RPGaDay 9: What is a good RPG to play for about 10 sessions?

I'd say most PBTA games (and in a lot of cases most games that share that design-space in the industry). You need more than a couple sessions to really get them going, but characters tend to resolve arcs after about ten sessions and lapse into a bit of thumb twiddling after that until they get pointed in a new direction – it creates a good point to wrap up and move to something else.

(Note, for 2 hour long Roll20 sessions with five players, triple all sessions-required estimates.)

RPGaDay 8: What is a good RPG to play for sessions of 2 hours or less?

That may not be useful to a lot of other people as a recommendation, but No Thank You, Evil! and Hero Kids are both designed with shorter scenarios and challenges in mind, due to their target audience. I don't think I've ever run NTYE! for more than an hour at a time. Outside specific games, I'd probably focus on lean games with simpler character sheets, like Risus or Fate Accelerated. FAE + It's Not My Fault would work well.

But… I mean… Almost all my weekly Roll20 gaming is comprised of 2 to 2.5 hour sessions, so… pretty much any system, I guess, if you're talking about being able to play multiple short sessions.

ALSO, any game where everyone playing is on the hook to come up with a lot of stuff out of their head, all the time, is probably best confined to shorter sessions. I find people lose their inventive steam after a few hours, so if you want to keep things popping in games where the players have to invent a lot of stuff on the fly, I'd recommend shorter sessions.

RPGaDay 7: What was your most impactful RPG session?

Who needs therapy if you've got "impactful" RPGs, right?

Impactful is such a weird word. I've had lots of memorable sessions. Impactful seems like "something that changed you outside the game" and I'm not convinced that's why I play RPGs, so…

Man, I dunno.

Okay, here's one, maybe.

Dogs in the Vineyard. Our second serious fight. We'd already had one smaller altercation earlier in the game, so the players had seen how the conflicts worked, and more to the point they saw how FALLOUT worked.

Second conflict, things started getting heated, and someone pulled out a gun.

And the players – some experienced, pretty seen-it-all gamers – kind of pulled back from the table and were like "Whoa. Shit. Hang on a sec."

That game made guns fucking scary. They made them as goddamn dangerous as they are, you know?

(Best of all, the way fallout worked, you got fights where you didn't really know how fucked you were until the shooting stopped.)

Dogs remains the only game in which the players (and, by extension, the characters) reacted to someone pulling out a gun the way real people would, and I (obviously) remember that, to this day.

RPGaDay 6: You can game every day for a week. Describe what you'd do!

* Monday: Pirate 101 with Sean and Kaylee. (Alternately, family game of Masks.)
* Tuesday: Normal Tuesday Roll20 group, playing whatever we're currently playing.
* Wednesday: Overwatch with Kate and Kaylee. (Alternately, family game of Masks.)
* Thursday: Dungeon Crawl Classics, GMed by Tim.
* Friday: Playing DnD 5e Adventurer's League, via Roll20/Discord.
* Saturday: Luxurious full-length afternoon of DnD 5e or Masks with Sean, Kate, and Kaylee
* Sunday: The X-wing combat game with the kids.

RPGaDay 5: Which RPG cover best captures the spirit of the game?

This one's a bit easy for me: Tales from the Loop.

It's entirely possible this answer is chicken-egg cheating, since Tales from the Loop started life as an art book before it was an RPG, but regardless, the cover's a perfect match for what the game's about.

As an added bonus, it's a solid game that'd I'd really like to get to the table. (I heard it's the same system as Mutant Year Zero, but I haven't read that – the basic mechanics are very close to Blades in the Dark, and it leans hard in the direction of pbta-style conflict resolution.)

https://www.modiphius.net/collections/tales-from-the-loop

Tales from the Loop

RPGaDay 2017: What RPG have you played most since August 2016?

One of the nice things about recording all our online game sessions is it makes it pretty easy to simply look this kind of thing up. (I knew the answer, though I was curious about the specific numbers.)

