Dogs in the Vineyard: about damned time

Okay, so… it’s been two years since I got Dogs. More than that; I had one of the first pre-Gen Con copies of DitV and I loved it. My enthusiasm for promoting the game to the folks I play with was pretty high, and we even got some characters made, back in October of 2004, and put them through their initiations before it got too late to continue on to the first town. The response was… mixed — “cool setting, cool characters… but man… it feels like the dice get in the way of every single line I want to say when we’re RPing.”
And … after that, what happened? Nothing.
See, November rolled around a week later — I was GMing two ‘regular’ games and secretly participating in my third NaNoWriMo… I was putting down stone tiles in my kitchen and bathroom (which I’d never done before), the holidays were on the way, and on November 28th, I found out my daughter was nine short months away from needing a bedroom. In short, we never got back to the game.
Hell, I really didn’t get back to any game for well OVER a year… damn near two.
So, fast forward to a couple months ago. Things have quieted down a bit — a lot of different things are going on in my life now, but it feels like there’s a rhythm… like I’ve got a system that works, and that wouldn’t be shattered by some gaming, and whether or not I love gaming, I for damn sure hate sitting around with nothing to do, so…
So there’s been a lot of talk about some games, and of course I start pushing all the dirty-hippie games on my shelf, start up a short-lived HQ game, and head back over to the Forge for probably the first time in six months and start reading.
… and read.
… and read.
And there’s so much that’s out that’s new and good. And old and good… and oh my word, there so much I want to play.
And I start talking about all this on my blog, and Dave sort of picks up the vibe some and allows that yeah, he’d both like to play some of this stuff, and y’know, he’d like to GM some too, maybe. Heck, he’s always loved Dogs in the Vineyard, and we never got to play it… maybe he should run it.
And I say “You should!”
And then I say “But… y’know… before that… I could finish running the story for those guys we all made up.
And I read the new DitV book again.
And I read the old characters again.
And I find the first town I wrote up, as an experiment of transferring a relationship map from one source into a totally different genre, and I saw how it could be better…
And I get really excited.
And Friday, 23 months after we made up the characters, we played the first town. Virtue.
Here’s what happened.


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