Diaspora Hacks, by way of Dresden Files

After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time in… oh, six weeks or something. Been awhile. In retrospect, I’m glad for the delay, because it gave me time to think about a few problems I felt like we were having with the game, […]

Sacrifice, Interesting Failure, and Diaspora Hacks

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind […]

Diaspora, Session 3: Heat up the Iridium, it’s Shootin’ Time

It had been my intention to introduce everyone to the Ship, Personal, and Social combat mini-games in Diaspora during the first three sessions — basically in that order. Didn’t work out that way. As I mentioned at the time, the first session took a bit of an odd turn when Kate flipped the space combat […]

Diaspora: Cluster and Character generation (ridiculously TL;DR)

Exactly one year after our first gathering, the Wednesday night group got together for our first session of the new year, and we decided to get started in 2010 with Diaspora, the world’s softest hard sci-fi game. Counting myself, there were four players, and we opted to each create two worlds in “the cluster” (a […]