The 'winner' in this case is a apocalypse engine hack I built for our Star Wars game (a campaign that went through three rules systems over the course of 30+ sessions). My hack (here: https://www.dropbox.com/s/fwnq7ok585thk1c/SWW%20Rebel%20Ops.pdf?dl=0) is a rebel-era adaptation of Star Wars World, which in turn owes DNA to Urban Shadows, I think (understandable, since SWW was written by Andrew Medeiros). Since August, I ran the game eighteen times. That game wrapped up at the end of April.

Aside from that:

– Ran a six-session Dungeon World adaptation of Deathfrost Doom, plus a couple asynchronous DW adventures with Kaylee, via Google+ polls (http://randomaverage.com/index.php/2016/08/dungeon-world-with-kaylee-via-google-polls/), so call that eight sessions.

– Ran a couple sessions of Lady Blackbird (someday I'll run a game that makes it further than escaping the Hand of Sorrow).

– Ran four short sessions of a World of Dungeons: Breakers/The Secret World mashup, just recently.

– Played (actually played) in a couple sessions of DnD 5e (Adventurer's League), and ran a couple sessions for my family. Solid game.

– Played (actually played) in a Dungeon Crawl Classic 0-level "funnel" game. (You can't spell funnel without FUN.)

– Ran at least one or two games of No Thank You, Evil! with the kids.

So: That's ~36 game sessions since last August, with 50% going to the Star Wars Rebel Ops pbta-hack. Not too shabby, really.

SWW Rebel Ops.pdf
Shared with Dropbox

RPGaDay 2 – What is an RPG you would like to see published?

+Matt Wilson??'s Galactic. Looking back, it wasn't the dice mechanic that grabbed our group, it was the wonderful idea of everyone playing a ship's captain, and then ALSO having crew members on the other player's ships (using micro character sheets that were essentially specialized help/hinder dice for that Captain, sort of like Risus shieldmates). That, as a core play concept, had and has strong and compelling legs.

#RPGaDay Infographics
Autocratik‘s #RPGaDay returns in 2017 for a fourth run celebrating the roleplaying game hobby starting on Tuesday, August 1 and ending on Thursday, August 31. This has been an impressive year for r…

RPGaDay, Day 1 – What published RPG do you wish you were playing right now?

I'm actually going to be running Dungeon World in about 90 minutes, and I'm absolutely excited about that, as we may or may not be wrapping up our trek to the peak and under-peak of Deathfrost Mountain [^1].

With that said, any other day this week I'd probably answer Masks, as I had time to dig in and digest the system during our vacation, and I suspect the game has some legs.

[^1]: The DW group has, thus far, fared extremely well; consequences of early 'fiddling with stuff' scared them into extreme caution, and the group's thief shared his tried and true Rule When Stealing From Temples – "Don't touch anything that's part of a religious ceremony of any kind." It's a surprisingly good survival tactic.

#RPGaDay Infographics
Autocratik‘s #RPGaDay returns in 2017 for a fourth run celebrating the roleplaying game hobby starting on Tuesday, August 1 and ending on Thursday, August 31. This has been an impressive year for r…

Prepping for Breakers

We're heading out for a family vacation next week, my niece (13) is coming along, and she wants to do some gaming. (I've talked about gaming with Kaylee and her cousins in the past. It's a thing.)

Anyway, her only request was something "spooky" or suspenseful. Beyond that, "you and Kaylee pick something."

After some thinking (and considering what I'm going to be willing to pack), I've decided on Breakers (which is a hack/upgrade of World of Dungeons, which in turn is a hack of Dungeon World). – http://onesevendesign.com/breakers_wodu_turbo.pdf

The magical realm of Kyvr'ax has collided with Earth, shearing the dimensions and creating a mashed-up borderland between our reality and the monster-infested domain of the wizard Kai Shira Kai. You play working-class heroes who explore the twisted Break seeking fame and fortune. But don't stay too long, or the Cloud of Woe will surely find you!

Basically, it's an excuse to play modern-day characters dungeon-crawling like it's an ordinary job. Sort of Torg crossed with Inspectres? Sure. 🙂

Anyway, because it's Monday and I've got other stuff I'm supposed to be doing, I decided to come up with a table of Breaker origins/backgrounds. Just in case, you know?

https://docs.google.com/spreadsheets/d/1KKJJNXj7w55ESHpQYvwAggtBbC2el6YYg3PH1YKotv0/edit?usp=sharing