RPGaDay 31: What do you anticipate most for gaming in the next year?

Right now, Masks. Probably two different games, ultimately, given I'll be running it for the kids as well as the online game. (It's getting easier and easier to pull this off as they get a bit older.) I'm sure a touch of No Thank You, Evil, maybe with Kaylee running the game. I'll be playing […]

RPGaDay 30: What is an RPG genre-mashup you would most like to see?

Mash-ups don't get me very far these days. See, I play with my kids a lot, and they don't know the baseline genres well enough to appreciate mash-ups of those genres. Which is to say, they just don't get the joke, yet. At the risk of repeating myself, I'm going to dive into this a […]

RPGaDay 28: What film/series is the biggest source of quotes in your group?

I'm going to go out on a limb and say Aliens, but… I mean, it could be a hundred different shows. This was, however, more true back when I was playing face to face. These days, a lot of the 'quote banter' that used to suffuse our table talk has been replaced with posting relevant […]

RPGaDay 27: What are your essential ingredients for good gaming?

Flippant answers aside for once. Attention. Respect. Engagement. And a small group people with whom you could easily see sharing a 3 to 4 hour car trip, enjoyably. Everything else is a bonus. —– Now if I was going to go back to the original question and talk about essential TOOLS, I'd talk about Roll20 […]

RPGaDay 25: What is the best way to thank your GM?

Players creating stuff or in similar ways demonstrating their interest and enthusiasm for the game. I love that stuff. It just makes my day. Also feedback, good or bad. But in either case, just engaging above and beyond "shows up on time every week," you know? I've been blessed by this level of engagement both […]

RPGaDay 22: Which RPGs are the easiest most enjoyable for you to run?

Switched up the question a bit, so I could answer "Probably PBTA stuff. Probably." For me it's a VERY GOOD mix of the kind of game approach that favors the GMing style I developed primarily with Amber DRPG, but built on a system and mechanics that regularly inject unexpected elements into the game, which was […]

RPGaDay 18: Which RPG have you played the most in your life?

Dungeons and Dragons, easily. I've been flailing at it since I was ten. Full-steam ahead all through high school. Several games in college, though it was rarely the 'main' game. A four and half year game that bridged 3rd edition into 3.5, plus a pile of Living Campaign play at that same time, all of […]

RPGaDay 15: Which RPG do you enjoy adapting the most?

I don't really like adapting games much. I'm not a system designer by either preference or practice – I like running and playing, and I really enjoy when the rules as written just… work. There's a joy in that. I have, in the past, done a success-counting hack of Risus that I liked, an Approach-less […]

RPGaDay 11: Which 'dead game' would you like to see reborn?

Haven, the Free City by Gamelords, Ltd. It was an urban setting for a DnD clone where everyone basically played different flavors of thieves. Since you were thieves, the game focused on personal interactions, intrigue, and political and social plotting in a way that was decades ahead of its time. Tragically, the team behind Gamelords […]

RPGaDay 9: What is a good RPG to play for about 10 sessions?

I'd say most PBTA games (and in a lot of cases most games that share that design-space in the industry). You need more than a couple sessions to really get them going, but characters tend to resolve arcs after about ten sessions and lapse into a bit of thumb twiddling after that until they get […]

RPGaDay 8: What is a good RPG to play for sessions of 2 hours or less?

That may not be useful to a lot of other people as a recommendation, but No Thank You, Evil! and Hero Kids are both designed with shorter scenarios and challenges in mind, due to their target audience. I don't think I've ever run NTYE! for more than an hour at a time. Outside specific games, […]

RPGaDay 7: What was your most impactful RPG session?

Who needs therapy if you've got "impactful" RPGs, right? Impactful is such a weird word. I've had lots of memorable sessions. Impactful seems like "something that changed you outside the game" and I'm not convinced that's why I play RPGs, so… Man, I dunno. Okay, here's one, maybe. Dogs in the Vineyard. Our second serious […]

RPGaDay 6: You can game every day for a week. Describe what you'd do!

