play characters from the show in a scenario set in the five years between seasons 1 and 2 of YJ. The people playing these characters are note. perfect. in their protrayals (Kid Flash and Superboy are particular stand-outs), and Brendan does a fantastic job of introducing, integrating, and best-of-all explaining the rules as they go.

If you're looking for an AP recording that works as a primer/introduction to the Masks rules, and want the added bonus of seeing the game presented via characters with which you're probably already very familiar, I can't recommend these recordings enough.

http://crashingthemode.com/podcast/2017/6/21/masks-ap-relations-episode-01

http://crashingthemode.com/podcast/2017/6/28/masks-ap-relations-episode-02

http://crashingthemode.com/podcast/2017/7/5/masks-ap-relations-episode-03

http://crashingthemode.com/podcast/2017/7/13/masks-ap-relations-episode-04

Update: There are also pre- and post-game talks with Brendan, which are pretty illuminating.

http://crashingthemode.com/podcast/2017/6/15/discussion-brendan-conway-masks-ap-pre-interview

http://crashingthemode.com/podcast/2017/7/19/discussion-brendan-conway-masks-ap-post-interview

Podcast

Risus Supers!

S. John Ross (creator of Risus) mentioned a plan to run some one-shot game sessions online. I, like many others, voiced interest in this and (through a combination of luck and getting woken up before 6am by my kids) managed to snag a spot in the first game he decided to run: a one shot supers game this Friday.

Pre-generated characters were available, and while I was fine with that idea, I also pitched a short concept for a character a few people may be familiar with from back in my City of Heroes/DCUO days.

John liked my proposal, and we bounced feedback back and forth until we had nailed down a version we were both happy with. I’m putting it up here both to document the results and because I think it’s neat and interesting how the same basic character concept takes on different nuances when it’s expressed in different game systems.

The bullet lists beneath each cliche for this character are essentially the tools of the trade that come along with each cliche (defining those tools was a lot of the back and forth that John and I focused on). By default, tools of the trade are literal things you might possess, but as you can see, they can also cover demeanor, talents, areas of expertise, and ‘color’ for the character in question.

I’m looking forward to the game.


Lukacs Tolbathy, bastard child of a conniving war-witch and one of the Earth Princes of Utumno. (One of. His mother might know exactly which one, but she’s not saying, and rumors of her misspent youth indicate no less than fifteen likely candidates and twice the number “possibles.”).

With nothing in common with his mother and no connection to Utumno, Lukacs set out into the everworlds to find a life of his own. The alien invasion [or whatever Big Meta Thing is going on in the setting] lured him to Earth — providing him both a place where his native abilities were of use (in the role of a ‘superhero’), and where he stands some small chance of finding… What?

It’s possible Lukacs himself doesn’t know.

Pummelcite

Half-breed earth elemental prince: (4)
– tough skin, manifesting stony fists, forming a big rock hammer to hit stuff with, or doing… sort of earth-bender type stuff with the ground
– sense of hidden nobility
– humility of the low-born
– basic knowledge of the ‘everworlds’

Kind-hearted strongman: (3)
– supernaturally strong
– friendly eyes
– imposing silhouette
– third-tier beard

Half-trained witch’s apprentice: (2)
– basic cantrips and few ‘oh crap’ spells.
– might be able to cobble together a ritual, maybe. Given a lot of time and books he doesn’t possess.
– generalist knowledge of the comic book “supernatural” (as opposed to tech or mutant/metahuman stuff)

Lucky Shots: 0 0 0

tmp_14273-pummelcite-771518943

Playing Hero Kids with my Hero Kids

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee and Sean and I played some Hero Kids.

Hero Kids

For those of you unfamiliar, this is an RPG specifically designed for “kids from ages 4 to 10” – says so right on the tin cover. It’s been on my radar for some time, but I hadn’t done anything with it (including read it), partly because Kaylee and I have been entirely happy playing Fate [^And, in fact, I need to write up our most recent game using that system], and partly because I (incorrectly) thought it was some sort of “Pathfinder Lite” set of rules, which I had absolutely no interest in.

