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Tag: mouse guard

Mouse Guard Risus with Sean and Kaylee (and Zoe!)

2016-03-30 doycet Actual Play, Table Top

Last night, I swapped out normal bedtime activities for a little RPG fun with Sean and Kaylee, as I have

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Mouse Guard Risus with Sean and Kaylee

2016-03-09 doycet Actual Play, Table Top

Last night, I swapped out normal bedtime activities for a little RPG fun with Sean and Kaylee. I’ve done this

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“I bleed and take another action.”

2010-04-19 doycet Musing, Table Top 4 comments

There is a kind of magic in sacrifice. No, I don’t mean literal magical sacrifices with babies and goats and

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Mouse Guard: The River at Elmoss, and making players cry

2009-09-22 doycet Actual Play, Musing, Nobilis, Scheduling, Table Top 2 comments

Got a chance to go back and play some Mouse Guard this weekend with Dave and Margie and Kate and

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“This ends in Mud.”

2009-08-13 doycet Actual Play, Scheduling, Table Top One comment

((The title of this session is a tongue-in-cheek tribute to the finest, most awesome line in the new Mouse Guard

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More Mouse Guard, part 2

2009-06-09 doycet Links & Resources 5 comments

Right, so… where was I? We had most the skills and wises nailed down for the characters, and we knew

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More Mouse Guard

2009-06-08 doycet Actual Play 2 comments

I’ve already talked about my current enjoyment of the Mouse Guard RPG, or at least the game-in-concept, as I hadn’t

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My thoughts on the Mouse Guard RPG

2009-05-18 doycet Game Design, Musing, Table Top 11 comments

I’m very excited about the first play session of our new Primetime Adventures game this Wednesday, and while I’m putting

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Chaos reigns at the "celebratory party" when Kiki’s failed attempt to redirect an aggressively happy drunk sparks a bar brawl. 

Meanwhile, Diana is panicking about what she's done to help her sick brother. Kiki agrees to help her out, and the investigation leads the party to the realization the Fainwick's usual seven-day cycle is not operating in Hush, but the protective wards are flickering and the the Wither Wild is leaking in, in more ways than one.

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2025 10 26
Our heroes regroup in the small village of Feainwick, recovering from the intense conflict of the previous night. After a necessary switch to Foundry VTT, this session focuses on downtime, the lingering effects of the battle, and growing unease within the protected community.
Session Highlights:

• Recovery and Downtime
• The Chef, the Shock Troop
• Magical Leakage
• New Gear! By all means borrow the old boyfriends jacket...
• The Party! (of Suspicion)
• Charming the Crowd
• Diana's Panic
You've been asking, so let's talk about why to try Daggerheart (from a non-DnD POV).
Our heroes (with a guest heroing from Jamie) defend the village of Hush while the Arcanist gets the protective wards back up.

2025 08 03
Kiki, Nonny, and Stoat arrive at Hush, and find out how the town has been able to avoid both the Witherwild and Haven troops for the last two years - magical wards.

Then they... well. You'll see.
We join our heroes in route to the village of Hush, escorting a cart full of weapons.

2025 07 12
- 2025 07 07

Character generation.
Another "one shot" (ha) with my family over summer break.

This time, we're playing Psi*Run, about supers on the run from a shadowy organization.

We missed the Prologue, and picked up after character generation and the inciting "Crash" incident.
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