The Aging Gamer

Story Games for Everybody – Designing for the 25-35 Demographic

3) I have disposable income, better than I had at an earlier age, but I need to be more selective with it.
I can spend $50 on a game, or I can spend $50 on a movie or beer. I _know_ I’m going to drink the beer or see the movie. I’m not as surre about the game, no matter what I’d like to have happen.
4)If I can get 4 people together for 4 hours, 2 of them are going to be kibbitzing. It also might only happen once a month.
If we end up playing a game, something had better happen. 4 hours of chargen? I think not. 4 hours of a single combat? It’d better be an epic battle, not two rooms and a couple weedy goblins.

Good stuff, and more good stuff down thread, notably:
1. There’s no point in capping the age range at 35.
2. Related to number 3 above, TIME is just as much if not MORE of a resource allocation problem than money.
3. Chargen shouldn’t take a four hour session… but what if chargen itSELF is fun… what if it’s ALSO play?
Good thinking juice.


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