Luckily, after running across a few good actual play reports, I gave it a proper read-through, and decided it might be just the thing for getting Sean involved in our games.

This isn’t to say we’ve never done RPG-like stuff with Sean before – we’ve had quite a bit of fun with his Imaginex DC Heroes figures and a superhero hack of a game Cory Doctorow made up for his daughter. The trick of color coding the dice (so that a d12 is “the purple one” not “the d12”) and simply rolling and reporting the number worked out pretty well.

2014-11-15

Epic battle in a makeshift downtown.

But that option didn’t provide much story – it was really just a way for Dad to muck up otherwise frictionless superhero make-believe. I wanted something with a little – just a little – more oomph, but at the same time it had to pass the four-year-old test.

The Four-Year-Old Test

Some recognizable names in tabletop game design have been debating “the most intuitive dice mechanics” for the last several weeks. I haven’t paid much attention to these discussions, so I don’t know if I agree or disagree with any particular person. This is my take on it:

Intuitive directly correlates to A Four Year Old Can Manage It, Without Help.

By this guideline, Hero Kids is the most intuitive dice mechanic in any RPG I’m aware of. You roll a few six sided dice and find the biggest single result. Done.

  • No adding numbers together (he can do it, but finds it incredibly amusing to shout the wrong answer at the top of his lungs)
  • No counting successes Shadowrun/Vampire/Mouseguard style (which, while not beyond him, is marginally more complicated than “find the biggest number you rolled on a single die”).

Roll. Find biggest. Done.

It’s excellent, and combined with the utterly charming artwork provided for each of the (massive pile) of pregens provided, allows a kid to sit down, pick out someone who looks cool, and play. (And the fact that all the maps and paper minis in each module can be printed and prepped in a few minutes makes GM play setup a breeze.)

Example Character

The level of complexity a player deals with increases in direct proportion to how much of the character sheet they understand.
If they can’t read yet, they just focus on the icons and art, and the rest falls away.

And, not for nothing, the rules can easily be reskinned into a light version of damn near anything. Kaylee put together a very passable Hulk-like character for “super hero kids” in about four minutes.

MG-knight

Another example…

So, About the Actual Game…

The premise for the Hero Kids setting is wonderfully simple: all the Hero Kids live in a small town that would be idyllic, if you ignore the fact the place is constantly threatened by calamities both great and small. The kid’s parents are (in general) adventurers of the first water, and often called away for big problems, elsewhere, so it falls to the kids (who’ve been getting adventurer training since they were out of diapers) to deal with any troubles at home.

Anyone who thinks this setup is too silly or contrived to be engaging hasn’t been following current popular animated show and book trends, like Ever After High – my kids loved this simple premise for putting them in the hero-seat. [^You also needn’t worry about clichés or over-used tropes, because they aren’t jaded forty-year-old gamers; it’s games like these that introduce them to the tropes other modern games and books are playing for meta-irony that goes right over a kid’s head.]

As the game started, the two player characters (Swerver and Ashlee, a water/ice wizard and healer, respectively) are enjoying their weekly family dinner at the town’s tavern (the kid’s decided their characters were sisters).

There’s a crash in the kitchen, and the owner of the inn runs out, shouting that some HUGE rats just abducted her son Roger from right out of the kitchen.

The girls look at their parents, who cluck their tongues disapprovingly and murmur something like “Mmm. That’s too bad,” and return to their creamed corn.

“Aren’t you going to rescue Roger?”

“Oh… I suppose someone should, but not us.”

“Goodness no. It’s our one day off.”

“Why don’t you girls handle it?”

“Us?!?”

“Why not? You’ve certainly been training long enough.”

The kids look at their parents, each other, then exchange the very highest of high fives and race each other to the kitchen.

Kill Ten Rats

What followed was a (predictable, if you’re a jaded old gamer, but amazing if you’re them) descent into the inn’s basement, thence into a warren of tunnels beneath the inn, fighting a series of skirmishes with giant rats until finally facing off with the King Rat.

