Mass Effect, Tolkien, and Your Bullshit Artistic Process

[The following was originally posted on my main blog, but as it’s gaming-related, I figured I’d put it over here as well.] Everything that follows is my opinion and, further, is infested with spoilers for both the Mass Effect series and, I suppose, The Lord of the Rings. Reader beware. In late February, I said […]

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Continue reading “Pulling a dick move, and other things that make stories (and games) better.”