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Category: Game Design

Working on a Thoughtful Representation of Drug Addiction for Masks

2019-08-07 doycet Actual Play, Game Design, Table Top Leave a comment

Hello! Things have been a little quiet on the Masks RPG front lately, because the end of summer is bananas

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The Smartwood Children (a Lasers and Feelings hack for my kids)

2019-07-07 doycet Actual Play, Game Design, Links & Resources, Table Top Leave a comment

This weekend has been chock-a-block with face to face gaming goodness with cool kids. Friday was the 14th session of

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Girl Underground meets the TARDIS?

2018-12-12 doycet Game Design, Links & Resources, Musing Leave a comment

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in

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Jonesing to play Zombie World

2018-11-07 doycet Game Design, Links & Resources Leave a comment

Enough that I made up a new Enclave option… one I’m surprised doesn’t exist.

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The Hollow, by way of World of Dungeon: Turbo

2018-11-07 doycet Game Design, Links & Resources Leave a comment

I’m running a game for my kids, inspired by The Hollow series on Netflix, and for said game I’m basically

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Fire Goose

2018-10-14 doycet D20, Game Design, Links & Resources Leave a comment

Created at the behest of Mark Hunt, for a silly little project on MeWe. Fire Goose Small beast, probably evil

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Masks Prep: Brainstorming + Random Situation Tables

2018-03-19 doycet Game Design Leave a comment

MOST IMPORTANT BIT – Problems, difficulties, goals, and victims should all have a FACE (or faces): people that the heroes

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How to Train Your Dragon with Risus hacks

2018-02-21 doycet Game Design Leave a comment

I’ve been playing an RPG with my kids set in the Archipelago of How to Train Your Dragon. As a

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PbtA with Little Kids

2017-01-14 doycet Game Design Leave a comment

(I found this in a text snippet, as though I meant to post it, but as near as I can

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Pondering FAE Tweaks for Star Wars: Rebel Ops

2016-04-10 doycet Game Design, Musing, Table Top 4 comments

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of

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200-word RPG Challenge submission: Freaks

2016-04-02 doycet Game Design One comment

So this thing is happening: The 200 Word RPG Challenge puts your writing and editing skills to the test! What

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Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

2016-02-26 doycet Actual Play, Game Design, Musing, Online Table Top Leave a comment

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship

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Converting Starship Stats from WEG to Fate

2016-01-12 doycet Game Design, Table Top Leave a comment

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star

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Mulling over a Star Wars game

2016-01-10 doycet Game Design, Musing Leave a comment

Like (I imagine) a lot of folks, I’ve been thinking about how I’d run a Star Wars game, if I

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Playing Hero Kids with my Hero Kids

2015-03-11 doycet Actual Play, Game Design, Links & Resources, Table Top 2 comments

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee

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Mulling Over *Mountain Witch* mashups

2014-08-27 doycet Game Design, Musing, Online Table Top, Table Top Leave a comment

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional

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Fate of the Four Nations (playing FAE in the world of Korra and Aang)

2014-07-17 doycet Game Design, Musing, Table Top Leave a comment

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility

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Wildstar Tabletop Gaming, by way of FAE/Jadepunk

2014-06-30 doycet Game Design, MMO & Computers, Musing, Online Table Top, Table Top 2 comments

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO

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FATE: The Goddamn Batman

2013-06-18 doycet Game Design, Musing, Table Top 2 comments

So there are ways to stat out Batman as a starting character. But (a) someone already did that and (b)

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Fate Core and Fate Accelerated Pseudo-review

2013-06-06 doycet Game Design, Musing, Table Top

So, a few days ago, a conversation I was having on g+ crossposted to this blog. That wasn’t intentional, but

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Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

2013-04-30 doycet Game Design, MMO & Computers, Musing 5 comments

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s

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Life in Eve: You Play How You Practice (3/4): Stages of a Mission

2013-04-19 doycet Game Design, MMO & Computers, Musing 6 comments

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and

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Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

2013-04-18 doycet Game Design, MMO & Computers, Musing 2 comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before

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Life in Eve: You Play How You Practice (2/?)

2013-04-17 doycet Game Design, MMO & Computers, Musing 8 comments

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and

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Life in Eve: You Play How You Practice (1/?)

2013-04-16 doycet Game Design, MMO & Computers, Musing 3 comments

When I first started playing Eve in earnest (which does not count the attempt some seven years ago) I went

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Life in Eve: Heavy Hangs the Head

2013-02-05 doycet Game Design, MMO & Computers, Musing 5 comments

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about

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Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

2013-01-31 doycet Game Design, Musing 5 comments

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what

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Life in Eve: Life on the Playground

2013-01-30 doycet Game Design, Musing 10 comments

My kids go to a charter school. This may not mean much to anyone reading this, so I’ll sum up

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Life in EvE: “I’m not a Pirate.”

2012-12-18 doycet Actual Play, Game Design, MMO & Computers

A few nights ago, members of the militia had banded together to work on retaking an Amarr-held system in the

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Life in Eve: Retribution is Coming #eveonline

2012-10-02 doycet Game Design, MMO & Computers 4 comments

So last night, I actually found myself online at the same time as Em, and we had time to talk

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Our treadmill is currently on the fritz, and given Our treadmill is currently on the fritz, and given the choice, the kids preferred to run outside rather than any of the other options.

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