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Scum and Villainy, Session 16, Risky Bid-ness

The crew tries to auction off an Ur warship without getting killed by everyone in the sector, simultaneously.

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Scum and Villainy, Session 15/16, The Warship

The ancient undersea Ur ruins are not, strictly speaking, ruins.

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Scum and Villainy, Session 14/16

The crew begins infiltrating the ancient undersea Ur ruins.

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Scum and Villainy, Session 13/16, Under the Sea

The crew gets memish.

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Scum and Villainy, Session 12/16, Breaking Bad

The crew storms a Wrecker’s stronghold, while the Wreckers watch.

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Scum and Villainy, Session 11/16, Lend Me Your Ears

The crew brings much-needed parts to the Wreckers’… wreck.

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Scum and Villainy, Session 10/16, Mine, Mine, MINE!

Getting the salvage is a lot easier than getting away with it.

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Scum and Villainy, Session 9/16, Ghost Ship

The Wreckers’ have a salvage job for the crew, if they can get their first…

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Scum and Villainy, Session 8/16, Down Times, Fast Times

The crew relaxes after a crazy job.

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Scum and Villainy, Session 7/16, Escape the Station

The crew gets away from the StarSmith’s darkspace station, and are not eaten by a giant Way creature. Bonus!

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Scum and Villainy, Session 06/16, You Spin Me Right Round

We finally get the first real mission after the opening campaign kicker… a little heist in dark space.

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Scum and Villainy, Session 05/16, A Dinner Among the Stars

Going twice-a-week on the Scum and Villainy actual play podcasts to get through a game that, ultimately, was not a good match for the group in general and me in particular.

The crew finishes up downtime and decompresses at Alor’s bar.

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Scum and Villainy, Session 04/16, Bugs Mister Rico

We delve into our first Downtime, and the ship picks up some hitchhikers.

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Scum and Villainy, Session 03, Rising Action

The crew escapes the confines of Warren’s gravity well… and the attentions of the 51st Legion.

Then, finally, Kei tells everyone what she thinks the Ur artifact from the case… MIGHT be.

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Scum and Villainy, Session 02, Alley Oops

The crew heads back to the Fast Buck to get the hell off Warren.

Monster runs into an old friend with a shiny new gun.

Drifter has a cool little urbot.

Kei is, if nothing else, better at lying to soldiers than Han.

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Scum and Villainy, Session 01, “Five Smugglers Walk Into a Bar…”

We get our Scum and Villainy game rolling… with a dead body.

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Scum and Villainy, Session 00, Actual play

We work out the crew and characters for our new Scum and Villainy game.

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Looking Back at a Remarkably RPG-heavy Week

I’ve been lucky enough to have a regular gaming group for Some Time Now (thanks, #Roll20 !) – I don’t have the hard numbers, but I think we’re averaging ~48-50 game sessions a year in the main Monday night group.

The weekend just past was a bit of a jackpot.

On Friday night, I ran Session 0 chargen for a game of Apocalypse World, using the Baker’s new “Burned Over” playbooks, for a ‘fey revenge’ apocalypse that sees humanity clinging to survival in the ruins of rust-filled cities where the fey can’t easily reach. The notable bit with this game is it’s with three people I haven’t gotten to play RPGs with in ~five years. (That this group also includes my wife speaks volumes about how rough co-scheduling can be, sometimes.) Kate, Kim, and Amanda are playing a Vigilant, Brain-picker, and Medic, respectively, leaving me to come up with a real bastard of a settlement leader and (maybe) set up some patriarchy-smashing revenge fantasy. I have some more meandering thoughts on how excited I am to be playing with this group of strong women, but I’m still unpacking that. More to come.

Saturday night was the fifth actual play-session of the #Masks game with my daughter and her two friends from school – the only game being played face-to-face. This game fills me with joy, because the girls are so utterly into the game and, while they certainly have some level of self-awareness about the tropes involved, are totally invested and have exactly ZERO CHILL when it comes to the events of the sessions. We’re all learning a lot, and there are some real growth opportunities, though not always smiles and glitter (my daughter, for example, paused play for few minutes to talk about how her frustration with trying to play a fun-loving, joke-y character when her instincts is to “get super tense and judgmental of people when they don’t do what I expect, which… blame my mother, pretty much.”

Sil is judging you. Or jealous you've got a date.

On Saturday, the girls showed up to play WEARING THEIR CHARACTERS’ NON-COSTUME CLOTHING. They cosplayed as their guys, people. My cup runneth over.

And, of course, there’s my regular Monday Roll20 group, who (while still continuing to write fiction and comics NON-STOP about their Masks characters), are now four sessions into a game of the forged-in-the-dark game Scum and Villainy. The crew of the Fast Buck are trying to lay low while they figure out what to do with the insanely valuable/powerful Ur Artifact they’ve accidentally acquired, while the players (and GM) slowly feel our way through a new game system. A good system, to be sure, but ‘fiddly’ feeling to us, after well over a year of playing a game with which we’d become very very comfortable. (Kaylee, who listens in on the Monday group while doing homework, opines: “each session feels like about… half a comic issue.” And she’s not wrong – we’re going pretty slow right now, probably due to me trying to get the rules ‘right’, and asking lots of background questions.)

SO: for the first time probably since before my oldest daughter was born, that’s THREE gaming sessions in a week, all with a completely different group of players (save me). Really fantastic.

#actualplay #rpg #fitd #masks #pbta