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Tag: EVE

Random Update: What am I playing?

2015-12-08 doycet Actual Play, MMO & Computers One comment

I’ve accidentally taken a fairly long break from gaming, whether you are talking about table top or computer games. The

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A few thoughts on EVE, a static playerbase, and how I'd fix it

2013-12-21 doycet Links & Resources One comment

Reshared post from +Doyce Testerman A few thoughts on EVE, a static playerbase, and how I'd fix it. (Also: the

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Life in Eve: Pretty Good Weekend

2013-05-06 doycet Actual Play, MMO & Computers

Like most ten-year-olds, EVE celebrated its birthday on the nearest weekend (just past), rather than the actual date (today), in

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Life in Eve: Illustrated Thought for the Day

2013-05-02 doycet MMO & Computers, Musing One comment
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Life in Eve: April Fools

2013-05-01 doycet Actual Play, MMO & Computers One comment

April got off to a rocky start, so I wasn’t really sure how things would look as the month wrapped

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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Eve Forever

2013-04-29 doycet Links & Resources, MMO & Computers

I have trouble explaining to my non-Eve-playing gamer friends what it is about the game that I find so compelling.

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Semi Eve-related, semi book-related

2013-04-21 doycet Links & Resources 2 comments

A few weeks ago, I noticed a call for book reviewers over at themittani.com, a website that focuses mostly on

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Same War, Different Front

2013-04-10 doycet Actual Play, MMO & Computers

“So this is a done deal?” CB sprawled across my couch, watching an animated children’s show on the main display

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Life in Eve: Junkies

2013-04-08 doycet Actual Play, MMO & Computers One comment

  March was a really, really good month for our corporation. By most any standard, it was the best month

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Life in Eve: Voting for CSM 8

2013-04-03 doycet MMO & Computers, Musing One comment

The elections for the eighth Council of Stellar Management (the CSM: a  group of players elected to represent player interests,

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Live in Eve: March in Review

2013-04-01 doycet Actual Play, MMO & Computers

So with March in the bag, I thought I’d look back and see how the corp did, both in terms

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Life in Eve: Local is Fine, and Here’s How to Fix It.

2013-03-22 doycet Actual Play, MMO & Computers, Musing 13 comments

First, a brief background, for the non-EvE players: Like most MMOs, Eve has a number of text-based chat channels built

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Life in Eve: Gambit Roulette

2013-03-19 doycet Actual Play, MMO & Computers, Musing 4 comments

Regardless of the game, I’ve never been particularly drawn to stealth classes. Rogues, Burglars, Assassins… you know the type. The

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Life in Eve: Tys R Us, now open in Sinq Laison and all points East

2013-03-11 doycet Actual Play, MMO & Computers 2 comments

So about a month ago, it became evident that the pilots in our corp would need to get into replacement

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Life in Eve: In Like a Lion

2013-03-11 doycet Actual Play, MMO & Computers

I want to say the month really got going when we got the escape pod with a set of low-grade

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Life in Eve: Post-February Grab Bag

2013-03-01 doycet Actual Play, MMO & Computers 6 comments

  No time or inclination to put up an organized post, so instead you get a bunch of random stuff

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Life in Eve: Jesus Wept

2013-02-21 doycet Actual Play, MMO & Computers 2 comments

Tormentor, Inquisitor, Fed Navy Comet all in system. All in different complexes. All with the same ship name. Hmm. Tormentor’s

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Life in Eve: Losing While Winning

2013-02-15 doycet Actual Play, MMO & Computers

This is one of those blog posts that says “I haven’t been writing about playing Eve very much, because of

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Eve Online: The Point of a Frigate

2013-02-06 doycet MMO & Computers 2 comments

I don’t much care about my character’s (or my corp’s) killboard (the term for API-powered websites that list and analyze

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in Eve: The Perfect Storm

2013-01-23 doycet Actual Play, MMO & Computers 2 comments

“Okay guys,” I said over voice comms. “I’ll be back in ten days. Don’t lose Isbrabata while I’m gone.” I

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Life in EvE: Year in Review

2013-01-02 doycet MMO & Computers One comment

My actual anniversary with Eve doesn’t come for a few more weeks, but I’m going to be away from home

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Life in EvE: A Funny Way to Say Hello

2012-12-21 doycet Actual Play, MMO & Computers

Another virtual screen snapped to life in front of me, automatically arranging itself among the flickering three dimensional headshots of

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
I started off the year with a truly new #ttrpg experience - one of my kids ran a game for ME! First time that's EVER happened.

