Created at the behest of Mark Hunt, for a silly little project on MeWe. Fire Goose Small beast, probably evil Armor Class 16 Natural Armor Hit Points 30 (5d10 + 5) Speed 25 ft., fly 80 ft., swim 35 ft. STR 12 DEX 14 CON 14 INT 5 WIS 9 CHA 3 (because geese) Immune […]
Due to unexpected fallout from last session, Nataly’s brawl with an alien gargoyle got her and her new family put on a blacklist that seems to have made it impossible to find a home in Mercury Bay. Things were looking grim as Matthew and Marilla pondered hitting the road yet again, hoping for better luck […]
I don’t have anything against DnD 4e. In my opinion, it’s a big step up – a real evolution – from the 3rd edition rules. I don’t have anything against the folks in the monthly game of DnD 4e that I play in. They’re all decent enough folks. I like my character. I like the […]
Saturday morning, I revved up the old comp and prepared to get in a little gaming goodness. Would I get back to the incredibly satisfying, incredibly frustrating Braid? How about restarting Bioshock, to get at some of the story I’ve missed? Perhaps a little of the Ol’ Reliable, with Lord of the Rings Online? None […]
From a GChat with the DM in my once-a-month DnD game: 12:59 PM Dale: Congratulations: your character gets 175 xp in celebration of you living another year 😉 Cha-ching.
I feel weird using ‘d20’ to refer to a game of Dungeons and Dragons 4.0, as the game is fundamentally different than the versatile-but-expensive set of lego bricks that made up the 3.5, 3.0, and d20 systems of old. But anyway. We played a little more of the Keep on the Shadowfells on Saturday, and […]
Okay, not a patch, but people make the DnD = MMORPG comparison so much, I figured one more tired joke wouldn’t hurt. Actually, it’s errata and updates for all three books, enough that I hope they correct this stuff in a second printing of the 4.0 rules. They has completely overhauled the skill challenge system […]
So I looked over the various gaming threads that had come out of discussions of Action Points and how they were used — I agree and disagree in equal measures with what folks are saying, so I’m just writing down my thoughts on Action Points from my own point of view. This essentially codifies the […]
I noticed early on that LotRO’s main conceit about their “Health Bar” really really works in DnD 4th with regards to healing. Lord of the Rings refers to your ‘health bar’ as Morale — so it’s mostly representative of your will to continue the fight — the rest of the game works in similar ways […]
Skill Challenges are a new wrinkle in DnD skill use that aim to make said skills use… well, more interesting. The basic idea is that each Skill Challenge has a Complexity rating from one to five. A Complexity One skill challenge for a group of level 1 adventurers, for example, requires that the group as […]
In Flash, hosted here, and thus accessible anywhere. Because I am a nerd with a few minutes free time.
*WotC’s official D&D 4e errata *enworld’s unofficial D&D 4e errata
For a longer-term DnD game, I am seriously considering using something like the experience point system in The Shadow of Yesterday — the “keys” that you pick for your character and which give you xp when you ‘hit’ them. (You’d need about 10 to 15 to level, probably, which would be pretty fast, even compared […]
As I mentioned, had a chance to play the first couple events in the sort of “DnD 4th Edition Lite” Keep on the Shadowfells. What you get with this game is basically a DnD Lite version of the rules (somewhat too light in a few places — would have helped to know a few things […]
Played some DnD last night. It was good. I will talk about that more in a bit, but for now, an idea for combating the frustration of repeating missing in a fight. The Angry Meter If you miss, you get a token. A Big bowl of glass stones that you get to grab from when […]
You haven’t been keeping up with the exploits of D and his dad Tony? Why on earth not? Go here. Read. Turns out two of the kid’s characters can speak draconic, and they’ve been fighting kobolds, so the kid is making Dad translate what they’re saying all the time. At this point in the fight […]
… is a fascinating kind of car-crash voyeurism. Lots of folks into gaming have never really tried anything outside of their comfort zone for gaming, and that’s fine. Many many of those folks are playing DnD. But what’s happened with 4.0 is that the designers for the game, unlike many of their players, have been […]
Okay, so here’s what happened. Tycho and Gabriel from Penny Arcade, plus Scott Kurtz from PvP, got together with one of the R&D guys from Wizards of the Coast, who runs a DnD game for them. They recorded the whole thing. Plus, Gabe and Scott drew some scenes from the adventure. So what the teeming […]
Dungeons and Dragons, 4th Edition. I’m sorry, I’m just hearing too much good stuff about it. The indie roleplaying community is going gah-gah over it. “If old-school basic Dungeons and Dragons were rewritten by Days of Wonder, after they’d played Spirit of the Century for six months.” It’s meant to be a high magic game… […]
It is something of an irony that the players in my d20 game have been so interested and involved and generally pleased with the last couple sessions that have followed the dungeon-crawl-that-wouldn’t-end. Having well and truly poisoned the well with regards to combat (six months of nothing but pretty much put paid to that need […]
You can get a pretty cool player-driven narrative out of 3e play. See here.
I’ve heard a lot of interesting stuff about the new Conan RPG from Mongoose publishing — that it gives players alot of input on the story, et cetera — the sorts of things that currently flip my skirt up — whatever. I’d also heard that the author both read Sorcerer, Sorcerer & Sword, and talked […]
As noted here: Where d20 breaks down is when it shifts to non-combat rolls where the entire task (skill) is handled with a single, linear-odds roll. Here’s how to fix that. There’s a little known optional combat rule that states that people can choose to ‘roll’ their AC every round. Basically, you don’t have a […]
Overheard on The Forge :: d20 vs. 3d6, regarding “linear curves”. D20 combat is really a die pool system (rolling multiple dice and counting sucessess) in disguise. You roll so many to-hits on single d20s in any given combat that, over the course of a battle, you get a reasonable normal distribution of expected results. […]
One of the things I said in the comments on this post regarded the way that d20 (or some other ‘classic’ games) de-protagonize the player character though those instances where you’ve got this great character that blows stuff he’s supposed to be good at. Eventually, that’s the character they become, and they aren’t the guy […]
So I wrapped up the OA campaign last Friday night with the the most unwrap-uppy wrap-up I’ve ever done. Let’s go over the salient points: I introduced a new Evil Faction. I reintroduced a new Bad Guy. I failed utterly to bring closure to any of the various personal storylines going on, merely advancing them […]
Sunday: Finished up the second serial in Dave’s In Deo Confidemus :: Spycraft campaign in a blaze of gunfire (mostly not ours, surprise surprise) and a couple of fine moments for [self-centered] my own character[/self-centered], the most married man in the entire intelligence community, ever. (Crap, Dylan still needs to call his wife.)
While talking about something else, Bryant mentioned something called the “No Myth meme”, which sounds vaguely interesting, especially when combined with task resolution: The No Myth meme rejects preplotting altogether; a No Myth GM doesn?t know anything about the world other than what the players have seen; a failed task resolution check doesn?t mean the […]
OGL, D20 compatible CROSSGEN Campaign setting? Hmm.
Some more character background for Dylan MacEvitt, member in good standing of The Agency.