Week in Review

Again, no Face to Face gaming, due to no faces to face with. Holidays are Suck.
In the Digital realms:
The Mountain With game continues apace. (A slow pace, but apace, nonetheless.)
Got Aeric (Bored/WalkingAbout Prince of Niffleheim Ice/Storm Controller) up to level 16. Ran the holy ice crystals out of the Winter Event, finally ran the King’s Row Bank/Safeguard mission successfully, got flight, got 15, started the shiny new Faultline Story Arcs with Sophie, and dinged 16, picking up Freezing Rain. (I respecced him somewhere in there to get closer to Stamina, sooner, and the loss of an Area Attack isn’t… TOO annoying. Just kinda.) Clearly, he’s gotten all my CoH time. I’m still working out the Controller-with-Scrapper dynamic (I think it’s funny that I have a Controller/Tank mindset that really finds scrappers annoying, and a Scrapper/Blaster mindset where I do ALL THE SAME STUFF I HATE.)
I would like to get Damosel Distress, Zero at the Bone, Dolmen, and Strat through the restarted winter event — Anyone else past that… like Gilly… is a bonus.
Grezzk (orc hunter resurrected from my time on Forest’s Edge) is about level 27 on the Kirin Tor server. I’m playing him mostly solo (inasmuch as a Hunter is ever truly solo), then teaming up with the NYC guys for running Instances (think CoH Task Forces with multiple goals that all take place in a single, large location — a mission map the size of a small city zone, maybe — it’s essenitally that kind of time involvement). Last weekend, we annihilated the Wailing Caverns (except for one TPK that my pet might or might not have inadvertently caused), and I think we’re doing Blackfathom Deep this weekend — I’m a few levels ahead of everyone else, so the instances are pretty easy, but with cool stories and good fun.
Kayti (dwarven paladin) is level 21 and has her sites set on the Deadmines dungeon instance. Due to the situation with her, this will be a PuG group, so I’m a little leery. I’m also working her through a paladin-only quest that teaches her a few new powers and gets her a cool shield and a positively FANTASTIC main weapon (which quest in turn will take her into two more instanced dungeons). I’m in a really good guild (a casual-player-friendly, RP-friendly-but-not-mandatory, we’re-all-grownups-with-lives-who-like-to-play, with a massive playerbase and smart people — called “Knights and Weekends”), but most of the players are higher level than Kayti, so I can’t get a lot of help on these missions from them at this point. And I really WANT to get into group things with her, because large fights in the middle of melee are a LOT more difficult to do than Grezzk’s “stand back and shoot them to ribbons while Tusker the Super Pig tanks”.
it’s very interesting comparing the two games — there’s stuff that each game does better than the other — though both are very interesting, fun games. I think the most impressive thing is how different the power levels feel on the game — I’ve gotten two characters into the 20’s on WoW MUCH faster than I could on CoH, and with less experience, but “one, maybe two, enemies at a time” is still VERY much the rule to live and die by in that game — it’s very harshly realistic in that way. If you don’t feel ‘super’ in CoH (where I routinely bypass large parts of a mission even with my wimpy controller by just running by guys and ignoring their attacks), then play WoW for a bit — you WILL. 🙂 Both games capture their genre (comics, versus gritty ‘every fight is a fight to the DEATH that could go wrong and kill you’ fantasy) extremely well.

One comment

  1. I agree with the last bit. I found myself running out of a cave in WoW, taking blows and falling…doing it again…just so I could die somewhere my body could be retrieved.

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