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Tag: diaspora

Diaspora Hacks, by way of Dresden Files

2010-06-25 doycet Actual Play, Musing, Table Top One comment

After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time

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Sacrifice, Interesting Failure, and Diaspora Hacks

2010-05-13 doycet Game Design, Musing, Nobilis, Table Top 2 comments

I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table. Originally,

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Diaspora, Session 3: Heat up the Iridium, it’s Shootin’ Time

2010-04-07 doycet Actual Play, Table Top 2 comments

It had been my intention to introduce everyone to the Ship, Personal, and Social combat mini-games in Diaspora during the

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Diaspora, Session 2: Fight!

2010-04-02 doycet Actual Play, Table Top One comment

When we last left our space-faring heroes, they were delivering a cargo bay full of “mining equipment” to a (one

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Diaspora, Session 1: Teacup on The Tempest

2010-02-18 doycet Actual Play, Table Top 7 comments

I tell you, I don’t know why I bother prepping. Last night was the only Wednesday in February where I

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Being Immortal in Fate (Diaspora)

2010-02-16 doycet Musing, Table Top 9 comments

Tim challenges me. First, he never lets me coast during our games: not as a GM, certainly, but neither as

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Diaspora: Cluster and Character generation (ridiculously TL;DR)

2010-01-26 doycet Actual Play, Table Top 4 comments

Exactly one year after our first gathering, the Wednesday night group got together for our first session of the new

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
We make some sacrifices to get things running again. Sometimes, it even works!

2026 08 11
After a long break for personal time and some big life changes, we return to Quintin and Kiri as they try to get things patched up and working again.

That... does not happen.
"Let's try out the combat system," they said.
"What could go wrong?" they said...


2026 05 26
Session 09 of our co-op playthrough of Ironsworn: Starforged.

We pause long enough to trade supplies with an old and deeply unsettling acquaintance: Anora Talin, a razor-sharp trader with too much insight and no hesitation about using it. What starts as a resupply stop turns into one of the biggest lore sessions of the campaign so far.

In this episode:

- the precursor map/tablet reveals more strange behavior
- Cole’s importance becomes clearer
- secrets about the Balefire and Cobalt Reach emerge
- a new faction concept appears: The Tethered
- Tinker risks deeper contact with the symbiote
- navigation experiments go very, very wrong
- we end with one of our favorite cliffhangers yet

Thanks for watching/listening along with our little corner of space.

2026 04 14
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