Life in a Wormhole: Not So Smart #eveonline

“Cha-ching.” Bre is chortling to herself, as she’s just closed the deal on a second wormhole sale in less than a week. I need to change her corporate title from “Recon” to “Real Estate”. Still, it’s good money for her and for paying off the “Customs Office” project so that they can start generating cash flow into the ‘system wallet’ for special projects.

I’m on my way back into the system from yesterday’s corporate asset reorganization, stopping only long enough to pick up various blueprints for Ichi. I’m not entirely sure what he’s up to, but judging from the contents of the canister in my hold, I’d guess a bit of invention aimed at designing blueprints for Manticore stealth bombers. I approve.

Also, I lied: the blueprints aren’t the only thing I stopped for. Having gotten close to mastering most Leadership-related skills, Berke’s looking for a good way to share those bonuses with the fleet when his Orca isn’t appropriate to bring along. After some pondering, he’s settled on flying a custom-built Tengu strategic cruiser for the purpose, running no less than six fleet boosting modules simultaneously. Again, I approve, but since Berke’s focused mostly on industrial and leadership skills, his training path for a Tengu is going to be a long one, and he’s got an extensive shopping list of skill books he’s going to need on the way. I’m happy to pick them up for him, and deliver the lot just as CB logs in looking for something to do.

The home system is quiet, but we’ve got a reasonably well-stocked class two system next door, with inhabitants that don’t seem particularly interested in what we’re doing, or in defending their territory — we’ve tried baiting them into an engagement, but all they do is log in for a few minutes to update training queues, check email, and make sure all their Planetary Command Centers are still churning. Yawn.

Still, even if they don’t want to play, there’s still money to be made, so Cabbage, CB, and myself hop into pointy ships and start blowing up sleepers, clearing five anomalies in short order. By this point, it’s getting difficult for Cab to stay awake, as he’s down-under, so I volunteer for salvaging duties and jump back to the home system to reship into the Catalyst destroyer I use for the purpose. There’s a Noctis industrial salvaging ship in our hangar as well, which is generally better at such things than a retasked destroyer, but it seems like a bit of overkill for only a few sites, and more to the point it belongs to Gor and I’m not entirely sanguine about risking someone else’s rhubarb without checking in with them first.

Cabbage slips back to the home system, CB reships into a Cheetah covert ops boat to keep an eye on d-scan for me while I’m melting down Sleepers, and things proceed quite —

Oh bugger.

Unfortunately, Cabbage logged off as I started clean up. This has an annoying consequence within our little fleet — since he’s not a member of our gang anymore, any of the Sleeper ships on which he got the final blow have now been flagged as belonging to someone who has not given me explicit loot permission — it doesn’t mean I CAN’T salvage and loot them, but it does mean I can’t use the Catalyst’s tractor beams to pull in the scattered wrecks, forcing me to fly from one to the next in order to apply my relatively short-range salvagers, and effectively doubling the time this will take. A twenty-minute clean-up just turned into an hour-long slog. As an added bonus, this isn’t true for all of the wrecks, just some of them, and trying to figure out which is which is basically trial and error, as there are no visual indicators. Annoying.

Right. I roll up my sleeves and get to work, checking in with CB as I go. My lookout is doing his job, and reports any movement in the system, which includes a Badger hauler, Bestower hauler, and Heron scouting frigate appearing and then disappearing at the tower in rapid succession. It looks like someone just logged in all their alts in quick succession to take care of daily business, and I keep flying around from wreck to wreck, doing my thing. In all but one case, the battlefields are far enough from the tower that I won’t show up on the local’s directional scan, and even if I did, their PvP history does not suggest we need to worry about them very much. I keep at the salvage and loot process, watching the hold fill up with a surprisingly good amount of the really good stuff like melted nanoribbons.

The thrill of good loot is undeniable.

I’m about halfway through the fourth site of our five when CB announces Combat Scanner Probes on scan. My first thought is that the Heron recon frigate didn’t log out, but instead warped out of range of our sensors and launched probes.

“You want to get out?”

“In a sec,” I say. “Got one more Battleship to melt down, and this site’s done. Anyone flying a crappy little Heron around either isn’t going to find me very fast, or will have to reship before he comes in. We’ll see him.”

CB’s response is very persuasive, if a little bit abrupt.

“Loki on scan!”

Now, a Loki strategic cruiser is an entirely different ball of twine. First, the ship can both scan and bring plenty of DPS to an impromptu ambush. Second, the advanced nature of the craft — in contrast to a Heron — indicates a pilot that could easily possess the skills to locate my destroyer quickly.