2015-03-10 - playing hero kids

I’m not going to describe the whole thing, but I am going to hit some of the highlights.

  • Sean picking out a girl character, all like “Whatever man, I’m a girl; get over it.”
  • Kaylee both picking a healer and maneuvering her character to take more of the damage to ‘cover’ her little brother. Best big sister ever.
  • Sean dealing with a ten foot high barrier in their way by instantly coming up with “I’m going to make a big water stair and then freeze it.” So awesome. [^We really need to watch Avatar: the Last Airbender and Legend of Korra with him, now that he’s old enough to remember it.]
  • Kaylee leading them into a ‘side cavern’ away from the main plot, and using her “searing light” as a way to see into series of stalagmites in which she could dimly make out… something. Turned out that “something” was four lost villagers, which she and her sister then freed and sent back out of the caves. Awesome.
  • The one rat who escaped every fight and kept retreating until he was finally beaten during the boss fight.
  • Sean spotting the King Rat paper miniature sitting by my notes and trying to convince me to bring him in during every. single. fight. we did.

“What are you going to do, Sean?”

“Well… I think the King Rat shows up now.”

  • The look on their faces when the rats in the last room used rat-sized tunnels to basically teleport around the edge of the room and sneak up on them.
  • The high-fives when King Rat went down.
  • Sean taking the King Rat paper mini with him, to bed.

This morning, seconds after he woke up, Sean came into the kitchen.

“Daddy, do you remember the game we played last night?”

“I sure do, bud.”

“With King Rat?”

“Yup.”

“I think… we should play that again.”

“Oh yeah?”

“Yeah. We should play that again. Maybe… we should play it now?”

So… yeah. It was a pretty good game.

2015-03-10 - hero kids

I am a Nerd (Final-ish version)

I’ve posted versions of this on my main blog, but while I like it, it didn’t quite feel like it was completely there.

I had the chance to recite it for an audience last night at Whidbey MFA. I said “recite” because I’d memorized it while driving out from Denver, and that memorization helped me update the piece in a couple ways (dropping or changing clumsy lines, and removing a couple stanzas).

The recitation went pretty well, so I think it’s just about there. I thought I’d share it now, though I’ll probably add a voice recording to it when I get a few minutes.

[Edit: Audio file is available down at the end of the post.]

Anywhere, here it is.


Class reunion
not exactly fun
until the third rum
and Coke.
Then one school chum
interrupts the hum
and buzz
and half-drunken fuzz
for a joke.
His Genuine Draft thunks down
(emblematic drink of this small midwestern town)
and he says
“So… Doyce
“… are you still a nerd?”

(Before I proceed, a disclaimer
about this guy, not me,
he’s
a bit of a skeeze
he might say he hasn’t let the years change him
I might say he hasn’t changed his denim
Wranglers. Might be the same pair
he wore down there
under his gown, where
he stood up with the rest of us
mortarboard on like the rest of us
but all the way down at the end of the line
fiftieth out of forty-nine
diploma-receiving graduates.
No real friend of mine
and, certainly, it would feel sickly sublime
to simply dismiss him this time,
ask how his wife likes the wine
or how it feels standing in line
for unemployment.

But there would be no enjoyment.)

We’re all together here
Feeling the booze and beer
and good cheer
sitting at folding tables
telling each other fables.
about the last twenty five years.

So rather than rage,
I decide to engage
and say:
“A nerd? Me?
Let’s see.”

I’m not going to waste time talking
about roleplaying games, walking
to school every day hauling
three bulging gym bags full of rule books.
And all the funny looks.

I mean, you know that already, you were there
And at the time, it’s not like I cared
What anyone thought
What kind of stares I got.
No one was going to kick my ass
Not when there were only fifty kids in our class
And the biggest nerds in school at the time
Were five of the varsity football front line.
No: let’s move forward in time.

Am I a nerd?

