Doing the Cool Thing

Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt:

We did a system switch: Spycraft to Wushu.

It’s like the 6th game in the run, and we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it provides a lot of information about what a player and character cannot do. Your opinion may differ.

So anyway, Wushu. It’s not for the lazy. No time to space out. You gots to be thinking up cool ways to earn those embellishment dice.

Our group really got into it by the end of the session, really riffing off each other’s narrations, gaining embellishment from things that other players had worked into the scene.

I’ve bought and read Wushu awhile back , and it’s a good, fun system. To explain the above
1. You basically have to succeed by rolling a number of dice
2. The number of dice are determined by your stats
3. You get more dice for coming up with cool stuff in the scene you’re in
Not just personal stuff, like sliding down a banister into the bad guys, but anything very cool and like an action movie. You walk into the room — and you add:
the camera is tight on my face, I’m wearing sunglasses and the fearful old man we’re about to question… his cringing expression is reflected in both of the lenses of my sunglasses.
That’s cool… have another dice.
Here’s my confusion: SPYCRAFT DOES THAT. Am I crazy? Is there not a mechanic for getting extra action dice for coming up with cool stuff? Hell, you can get action dice just for being funny.
Hmm.
That aside, the thread (located here) did talk about the challenges of coming up with cool stuff all the time — how much of a pressure that can be, but also had some good ideas for making that mechanic (talking mostly about Wushu, but it works else) work.
I have hopes of using some of that in the Spycraft game tomorrow, because yes, the game does have the mechanic but, being d20, the players don’t naturally lean toward that sort of co-GMing narration.
I will do to Spycraft action dice was Stan did with the NPCs in Nobilis and encourage the cool thing.
Or I’ll try at least. We’ll see.
Side note: Something I mentioned to Margie yesterday that’s odd — I used to frame almost every scene of my games using the sorts of language that would most commonly be associated with movie and television action — I used to really jones on the framing of a particularly cool image.
I don’t do that anymore. Used to. Don’t now.
Not exactly sure why.

One comment

  1. Our problem with Wushu, and similar systems, is that there is no system reason for not always going for full gusto. When often, for genre or dramatic reasons, you want some escalation path. Wushu especially lent it self to full-blown gonzo action from the get go.

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