I grew up in central South Dakota and, as a gamer from an early age (I convinced my folks to buy me the DnD redbox from a Sears catalog when I was nine), had to deal with a lot of flak, thanks largely to SUPER-informative publications like the Chick Tract “Dark Dungeons“, an upbeat little […]
Despite crazy schedules and a newborn to deal with, Chris and Tim and I managed to get together last night to for a little gaming. We were looking for something one-shot-like, and *I* was looking for something requiring minimal prep (and possibly minimal brain function; I’m a little short on sleep). After looking at a […]
I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]
Got a chance to go back and play some Mouse Guard this weekend with Dave and Margie and Kate and Ka(y/therine). This session was a continuation of action that took place in “Not much Use as a Postmouse” and “A New Route to Ivydale”. Margie’s character Lucia was still Angry from the last session, so […]
Twitter. The final frontier new hotness. These are the transcripts of gaming nerds, trying to discuss involved game sessions using nerd jargon, in 140 characters or less. After Wednesday night’s PTA game (where we are now 4/6 on our season of Ironwall), Tim (cyface) tweeted: cyface A good game of #sg-pta last night. Had to […]
So last night we got got together to work through the Pitch Session for a new Primetime Adventures game. ((For those who don’t know, Primetime Adventures is a game meant to emulate action/melodrama television shows. The purpose of play is to create a short-run television series (5 or 9 episodes) driven by the Issues of […]
Wednesday night rolled around, and we were set to play In a Wicked Age. This was going to be my fourth or so time running the game, the second time for both Tim and Chris to play (revisiting the same characters) and the first time for both Meera and Randy. Participant background It’s not unimportant […]
Related to my previous post, a spin-off discussion about why Amber Diceless doesn’t make some people’s top-12 list. I contribute to the discussion, but the money-quote is from Tony LB, who just explained to me why I haven’t enjoyed any Amber game I’ve played, but immensely enjoyed the ones I’ve run; relative focus on the […]
(Via Story Games:) Rebecca Borgstrom has released “Unlikely Flowerings”, the first part of the long-awaited Society of Flowers supplement for Nobilis as a 115 page pdf at Drivethrurpg for $5. It’s also available for free at (the publisher) Eos’ website, but “purchasing it from DTRPG will show your support for the author, her efforts and […]
I think, assuming that Birdwell Island is a Chancel (which is clearly is, otherwise all the mortals would have gone insane by now), Emily Elizabeth must be the Imperator. I’ve tried to work it with her as a Noble and Clifford as her anchor, but it just doesn’t work, since he’s got like… three anchors […]
This weekend, Kate’s in town and I wanted to have a social kind of gaming thing — while both she and I game, we really haven’t done much gaming together at all — basically two games I’ve run had a few too many players and were both kind of chaotic (either as a result of […]
Went looking for the the Nobilis “Lexicon” projects today. They seem to have vanished.
Let’s say you get into a book club. It’s a pretty interesting set up, where you get a tremendous number of new books (40 or so), for about forty bucks. The only catch is you have to indicate *at the signup stage* which books you’re going to want to read during the course of the […]
The CryHavoc ADRPG archives, formerly at http://average-bear.com/cryhavoc are now located on the GM’s domain: http://nineblackdoves.com/cryhavoc/.
In the history of Nobilis, the first 20th century was different. So were the 400 wondrous years after that, but that is all gone now. One day, it was the year 2400 and space-ships plied the Aetheric Currents between earth and the colony worlds. Then (about one hundred years ago) a rogue imperator conspired, an […]
A few weeks ago, Dave commented that we’ve been at this Nobilis thing for ‘about a year’. I believe my immediate reaction to this was something like “you’re completely crackers”, but it turns out he’s right: the first Nobilis session was… well, I posted about it around the last week of April of 2003, so […]
So for the last couple weeks I’ve been contributing the insanity of the Lexicon Of The Second Age, in which people are sequentially writing up entries on the Second Age of Creation for the Nobilis setting, following certain guidelines. Once a few standard practices and guildelines worked themselves into place, things have gone swimmingly, and […]
A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want to refer back to this passage, which touches on a possible problem I’m having in Nobilis (and possibly other stories). Emphasis mine: … [I am] against taking magic for granted, relying on the system, instead […]
Interesting thoughts on why to decide your Estate last when creating a character in Nobilis, stored here for my convenience: The crux of Tony’s process is that the Estate is the LAST thing you choose when designing your character. What it does (I feel) is discourage people from playing Estates and Affiliations instead of characters. […]
The creator of Nobilis, reinventing the ecosystem of the world’s oceans on Hitherby Dragons. The ocean should be made of custard. On a purely practical level, it would be tastier and more nutritious than sea water. On a more idealistic level, it’s one of the few things that could entice me to take up a […]
After some thoughts provoked by the posts here and here, I opted to eschew the turn timer for the Nobilis game tonight. Result? Mixed. The scenes were much more complete and felt a lot more ‘whole’ to me, but at the same time there’s something good to be said for an impetus to wrap up […]
I’ve got some catching up to do… Monday Mashup #13: Silence of the Lambs I’m combining this with Nobilis. Lecter is a captured excrucian, gone from cannibal to destroyer-of-bits-of-creation. Because he has been captured by the PC’s and they have no proof that he’s actually done any harm, they’re stuck with either keeping him under […]
So, we’ve had a few players cross-over from one Nobilis game group to the other now, and someone asked one of the ‘crossers’ which one of the groups stayed on track better. His answer, to say the least, surprised me a bit, so I set about the Saturday session with the goal of getting the […]
Sunday, we had our first ‘guest star’ in the ongoing Nobilis game. Hmm, before I get into that, though, let’s lay a little background out.
Ran the ‘Chrysalis A’ group last night (the first time with the full group), and got things rolling with the patented “throw sixteen problems at them at once and let them sort that out… by the time they do, the group dynamic will have gelled.” One notable quote from the game last night that I […]
Saturday: First half of the second session of the second story-arc in Nobilis (which of course would be designated Session 8C… don’t ask). Four players who have never gamed with each other as a gestalt (or, in some cases, at all), so I’m really still working on getting the group to gel and build some […]
Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably make the Chancel- and Imperator-creation process go any faster than doing nothing of the kind beforehand.
In my Palm, July 6th, 2003: 1st TiHE Game Session (not counting bidding war – 1997) Six years ago… wow.
Something I’ve mentioned before: someone who took Nobilis and the League of Extradinary Gentlemen comic and came up with Convention game. Nobilis: The League of Extraordinary Americans
For anywhere from $2.50 to $6, The Language of Flowers is a steal and terribly terribly useful for a Nobilis game. It’s a very simple book: the first half is lists of flowers in alphabetical order, matched to their traditional message/meaning. The second half of the book is arranged alphabetically by meaning/message, with the flower […]