The person who convinced me to write my first book
I met in college when she came over to look
at photocopied posters for a local gaming convention
(my personal invention)
which I and my friends were hanging… on every wall in campus.
And she wanted to ask us
if we’d ever played
Vampire: the Masquerade.
(We’re still close today.
I introduced her to her husband at one of those college game days.
Their daughter’s name is Ray.)

Am I a nerd?

My wife and I met Online,
the story of our times
but a dating site? Tame.
We met playing video games
Saving the world with ice and flame
Or bows and blades
Looting digital upgrades.
From twenty-player raids.
Our date nights
Were orc fights.
Dorks, right?
Sure, we became friends because we’re clever and witty
And had things in common, like saving Paragon City.
But you know what charmed her
What floated her
boat?
I kept up with her Buffy the Vampire Slayer quotes.

Am I nerd?

My kids would say yes
if I had to guess.
My daughter, nine, at recess
plays the part of a zombie princess
scary, but cool, in a ragged black dress.
Leading her armies onto the field
with a magic sword only she can wield.
(The other kid gets an unbreakable shield.)
Does she get teased?
Not that I’ve seen
And if so, she’d handle it better than me.
“You know who’s a nerd?!?” She calls out at school.
I am… but all of you are, too.”
A nerd, she explains,
is just a name
For someone who gets excited about video games
Or Science, or Music, going to space,
reading four inch thick books with a smile on your face.
the local sports teams, shooting some pictures
or baking soufflés with just the right lift. Nerds
are just people
who care
so much
about something
it scares
you.

So you asked me this question to… what?
Make me blush?
See if my spirit is easily crushed?
I can’t even guess
so let me address
your query
with something far less
than indignant fury:

“A nerd? Me?
“Yes.
“Absolutely.”

What does he say?
WOW. Okay.
“I was just wanted to see
“what you thought of those new Hobbit movies.”

And my wife,
thus far silent throughout the exchange
cries out in pain
“OH GOD, now you’re just trolling.
“Both of you go get drinks
“… before he really gets going.”


The Glitcherman

Today, I was walking around the neighborhood with my daughter, looking at trees and houses. (There are only 3 or 4 house templates in our suburb, and we like to try to spot ‘our house’ in other places.)

While walking, we were talking about the concept for Save Game. (Short version: there’s a world-destroying evil virus on the internet that can only be stopped by the characters from videogames – Wreck-it Ralph meets Lord of the Rings.)

“So the heroes are like … I dunno … Batman?”

I paused. “I think it’s supposed to be characters like… Mario, or Samus, or the Minecraft guy.”

Kaylee frowned. “The Minecraft guy? You mean Steve?”

Now, I’d heard her and her friends mention “Steve” in the context of Minecraft before, so I knew who she was referring to. “No. I mean the guy you build stuff with. Steve’s just that one zombie guy with the different-colored shirt from all the others, right?”

“Right, but he doesn’t start out a zombie. He starts out alive in every world.”

“Really.” This was news to me.

“Yeah. His brother kills him.”

This was really news to me. “What?”

“Yeah. My friends and I figured it out. See…” She settled her hands into ‘this is an involved story’ position as we walk. “There’s this one guy who can get into your worlds, even your private ones, and he goes from world to world, looking for the really good worlds.”

“How’s he get in?”

“He glitches into them,” she said, as though it was obvious. “And when he finds a really good one, he — well, the first thing he does, he finds Steve and kills him.”

“… okay…”

“Then he glitches the world. It kicks you out of the game, and destroys the world so you can’t ever get into your world again and even have a really hard time making a new world after that.”

“Why… does he do that?”

“He takes them,” she explained. “He takes all the really good worlds away from the kids that make them.” She paused. “From grown-ups too, I guess.” (She’s vaguely aware that grown-ups also play Minecraft.

“Has this ever happened to you?”

“No, but… I’ve got one world I really like, with a bunch of really cool stuff, and I try not to log into it very much, because I know if I go there too often, he’ll find it.” She scuffed at a leaf. “I’m sort of expecting it to happen, eventually. It’s like fate.”

Boo.

We walked for awhile, then she said “You’re being really quiet.”