Very quickly indeed, it turns out, as the Loki lands almost on top of my destroyer as I’m turning and aligning to warp out a safe spot. The cruiser’s autocannons make short work of the unarmored destroyer, and I warp only my escape pod free, rather than an entire ship. Dammit.

CB and I retreat to our home system to analyze what happened, which obviously puts most of the blame firmly on my own shoulders. Pro tip: when you have a lookout posted, and he announces evidence of hostile intent, get the hell out. I needed to be reminded of that simple lesson, and the loss of the destroyer (and all those shiny nanoribbons destroyed in the explosion) will help ensure it sticks. Yes, if we had prevented the problem with Cabbage logging out we would have been done salvaging before the Loki even showed up, and if I hadn’t had to fly from one wreck to the next instead of using a tractor beam, I could have stayed aligned to a celestial and ready to warp out, as I usually am. But while that’s true, it’s all coulda-shoulda-mighta; come right down to it, I just didn’t get out when my scout told me to.

A least I didn’t use the Noctis; that would have been a much more expensive and painful lesson.

A bit more research reveals yet another lesson I could stand to learn. I was relaxed and dismissive of threat because of the poor record and generally negligent attitude of the local pilots, but it wasn’t a local pilot who got my ship. The combat record for my assailant — an independent hunter roaming through Anoikis — is, in a word, stellar: a long list of solo kills in wormhole space against the overconfident and unwary. I am, in fact, his third kill TODAY: the first two were in some other wormhole system (probably one he came through to get to the one where he found us), and occurred over two hours apart from one another. In other words, he blew up a ship and then waited, patiently, until that pilot’s cohorts decided he had given up and dropped their guard… then he killed another one.

Am I angry at this guy? Hell no: I’m taking notes.

Still, his evident patience is a caution flag on any further activity, and I don’t like our odds for trying to hunt down a cloak-capable strategic cruiser flown by an obviously skilled pilot — it sounds like a good way to waste a few hours in frustration, so we chalk the whole mess up under Lessons Learned and head out for the night.


  1. And that’s how hunting in wormholes is done–with great patience.

    Can be pretty profitable though, depending on how many of those ribbons you dropped.

  2. “Am I angry at this guy? Hell no: I’m taking notes.”

    This is a very important thing w/ WH’s I have noticed. Dont get angry, learn how they did it so you can do it to others. Trial by fire

  3. Sorry about your getting blown up. I only wish it had been me instead of you^H^H^H the Loki.

    I have no idea if this would have helped but maybe you could have disowned all of your wrecks, or whatever the term is. Doing that may, but I really don’t know, have turned your wrecks blue whilst keeping those you can’t tractor white. And although it would still mean you couldn’t tractor them, you could at least know at a glance which ones you could tractor to your ship and which you had to manoeuvre to individually.

  4. You can just be glad that it wasn’t a proteus, it can fit a covert ops cloak and expanden probe launcher and still be able to break 500 dps. You wouldn’t even have gotten a warning since you assumed the probes was from the heron. The cloaky proty is the ultimate wh jumper. You can also sacrifice the gank for a hell of a brick proteus if you are in a gang.

  5. Are there channels dedicated to WH selling? How does one sell a wormhole ?


    Some WH’s are better then others. Learn what makes a good one (PI, Planet number, statics, and WH type) and then you can get to a selling. Taggart is great, i have used him aswell. Search for his name on the fourms or jump in the channel and ask some questions. Its usualy not a fast/smooth thing to do, but it does make all the sp you put in exploration really pay off.

  7. what pjharvey said, abandon all wrecks and only those you can tractor turn blue. It’s a good thing to get into the routine at the end of clearing a site. “drones in”, “abandon wrecks”, “bookmark wreck”, “align next site”.

    About the probes. The first thing I do when seeing probes is see if he’s a skilled prober or just some random. A skilled player will d-scan you out first and then put his probes (which he launched out of d-scan range of other ships if possible) right on top of you and get a 100% on the first scan. Which means that when I see probes the first thing I do is halve my d-scan range, then halve it again. (14AU, ~7AU, 3AU) This tells me if he’s already found me or not.

    Now you live in a WH, so this isn’t news to you, but if they aren’t even within 7AU there is no chance in hell that they have a hit on you. So until they do it’s quite safe to just keep doing what your doing. Once they get within 7AU it’s time to gtfo and warp.

    Obviously this theoretical exposition doesn’t discount that I know several people who know this quite well and yet got caught at some time or another ^.^
    Not yet myself though. *knocks on wood* But I’m sure it will happen eventually, if my corp mates are anything to go by it’s the second I get into a freshly bought and fitted T3.

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