d20

Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys).
It boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills.
Search Time to hit a bad guy? If I haven’t memorized it, it’s a glance at the character sheet.
One PC decides to subdue and bind a bad guy, rather than kill ’em.
What happens?
Several people flipping through books, GM jokes about being taken by surprise and unready for non-lethal action from the players. Search Time is quin-trebles.
D20 suffers from selling itself as a universal system — when you try to do anything other than killing or skill checks, you’ve just doubled or tripled (or worse) the search time.
The game encourages XP rewards for finding alternate and creative solutions, but doing these things is such a pain in the ass it’s not worth it.


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