“Well,” I said, “I’m pondering the fact that you and your friends basically invented a Minecraft/internet version of the book I read last week.”

“Really?”

“Yeah,” I said. “And I can’t decide if that’s really cool or incredibly creepy.”

She shrugged and grinned. “How about both?”

Why I haven't Blogged about Wildstar Yet

… as explained by Tycho at PA. (See link and disregard first paragraph, which is mostly about something else.)

"When I try to write about Wildstar, I get stuck in a sort of spiral.  I don’t really know where to start, because everything refers to some other part.  It’s interlaced in a way that reinforces everything. […] So where do I even start?  At what point of the spiral do I bring you in, and begin to chart it? Maybe I’ll figure it out if I log in and play this instant."

Yeah. It's pretty much like that.

For me, Wildstar has created one of those vanishingly rare #gaming situations where, if I have a question about how something works, I would rather log in and spend two hours playing with that thing to figure it out… than take twenty seconds looking up an answer.

I'm still looking for the element or aspect of play – a class, a path, a trade, something – that I can point at and say "There. I do not enjoy that. I would not want to play a character with that as a core facet."

I have eight 'main' characters because so far, I haven't found it.?

Penny Arcade – The Cool Of The Pool
Club PA. Ad Free Experience; Club PA Pinny Arcade Pin; Staff PA Podcast; And 10+ more benefits. Learn More · Penny Arcade · News · Comics · Read. Penny Arcade · Read. The Trenches · Read. Camp Weedonwantcha · Read. PA Side Stories · Read. PA Presents · Archive · Forum · Shop …

Fate: Kugen Wasabi

This has been sitting in my drafts folder for something like six months, so let’s put it out there, just for fun.

I made this guy up for a “feudal, so-high-tech-it’s-low-tech Japan” campaign that ran for (I think) just the character creation session. An obvious riff on the Blade of the Immortal comics (which I’ve never read).


Kugen Hasabiwasabi

Aspects
High Concept: Immortal Samurai
Trouble: Mysterious Past, Even to Me
– Nanites in my Blood
– Everyone Lies, but No One Listens
– [open]

Skills
Great (+4) Fight
Good (+3) Deceive, Physique
Fair (+2) Athletics, Notice, Stealth
Average (+1) Craft, Ride/Transport, Will, Provoke

Stunts
Nanite Repair. 2:Armor, or 2 over average armor in setting.  1x/session, spend a fate point to downshift Minor or Moderate Consequences (2 stunts). See also “Being Immortal in Fate.”
Liars know Liars. Use Deceive to defend versus Deception or overcome obstacles created via Deception.

Refresh: 3

Physical Stress: OOOO
Mental Stress: OOO

Character Progression in Fate Accelerated

One of the complaints/problems I've run into with previous incarnations of Fate were with character advancement. To be blunt, there wasn't any, or it wasn't satisfying for those familiar with more mainstream RPG gaming. 

That is, without a doubt, a 'fixed problem' with Fate Core and FAE. The best demonstration of that I've found have been with write-ups like these: Conan's entire career as a series of FAE milestones.

A couple other great examples are Batman: Year One (http://station53.blogspot.com/2013/10/this-post-is-inspired-by-dt-butchinos.html) and Luke Skywalker in Star Wars episodes 4, 5, and 6 (http://mdpaste.appspot.com/p/agdtZHBhc3Rlcg0LEgVQYXN0ZRjZ6xgM).

#gaming  #fae  #fatecore  ?

Character Highlight: Robert E Howard’s Conan – Through His Career (FAE)
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.” – …

A few thoughts on EVE, a static playerbase, and how I'd fix it

Reshared post from +Doyce Testerman

A few thoughts on EVE, a static playerbase, and how I'd fix it.

(Also: the new home of my Life in Eve #gaming posts!)?

Stay Awhile and Listen: Growing the EVE Population with a Good Story
Some of EVE’s current zeitgeist is currently swirling around the topic of New Players. Getting them. Keeping them. Breaking into demographics only thinly represented in-game at the current time. I want to talk about it a bit…