Sacrifice, Interesting Failure, and Diaspora Hacks

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]

Mouse Guard: The River at Elmoss, and making players cry

Got a chance to go back and play some Mouse Guard this weekend with Dave and Margie and Kate and Ka(y/therine). This session was a continuation of action that took place in “Not much Use as a Postmouse” and “A New Route to Ivydale”.  Margie’s character Lucia was still Angry from the last session, so […]

Meta-gaming, Actor-Stance, Author-stance, and Narration

Twitter. The final frontier new hotness. These are the transcripts of gaming nerds, trying to discuss involved game sessions using nerd jargon, in 140 characters or less. After Wednesday night’s PTA game (where we are now 4/6 on our season of Ironwall), Tim (cyface) tweeted: cyface A good game of #sg-pta last night. Had to […]

Primetime Adventures Pitch Session: Apocalypse Fairies!

So last night we got got together to work through the Pitch Session for a new Primetime Adventures game. ((For those who don’t know, Primetime Adventures is a game meant to emulate action/melodrama television shows. The purpose of play is to create a short-run television series (5 or 9 episodes) driven by the Issues of […]

Why I wouldn’t use IAWA to run Amber (at least not with Amber players)

Wednesday night rolled around, and we were set to play In a Wicked Age. This was going to be my fourth or so time running the game, the second time for both Tim and Chris to play (revisiting the same characters) and the first time for both Meera and Randy. Participant background It’s not unimportant […]

Nobilis, renewed.

(Via Story Games:) Rebecca Borgstrom has released “Unlikely Flowerings”, the first part of the long-awaited Society of Flowers supplement for Nobilis as a 115 page pdf at Drivethrurpg for $5. It’s also available for free at (the publisher) Eos’ website, but “purchasing it from DTRPG will show your support for the author, her efforts and […]

Hmm

I think, assuming that Birdwell Island is a Chancel (which is clearly is, otherwise all the mortals would have gone insane by now), Emily Elizabeth must be the Imperator. I’ve tried to work it with her as a Noble and Clifford as her anchor, but it just doesn’t work, since he’s got like… three anchors […]

‘Scuse me while I gush

In the history of Nobilis, the first 20th century was different. So were the 400 wondrous years after that, but that is all gone now. One day, it was the year 2400 and space-ships plied the Aetheric Currents between earth and the colony worlds. Then (about one hundred years ago) a rogue imperator conspired, an […]

The Plot Point

A few weeks ago, Dave commented that we’ve been at this Nobilis thing for ‘about a year’. I believe my immediate reaction to this was something like “you’re completely crackers”, but it turns out he’s right: the first Nobilis session was… well, I posted about it around the last week of April of 2003, so […]

Cool, baby. Cool.

So for the last couple weeks I’ve been contributing the insanity of the Lexicon Of The Second Age, in which people are sequentially writing up entries on the Second Age of Creation for the Nobilis setting, following certain guidelines. Once a few standard practices and guildelines worked themselves into place, things have gone swimmingly, and […]

Order of events

Interesting thoughts on why to decide your Estate last when creating a character in Nobilis, stored here for my convenience: The crux of Tony’s process is that the Estate is the LAST thing you choose when designing your character. What it does (I feel) is discourage people from playing Estates and Affiliations instead of characters. […]

Hello, Clarice

I’ve got some catching up to do… Monday Mashup #13: Silence of the Lambs I’m combining this with Nobilis. Lecter is a captured excrucian, gone from cannibal to destroyer-of-bits-of-creation. Because he has been captured by the PC’s and they have no proof that he’s actually done any harm, they’re stuck with either keeping him under […]

Weeknight relaxation.

Ran the ‘Chrysalis A’ group last night (the first time with the full group), and got things rolling with the patented “throw sixteen problems at them at once and let them sort that out… by the time they do, the group dynamic will have gelled.” One notable quote from the game last night that I […]

Weekend review 2

Saturday: First half of the second session of the second story-arc in Nobilis (which of course would be designated Session 8C… don’t ask). Four players who have never gamed with each other as a gestalt (or, in some cases, at all), so I’m really still working on getting the group to gel and build some […]

Update

Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably make the Chancel- and Imperator-creation process go any faster than doing nothing of the kind beforehand.

Useful bits

For anywhere from $2.50 to $6, The Language of Flowers is a steal and terribly terribly useful for a Nobilis game. It’s a very simple book: the first half is lists of flowers in alphabetical order, matched to their traditional message/meaning. The second half of the book is arranged alphabetically by meaning/message, with the flower […]

Poof, you’re a bird

Prompted by watching the Prophecy, Dracula, and seeing similar stunts in the LoEG trailers, I present this bit of fluff for Nobilis (though, like many Nobilis Gifts, I’d rather have it in Amber 🙂 Gift: Body Swarm Greater Change of Self (9) Self Only (-3) Simple Miracle (-1) One Trick (-3) Uncommon (1) = Cost: […]

The name’s the thing.

One of the NPC’s in my Nobilis game has three names. Why? Because he’s supposed to be a serial rapist, and serial-anythings always have three names. Lileks explains: Well, we know Eric Robert Rudolph?s guilty, don?t we? He has THREE NAMES. He was Eric Rudolph for years, but now he?s Eric Robert Rudolph. Say no […]

What games would Nobles play? How about this one: the HipBone Games, with many variants. Looks like fun, and definitely something I’m going to try with Justin.

Spinoffs

I’ve fiddled together a proper blog for the nobilis game here: chrysalis. Those of you who keep track of the Cry Havoc game will not certain design similarties (grouping of posts by type, images to go with the groups, etc.), and certainly the “back” pages are very similar to CH at the moment, both because […]

Estate thought

It’s easy, in Nobilis, to choose an Estate and then try to base everything on making them a perfect fit for that Estate (a good example might be Destiny of the Endless) or making the character’s personality the direct opposite of what would be expected (Destruction of the Endless). Alternately, if you look at something […]