Oblivious

As I’ve mentioned before, I sometimes miss things that are going on with the players in my games.
Back in TiHE, I used to periodically take a poll of everyone to see how they thought things were going — a feedback sheet if you will — but I stopped doing that after awhile because, well, I’ve been playing with the same basic group since about 1997 or 1998 now, and I figured I’d… y’know… KNOW.
Also, when I look at campaign I’m running, I have a general idea of how things are going… who’s doing what, who’s ‘getting somewhere’ and who isn’t, et cetera. Generally I think that’s pretty accurate, since I’ve got the bird’s eye view of the world.
For instance, in the Chrysalis C campaign, Fungus is the Investigator — she’s the one who has made the most progress in figuring out the (*counts*) two or three main mysteries of that group’s storyline — she’s had to fight tooth and claw for every bit of info, but she’s essentially the one who’s gleaned 90% of what there is to glean about the mysteries that affect the group-as-a-whole. Conversely, Sian has gotten the most tangled up in side-stories and personal drama, and Mariska and Lil’ Doc fall somewhere in between.
Tonight, Margie presented her POV of the Nobilis game to me… which essentially amounted to exactly the opposite of what I just said: Fungus gets nothing done, and all sorts of things happen to Sian. (Actually, I guess that’s not wholly opposite of what I said, it’s just a really surprising summary — Fungus has a lot of info s/he hasn’t acted on yet, and while lots of stuff happens to Punishment, none of it is GOOD stuff 🙂
Obviously, I think I need to go back to polling people.

One comment

  1. If you have a feedback poll sheet, I’d like to see it. I usually just ask people, but a written poll usually gets much more detailed responses that, “No, the game is going fine. Needs more action, though.”

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