Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”

Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers

Yesterday’s post generated a lot of interest. And emotion, yes, but mostly interest. If I can be allowed to revisit that post for a second, I’d like to sum the whole thing up like so: Ignore questions of infrastructure and the costs of ebook file development; those things are tangential to the current issue. What …

Continue reading “Big Problems, Little Solutions: E-book Publishing Ideas Stolen from Gamers”