The Smartwood Children (a Lasers and Feelings hack for my kids)

This weekend has been chock-a-block with face to face gaming goodness with cool kids. Friday was the 14th session of Masks: Phoenix Academy game with Kaylee and the Jamies and, I think, possibly one of the best sessions so far. (Which is good, because we’re not going to be able to play again until something […]

Girl Underground meets the TARDIS?

There’s a game in development called Girl Underground, which focuses on a central Girl (in the vein of Alice in Wonderland, Labyrinth, Mirrormask, Spirited Away, etc) having an adventure in a weird secret world, with her companions. Only The Girl has stats. No one plays the girl. Everyone plays wondrous companions. You roll with The […]

The Hollow, by way of World of Dungeon: Turbo

I’m running a game for my kids, inspired by The Hollow series on Netflix, and for said game I’m basically using a loosey-goosey version of World of Dungeons: Turbo. However, the setup for the game doesn’t closely match the original World of Dungeons: Turbo premise, so I’ve already spent a fair amount of time scribbling […]

Masks Prep: Brainstorming + Random Situation Tables

MOST IMPORTANT BIT – Problems, difficulties, goals, and victims should all have a FACE (or faces): people that the heroes interact with – (Masks moves are about interacting with people – if a situation doesn’t provide that, character will struggle to engage.) PICK A LOCATION – Pick a location one or more of the team […]

How to Train Your Dragon with Risus hacks

I’ve been playing an RPG with my kids set in the Archipelago of How to Train Your Dragon. As a prelude to writing about the play itself, here are the rules I’m using. Dragons: Wanderers of the Archipelago A Risus variation for How to Train Your Dragon Adventures (Based mostly on Risus Guard, a Mouse […]

Pondering FAE Tweaks for Star Wars: Rebel Ops

A few days ago, I publicly mulled over how the game is going. That post attracted quite a bit of conversation, much of it extremely helpful in terms of focusing down on the stuff I didn’t think was working that I think is worth trying to address, going forward. On the whole, I’m pretty happy […]

Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship shows. Pop on some headphones and enjoy yourself. Now then… Yesterday, the Evil Hat guys released a new “World of Adventure”; I’m a patron of the project, and thus far I have not in any […]

Converting Starship Stats from WEG to Fate

Contrary to the evidence from this and previous posts, I am definitely not running thinking about running a Fate-based Star Wars game. I’m not. Shut up. Basic Guidelines: If you’re in a personal ship (where you’re in some way the ‘crew’ – usually indicated by an Aspect), use your skill rating instead of the ship’s […]

Playing Hero Kids with my Hero Kids

Last night, in lieu of normal bedtime activities (reading Winnie-the-Pooh, Justice League I-Can-Read books, or our new favorite, Bone), Kaylee and Sean and I played some Hero Kids. For those of you unfamiliar, this is an RPG specifically designed for “kids from ages 4 to 10” – says so right on the tin cover. It’s […]

Mulling Over *Mountain Witch* mashups

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional “ronin samurai” play-through of the game, hopefully on Hangouts, hopefully soonish. Pondering various settings hacks for the game, including Dwarves/Dragon, Adventurers/Castle Ravenloft, Spark Prisoners/Escaping Castle Heterodyne, and so forth. The basic criteria with these settings/setups […]

Fate of the Four Nations (playing FAE in the world of Korra and Aang)

My family’s getting caught up on Avatar: Legend of Korra, which has unsurprisingly led to my daughter broaching the possibility of a Fate “Avatar” game. Normally, I don’t do these sorts of conversions, but… Anyway, here’s some random stuff I’ve come up with so far. I’m seeing, ultimately, a mix of basic FAE stunts and […]

Wildstar Tabletop Gaming, by way of FAE/Jadepunk

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO and because I was distracted at the moment due to the fact that we were both playing Wildstar at that moment. “Like you did with DC Universe,” she explained. “A Fate version of Wildstar. That […]

Life in Eve: You Play How You Practice – Putting the Play into Practice (4/4)

Whew. Okay, let’s see if we can pull all this musing into some kind of coherent plan for missions. There’s a lot here, so let’s boil it down. Here are the parts of the topic already covered: Part 1 and Part 2 talked about the fundamentals of PvP in Eve (as broken down by Ripard […]

Life in Eve: You Play How You Practice (3/4): Stages of a Mission

So let’s continue this conversation about how to create new PvE missions in Eve that are more engaging, interesting, and just generally “better” by applying the fundamental rules of PvP as explained by Ripard Teg over here. This is the last the of “mapping” posts; the final post will give examples of the kinds of […]

Life in Eve: You Play How You Practice (2.5/4) — Answering Questions and Comments

The last couple posts have attracted some good questions and feedback, and raise some points I want to address before I move forward. The questions came in from all over, however, so apologies if I don’t attribute the questions to the right speaker in all cases. Narol Decyg: I would personally LOVE for missions to […]

Life in Eve: You Play How You Practice (2/?)

So here’s the premise: PvE mission content in Eve comprises some of the weakest PvE content in any MMO, and is inarguably one of the weakest, least-fun parts of Eve itself. PvP in Eve is pulse-pounding, adrenaline-dumping, heart-beating-like-sneakers-in-a-clothes-dryer stuff. We can improve the PvE in Eve by adopting some of the fundamental guidelines of PvP, and in […]

Life in Eve: Heavy Hangs the Head

This bit of reflection came out of a (sadly) half-finished conversation with Dave and Margie, where we were talking about my time with Faction Warfare in Eve, and their time playing Ingress. The Minmatar/Amarr faction war zone has been a little crazy the last few months. Amarr units have been on an organized tear, capturing […]

Life in Eve: How I Learned to Love Hating “Safe Zones” in New Eden

I didn’t intend to write any more stuff about CCP and the development direction of Eve; it’s not really what I do. However, I was having a good discussion on Reddit about yesterday’s post (someone put it up there and I dropped in to say hello), and one of the threads of conversation gave me […]

Life in Eve: Retribution is Coming #eveonline

So last night, I actually found myself online at the same time as Em, and we had time to talk about the changes coming up with “Retribution” — the winter expansion. The upshot of that conversation was that a lot of the stuff that I’d categorized as “everybody know this is coming” was stuff that […]

Life in Eve: Quick Post on the Hurricane Nerf #eveonline

Quoting CCP Fozzie: Since we plan to reduce the powergrid needs of all medium artillery by 10% across the board, we are also planning to subtract 225 Power Grid from the Hurricane. The upshot is that […] fitting a standard shield autocannon cane with neutralizers and a Large Shield Extender will require dropping a few […]