Geek Omerta: talk about gaming like it’s a normal pass time like golfing or quilting? Perish the thought! Gush effusively
Category: Musing
World Design Questions
Setting Design Jumpstart, from Tony L-B, who take Aria: Worlds and does it in a much more useable format. I’m
Why I love that community…
Story Games for Everybody – Secret Santa! So cool.
Additional Prince of Persia, Warrior Within thought
I haven’t muttered vulgarities at my computer this much since I had to replace the hard drive last year.
“Isn’t that interesting? Doesn’t that just make you go ‘Oooh?'”
Eden Studios ends production of Buffy/Angel RPGs For a number of months now, Eden Studios has been negotiating with Fox
“Tiggers like everything… except honey.”
The Tigger Syndrome in Gaming Seems familiar, a bit.
Want List:
Shadows Over Camelot. Just a note to myself. Nothing to see here.
I’m back in the states and enmeshed in Le Television
I made the mistake of drinking the visual koolaid that is Studio 60 last night, back to back with two
GNS & Exploration
GNS my session Ron and a Rifts player talk about the Big Model and GNS. I dunno if the end
Extensible community.
I direct your attention to the “Random Chat” link on the right sidebar. Just playing around, but it might be
Stealing from DitV: “Slicing” conflicts into more digestible parts
Okay, I’m just brainstorming here, and I more than welcome input and thoughts. I got Dogs a couple years back
Play what you Know
Story Games for Everybody – Go with what you know. My comments therein: … it’s a different kind of strength
What is the “Social Contract” in a game?
I first read the phrase in Nobilis, but this quote from Mike Holmes breaks it down the best for me:
The number shall be Five
Most folks have been mentioning this for a year, but I’m just getting caught up: Five Geek Social Fallacies Geek
Dammit
Every time I give up on Capes and say “You know what? I just don’t know if it’s something I’ll
Dilemma Play
Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as “dilemma”
We were talking about this a few weeks ago in some other context…
anyway: The Fruitful Void in Game Design A game design must demand that its human audience reach into it to
Smashed flat in the Social Footprint
TonyLB starts a conversation about the Social Footprint inherent in various game and non-game activities — the potential time required
Quote of the Day
“Every game works better when the players trust each other enough to fully get into collaborative retelling of the world.
“A tremendous amount of work to look pretty much the same.”
I’m just saying… I know how those people who restore historical buildings feel. Except… more blind.
Measuring specific amounts of Peanut Butter and Chocolate
Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on
The common reference point of which all others are but Shadow
You know… all this searching for common language in terms of game-stuff made me realize something else. I might never
Building a Barn — group campaign creation
Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players
In summation…
So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple
Chat with Kate (the dirty truth comes out)
me: hi 🙂 sorry, writing big comments. Kate: i saw some of ’em. My eyes glazed over… 🙂 me: Yep.
Is “subjective fun” redundant, or an oxymoron?
Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your
Chocolate with Peanut Butter, or Peanut Butter with Chocolate?
So… after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing
Not this, but that.
Randy and I were talking last night, and I mentioned Capes — parenthetically commenting that it and games like it
Super in a non-supers way
It occured to me a few days ago that I have very very few character City of Heroes or City
Type-cast
Over here, one of the Jason’s poses the question “What is your ‘Thing’.” What he means is… well, he gives