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Category: Game Design

Working on a Thoughtful Representation of Drug Addiction for Masks

2019-08-07 doycet Actual Play, Game Design, Table Top

Hello! Things have been a little quiet on the Masks RPG front lately, because the end of summer is bananas

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The Smartwood Children (a Lasers and Feelings hack for my kids)

2019-07-07 doycet Actual Play, Game Design, Links & Resources, Table Top

This weekend has been chock-a-block with face to face gaming goodness with cool kids. Friday was the 14th session of

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Girl Underground meets the TARDIS?

2018-12-12 doycet Game Design, Links & Resources, Musing

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in

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Jonesing to play Zombie World

2018-11-07 doycet Game Design, Links & Resources

Enough that I made up a new Enclave option… one I’m surprised doesn’t exist.

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The Hollow, by way of World of Dungeon: Turbo

2018-11-07 doycet Game Design, Links & Resources

I’m running a game for my kids, inspired by The Hollow series on Netflix, and for said game I’m basically

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Fire Goose

2018-10-14 doycet D20, Game Design, Links & Resources

Created at the behest of Mark Hunt, for a silly little project on MeWe. Fire Goose Small beast, probably evil

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Masks Prep: Brainstorming + Random Situation Tables

2018-03-19 doycet Game Design

MOST IMPORTANT BIT – Problems, difficulties, goals, and victims should all have a FACE (or faces): people that the heroes

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How to Train Your Dragon with Risus hacks

2018-02-21 doycet Game Design

I’ve been playing an RPG with my kids set in the Archipelago of How to Train Your Dragon. As a

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PbtA with Little Kids

2017-01-14 doycet Game Design

(I found this in a text snippet, as though I meant to post it, but as near as I can

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Pondering FAE Tweaks for Star Wars: Rebel Ops

2016-04-10 doycet Game Design, Musing, Table Top 4 comments

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of

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200-word RPG Challenge submission: Freaks

2016-04-02 doycet Game Design One comment

So this thing is happening: The 200 Word RPG Challenge puts your writing and editing skills to the test! What

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Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

2016-02-26 doycet Actual Play, Game Design, Musing, Online Table Top

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship

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Converting Starship Stats from WEG to Fate

2016-01-12 doycet Game Design, Table Top

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star

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Mulling over a Star Wars game

2016-01-10 doycet Game Design, Musing

Like (I imagine) a lot of folks, I’ve been thinking about how I’d run a Star Wars game, if I

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Playing Hero Kids with my Hero Kids

2015-03-11 doycet Actual Play, Game Design, Links & Resources, Table Top 2 comments

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee

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Mulling Over *Mountain Witch* mashups

2014-08-27 doycet Game Design, Musing, Online Table Top, Table Top

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional

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Fate of the Four Nations (playing FAE in the world of Korra and Aang)

2014-07-17 doycet Game Design, Musing, Table Top

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility

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Wildstar Tabletop Gaming, by way of FAE/Jadepunk

2014-06-30 doycet Game Design, MMO & Computers, Musing, Online Table Top, Table Top 2 comments

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO

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FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in EvE: “I’m not a Pirate.”

2012-12-18 doycet Actual Play, Game Design, MMO & Computers

A few nights ago, members of the militia had banded together to work on retaking an Amarr-held system in the

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Life in Eve: Retribution is Coming #eveonline

2012-10-02 doycet Game Design, MMO & Computers 4 comments

So last night, I actually found myself online at the same time as Em, and we had time to talk

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