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Category: Game Design

Working on a Thoughtful Representation of Drug Addiction for Masks

2019-08-07 doycet Actual Play, Game Design, Table Top

Hello! Things have been a little quiet on the Masks RPG front lately, because the end of summer is bananas

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The Smartwood Children (a Lasers and Feelings hack for my kids)

2019-07-07 doycet Actual Play, Game Design, Links & Resources, Table Top

This weekend has been chock-a-block with face to face gaming goodness with cool kids. Friday was the 14th session of

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Girl Underground meets the TARDIS?

2018-12-12 doycet Game Design, Links & Resources, Musing

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in

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Jonesing to play Zombie World

2018-11-07 doycet Game Design, Links & Resources

Enough that I made up a new Enclave option… one I’m surprised doesn’t exist.

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The Hollow, by way of World of Dungeon: Turbo

2018-11-07 doycet Game Design, Links & Resources

I’m running a game for my kids, inspired by The Hollow series on Netflix, and for said game I’m basically

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Fire Goose

2018-10-14 doycet D20, Game Design, Links & Resources

Created at the behest of Mark Hunt, for a silly little project on MeWe. Fire Goose Small beast, probably evil

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Masks Prep: Brainstorming + Random Situation Tables

2018-03-19 doycet Game Design

MOST IMPORTANT BIT – Problems, difficulties, goals, and victims should all have a FACE (or faces): people that the heroes

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How to Train Your Dragon with Risus hacks

2018-02-21 doycet Game Design

I’ve been playing an RPG with my kids set in the Archipelago of How to Train Your Dragon. As a

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PbtA with Little Kids

2017-01-14 doycet Game Design

(I found this in a text snippet, as though I meant to post it, but as near as I can

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Pondering FAE Tweaks for Star Wars: Rebel Ops

2016-04-10 doycet Game Design, Musing, Table Top 4 comments

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of

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200-word RPG Challenge submission: Freaks

2016-04-02 doycet Game Design One comment

So this thing is happening: The 200 Word RPG Challenge puts your writing and editing skills to the test! What

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Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

2016-02-26 doycet Actual Play, Game Design, Musing, Online Table Top

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship

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Converting Starship Stats from WEG to Fate

2016-01-12 doycet Game Design, Table Top

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star

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Mulling over a Star Wars game

2016-01-10 doycet Game Design, Musing

Like (I imagine) a lot of folks, I’ve been thinking about how I’d run a Star Wars game, if I

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Playing Hero Kids with my Hero Kids

2015-03-11 doycet Actual Play, Game Design, Links & Resources, Table Top 2 comments

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee

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Mulling Over *Mountain Witch* mashups

2014-08-27 doycet Game Design, Musing, Online Table Top, Table Top

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional

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Fate of the Four Nations (playing FAE in the world of Korra and Aang)

2014-07-17 doycet Game Design, Musing, Table Top

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility

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Wildstar Tabletop Gaming, by way of FAE/Jadepunk

2014-06-30 doycet Game Design, MMO & Computers, Musing, Online Table Top, Table Top 2 comments

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO

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FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in EvE: “I’m not a Pirate.”

2012-12-18 doycet Actual Play, Game Design, MMO & Computers

A few nights ago, members of the militia had banded together to work on retaking an Amarr-held system in the

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Life in Eve: Retribution is Coming #eveonline

2012-10-02 doycet Game Design, MMO & Computers 4 comments

So last night, I actually found myself online at the same time as Em, and we had time to talk

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
I started off the year with a truly new #ttrpg experience - one of my kids ran a game for ME! First time that's EVER happened.

We played #Runecairne and she damned near killed me. It was great.

(We didn't TOTALLY separate the player/warden roles in this, because part of the reason we were doing this was so I could teach her to GM, so we did a two-person game (Runecairne is great for this) and a scenario I'd already run with Sean, and had open on my screen to spot any gotchas and give her tips.)
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 28
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 27
just me rambling about the last year in gaming and what's coming up
Me and the kids sit down to talk about the One-Armed Scissor "one-shot" - kind of a celebration/wake/post mortem.

Overall Impression: The one-shot served as an enticing introduction to Wildsea's setting and mechanics. While certain areas, like travel and character origin options, left players desiring more, the unique world, engaging whisper mechanics, and collaborative ship-building process were significant highlights.

In summary - we had a good time, the game is cool, we want to play some more (even Kaylee), and we don't super-enjoy canned one-shot scenarios.

2024 08 07
Our heroes find the surviving crew of the One Armed Scissor and safely escape the Manor.

Yup. Totally safe. No problem.

2024 07 29

#wildsea #ttrpg #actualplay 

This session focuses on the players' daring escape from a collapsing library hanging precariously over the Wildsea. The escape is complicated by a powerful Whisper unleashed by Saturniidae, which causes the library to become entangled in rapidly growing thorny vines.

Key Events
    Prepping for Trouble: The crew utilize their skills to recover resources and prepare for the impending attack by pinwolves. Saturniidae uses a Whisper to try to protect the sole surviving member of the One-Armed Scissor, but accidentally summons a spectral force that injures the party.
    Thorny Escape: Saturniidae's shouted Whisper, "Secrets Wrapped in Thorns," creates a whirlwind of paper that transforms into a rapidly growing cocoon of thorny brambles. The cocoon expands, forcing the pinwolves back and pushing the library away from the tallshank tree it was anchored to.
    Descent into Chaos: The library begins to collapse, forcing the players to navigate a chaotic environment filled with falling debris, thorny vines, and oozing crezzerin. Charybdis utilizes his unique skills and knowledge of plants to carefully extract Saturniidae from the thorny cocoon.
    Leaps of Faith: Cory leaps from the collapsing library, embedding her spear into the tallshank tree and clinging for dear life. Charybdis uses his wavewalk skill to swing through a window and escape, while Saturniidae glides down to the Queen Crab using her elegant wings.
    A Sinking Feeling: The library crashes into the edge of the rift, causing the nearby One Armed Scissor to tip and sink. The sinking ship evokes a sense of dread and PTSD in Charybdis, who witnesses a vision of his past death.
    Return to Three Masks: The players successfully return to Three Masks, albeit injured and emotionally drained. They share their harrowing tale, warning others of the dangers that now infest the library and the surrounding area.

Character Highlights

    Cory: Demonstrates agility and resourcefulness, using her spear to escape the collapsing library.
    Charybdis: Utilizes his expertise in plants and his unique abilities to navigate the dangerous environment and save Saturniidae.
    Saturniidae: Unintentionally unleashes chaos with her Whisper, but ultimately aids in the party's escape through her quick thinking, and suffers injuries and the effects of crezzerin poisoning.

Lingering Questions

    What will become of the library now that it is infested with creatures and a Librico Ray?
    Will the players attempt to retrieve more books or salvage anything from the wreckage?
    How will the loss of the library affect the community of Three Masks?
    What is the significance of the One Arm Scissor sinking into the rift?
The crew climbs up to the Hanging Manor and "gets rizzed by a Rift." (I don't know what that means, but the kids assure me it's hilarious and will never sound like hopelessly dated slang.)

2024 07 27

#wildsea #ttrpg #actualplay
The crew explores the moored and apparently abandoned One-armed Scissor, before proceeding to the Hanging Manor.

2024 07 15

Art of the One-Armed Scissor by Narshero @ the Wildsea Discord.

#wildsea #ttrpg #actualplay
Our crew of wildsailors get closer to the Hanging Manor, but stop for the night at A Grove of Twisted Trees.

This is the session where Whispers finally CLICKED for everyone, and it's pretty awesome.

#wildsea #ttrpg #actualplay
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