We played #Runecairne and she damned near killed me. It was great.

(We didn't TOTALLY separate the player/warden roles in this, because part of the reason we were doing this was so I could teach her to GM, so we did a two-person game (Runecairne is great for this) and a scenario I'd already run with Sean, and had open on my screen to spot any gotchas and give her tips.)
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 28
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 27
just me rambling about the last year in gaming and what's coming up
Me and the kids sit down to talk about the One-Armed Scissor "one-shot" - kind of a celebration/wake/post mortem.

Overall Impression: The one-shot served as an enticing introduction to Wildsea's setting and mechanics. While certain areas, like travel and character origin options, left players desiring more, the unique world, engaging whisper mechanics, and collaborative ship-building process were significant highlights.

In summary - we had a good time, the game is cool, we want to play some more (even Kaylee), and we don't super-enjoy canned one-shot scenarios.

2024 08 07
Our heroes find the surviving crew of the One Armed Scissor and safely escape the Manor.

Yup. Totally safe. No problem.

2024 07 29

#wildsea #ttrpg #actualplay 

This session focuses on the players' daring escape from a collapsing library hanging precariously over the Wildsea. The escape is complicated by a powerful Whisper unleashed by Saturniidae, which causes the library to become entangled in rapidly growing thorny vines.

Key Events
    Prepping for Trouble: The crew utilize their skills to recover resources and prepare for the impending attack by pinwolves. Saturniidae uses a Whisper to try to protect the sole surviving member of the One-Armed Scissor, but accidentally summons a spectral force that injures the party.
    Thorny Escape: Saturniidae's shouted Whisper, "Secrets Wrapped in Thorns," creates a whirlwind of paper that transforms into a rapidly growing cocoon of thorny brambles. The cocoon expands, forcing the pinwolves back and pushing the library away from the tallshank tree it was anchored to.
    Descent into Chaos: The library begins to collapse, forcing the players to navigate a chaotic environment filled with falling debris, thorny vines, and oozing crezzerin. Charybdis utilizes his unique skills and knowledge of plants to carefully extract Saturniidae from the thorny cocoon.
    Leaps of Faith: Cory leaps from the collapsing library, embedding her spear into the tallshank tree and clinging for dear life. Charybdis uses his wavewalk skill to swing through a window and escape, while Saturniidae glides down to the Queen Crab using her elegant wings.
    A Sinking Feeling: The library crashes into the edge of the rift, causing the nearby One Armed Scissor to tip and sink. The sinking ship evokes a sense of dread and PTSD in Charybdis, who witnesses a vision of his past death.
    Return to Three Masks: The players successfully return to Three Masks, albeit injured and emotionally drained. They share their harrowing tale, warning others of the dangers that now infest the library and the surrounding area.

Character Highlights

    Cory: Demonstrates agility and resourcefulness, using her spear to escape the collapsing library.
    Charybdis: Utilizes his expertise in plants and his unique abilities to navigate the dangerous environment and save Saturniidae.
    Saturniidae: Unintentionally unleashes chaos with her Whisper, but ultimately aids in the party's escape through her quick thinking, and suffers injuries and the effects of crezzerin poisoning.

Lingering Questions

    What will become of the library now that it is infested with creatures and a Librico Ray?
    Will the players attempt to retrieve more books or salvage anything from the wreckage?
    How will the loss of the library affect the community of Three Masks?
    What is the significance of the One Arm Scissor sinking into the rift?
The crew climbs up to the Hanging Manor and "gets rizzed by a Rift." (I don't know what that means, but the kids assure me it's hilarious and will never sound like hopelessly dated slang.)

2024 07 27

#wildsea #ttrpg #actualplay
The crew explores the moored and apparently abandoned One-armed Scissor, before proceeding to the Hanging Manor.

2024 07 15

Art of the One-Armed Scissor by Narshero @ the Wildsea Discord.

#wildsea #ttrpg #actualplay
Our crew of wildsailors get closer to the Hanging Manor, but stop for the night at A Grove of Twisted Trees.

This is the session where Whispers finally CLICKED for everyone, and it's pretty awesome.

#wildsea #ttrpg #actualplay
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