* Monday: Pirate 101 with Sean and Kaylee. (Alternately, family game of Masks.)* Tuesday: Normal Tuesday Roll20 group, playing whatever we're currently playing.* Wednesday: Overwatch with Kate and Kaylee. (Alternately, family game of Masks.)* Thursday: Dungeon Crawl Classics, GMed by Tim.* Friday: Playing DnD 5e Adventurer's League, via Roll20/Discord.* Saturday: Luxurious full-length afternoon of DnD […]

RPGaDay 5: Which RPG cover best captures the spirit of the game?

This one's a bit easy for me: Tales from the Loop. It's entirely possible this answer is chicken-egg cheating, since Tales from the Loop started life as an art book before it was an RPG, but regardless, the cover's a perfect match for what the game's about. As an added bonus, it's a solid game […]

RPGaDay 2017: What RPG have you played most since August 2016?

One of the nice things about recording all our online game sessions is it makes it pretty easy to simply look this kind of thing up. (I knew the answer, though I was curious about the specific numbers.) The 'winner' in this case is a apocalypse engine hack I built for our Star Wars game […]

RPGaDay 2 – What is an RPG you would like to see published?

+Matt Wilson??'s Galactic. Looking back, it wasn't the dice mechanic that grabbed our group, it was the wonderful idea of everyone playing a ship's captain, and then ALSO having crew members on the other player's ships (using micro character sheets that were essentially specialized help/hinder dice for that Captain, sort of like Risus shieldmates). That, […]

RPGaDay, Day 1 – What published RPG do you wish you were playing right now?

I'm actually going to be running Dungeon World in about 90 minutes, and I'm absolutely excited about that, as we may or may not be wrapping up our trek to the peak and under-peak of Deathfrost Mountain [^1]. With that said, any other day this week I'd probably answer Masks, as I had time to […]

RPGaDay – August 18: What innovation could RPG groups gain the most benefit from?

This is already happening, but the tech behind online meetings and collaboration is probably the future of 'tabletop' gaming. If you want me to get slightly futuristic and not-already-extant, let's go with the tech behind smart-device enabled Augmented Reality ("AR": like Pokemon Go); not to be confused with Alternate Reality Games (ARGs). Give me a […]

August 15: What types or source of inspiration do you turn to most often for RPGs?

The people at the table, first and foremost. After that, podcasts run by enthusiastic people. Genre-relevant TV. Recommended books… Pretty much anything, really. I ran a year long WHFRP game based on Iron Maiden album lyrics, once.  

August 14: Who would be on your dream team of people to game with?

Ooh. That's tricky. Thing is, I'm not sure all my favorite players would be very compatible, all in a single group. Let's see. I'd really like to run a game for +Lee Kenyon +Tim White +Kim Stone and +Kate Testerman. I don't know (or very much care) what game, but I believe I would enjoy […]

RPGaDay – August 12: What game is your group most likely to play next? Why?

Well, odds say Star Wars FAE, since that's (allegedly) the ongoing game I'm running, and it's scheduled for tomorrow. If you're talking game most likely to be introduced and played next, Dungeon World or Monster of the Week. Why? Because I really want to. August 13: What makes a successful campaign? See "the things that […]

RPGaDay – August 10: What was the largest in-game surprise you have experienced?

In my old Amber campaign, Things in Heaven and Earth, Benedict, rather than losing an arm in his duel with… whoever in the books cut off his arm… was blinded. Somehow, and I don't really remember how it happened, the players decided that the best way to help him recover his sight more quickly was […]

RPG A Day, August 9: What things are a part of your ideal session, other than the actual game?

More and more, I treasure a diverse group of players. A table full of white dudes is a missed opportunity for a better game, I think. More women. More kids. More people from backgrounds I don't share, bringing elements to the table that otherwise would never be there. Also? Laughter. I don't want to screw […]

August 8: Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?

I like ebook versions of RPG texts, which are unfortunately as rare as hen's teeth. PDF is… fine. Not great. Pretty much unreadable on small screens (I sometimes have my phone's pdf viewer read them aloud while I drive, which is … differently sub-optimal), while larger screens are less easy to carry around. Paper books […]