Masks, Menagerie Actual Play, Session 3, part 2: Into the Sepia Dimension!

The fight with Iconoclast and Troll comes to a clear and definitive … end? Wow. Finally. Also, Jason Quill’s nemesis makes an appearance and accidentally sends Mercury to another dimension. Like ya do… You can subscribe to the podcast with your preferred podcast app right here. Intro music by Mikhael Bureau. http://randomaverage.com/wp/wp-content/uploads/2018/01/2017-08-29-Masks-Session-3.2-Into-the-Sepia-Dimension.mp3Podcast: Play in new […]

Masks, Menagerie Actual Play, Session 3, part 1: Into the Sepia Dimension!

The fight with Iconoclast and Troll comes to a clear and definitive … middle. Also, Jason Quill’s nemesis makes an appearance and accidentally sends Mercury to another dimension. Like ya do… You can subscribe to the podcast with your preferred podcast app right here. Intro music by Mikhael Bureau. http://randomaverage.com/wp/wp-content/uploads/2018/01/2017-08-29-Masks-Session-3.1-Into-the-Sepia-Dimension.mp3Podcast: Play in new window | […]

Masks, Menagerie Actual Play, Session 2: This Villain… This Troll!

You can subscribe to the podcast with your preferred podcast app right here. Intro music by Mikhael Bureau. http://randomaverage.com/wp/wp-content/uploads/2018/01/2017-08-22-Masks-Session-2-This-Villain-this-Troll.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Google Podcasts | Stitcher | RSS

Masks, Menagerie Actual Play, Session 1, Part 2 – Iconoclast!

The first real session had some audio problems, which we resolved in session 2. You’ll fight to hear the players sometimes, but hopefully it’s worth it. In this session, the players face off against… a morning television interview! (And a supervillain named Iconoclast, whatever.) You can subscribe to the podcast with your preferred podcast app […]

Masks, Menagerie Actual Play, Session 1, Part 1 – Iconoclast!

The first real session had some audio problems, which we resolved in session 2. You’ll fight to hear the players sometimes, but hopefully it’s worth it. In this session, the players face off against… a morning television interview! (And a supervillain named Iconoclast, whatever.) You can subscribe to the podcast with your preferred podcast app […]

Masks, Menagerie Actual Play, Session 0, Part 2

In Session 0.2, we continue to build the world and the characters, and get into playbook questions. You can subscribe to the podcast with your preferred podcast app right here. http://randomaverage.com/wp/wp-content/uploads/2018/01/2017-08-08-Masks0.2-w-music.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Google Podcasts | Stitcher | RSS

Masks, Menagerie Actual Play, Session 0, Part 1

In Session 0, we build the world and the characters. You can subscribe to the podcast with your preferred podcast app right here. http://randomaverage.com/wp/wp-content/uploads/2018/01/2017-08-08-Masks0.1-w-music.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Google Podcasts | Stitcher | RSS

Masks Menagerie Tropes

A couple weeks ago, I joked that I should try to identify the main tropes that show up in our current Masks game. Unfortunately, some part of my brain didn’t know I was joking. So. Adaptive Armor – Jason’s Nanobots Alternate Company Equivalent – The HHL as this world’s Justice League (hopefully the JL and […]

Masks, Actual Play Analysis, Sessions 11 to 15

We’re back! It’s another long flight, so let’s run through Masks sessions to the latest and see what to make of them… Issue 11: When Sablestar Strikes! (hell-day part 3) Issue 11 on YouTube AP Report I like when we can start things in media res, if only to skip the fiddly front-loading on a […]

Masks “Menagerie” Campaign – Session 6 to 10

It’s been awhile since I’ve written about our ongoing Masks game (superhero antics in the vein of Young Justice, Teen Titans, or Avengers Academy), but that in no way means the game itself has slowed. Quite the opposite. So, if only for the sake of bragging, I thought I’d catch things up. The last time, […]

Masks Campaign Material – Super-YouTubers

We've had two play sessions of our Masks campaign so far. The game opened with an excruciating interview between the team and morning show host Tasha Starr (of The Morning Starr), in which she asks them about the team, themselves, and the fight against Hannibal Lectric that brought them all together. Things got complicated when […]

Masks, Session 1, Not Exactly Actual Play

For our first real session of Masks, I decided to start off the game[^1] with a super-awkward morning-news-show-style interview with most of the team and the interviewer, Tasha Starr. It was deliciously horrible. When Iconoclast finally blasted in the streetside window and shouted "this interview is over!" the Bull's immediate reaction – over a live […]

Masks, Session 0

The video recording for this session went wonky, so here's the audio for our Masks session 0. https://drive.google.com/file/d/0B5y9JJSSCg1pZnNWNDZGS2NQNUk/view?usp=sharing I'm SUPER excited to see these kids in action. – Link, the power-armored super-genius with a very complicated family life (Bull)– Concord, the way-too-young host of the Powers of Valor (Nova playbook)– Jason Quill, one-time child science […]

Masks AP Resource

The whelmed podcast (located at the nigh-perfect url http://crashingthemode.com/) is basically “Buffering the Vampire Slayer,” but for Young Justice. I’ve just started in on the beginning of the show, and it’s great; if you like podcasts where pop culture love and gaming overlap and/or intersect, I recommend it. But here’s an additional BONUS: the podcast […]

The Art(ist) of the Game

I’m very lucky to have +Michael Williams in my regular Tuesday night (hangouts-based) gaming group. (we’re currently playing Dungeon World and Lady Blackbird, after wrapping up a 30-session pbta-hacked Star Wars campaign.) I’m lucky to have him because he’s a great player. I didn’t even KNOW he could draw until he started turning out these […]

Dungeon World Character Creation Thread

We’re starting up a mini-campaign of Dungeon World, with most of the conversation taking place in a single private Google+ conversation thread. But it was too good, so I’m saving most of it here for posterity. Sorry the formatting is so terrible. Blame G+. Okay, I think the plan I’m going to go with is […]

Thinking about Spaceships and Star Wars because… well, OBVIOUSLY

First, before getting into the “thinking” part, I’ll just embed this silly song with clips from a bunch of spaceship shows. Pop on some headphones and enjoy yourself. Now then… Yesterday, the Evil Hat guys released a new “World of Adventure”; I’m a patron of the project, and thus far I have not in any […]

Mulling Over *Mountain Witch* mashups

For the last few weeks, I’ve been working on stuff related to the Mountain Witch, specifically: Prepping for a traditional “ronin samurai” play-through of the game, hopefully on Hangouts, hopefully soonish. Pondering various settings hacks for the game, including Dwarves/Dragon, Adventurers/Castle Ravenloft, Spark Prisoners/Escaping Castle Heterodyne, and so forth. The basic criteria with these settings/setups […]

Wildstar Tabletop Gaming, by way of FAE/Jadepunk

“You should do a Wildstar game,” opined my daughter. “Sorry?” Her comment confused me, both because Wildstar is an MMO and because I was distracted at the moment due to the fact that we were both playing Wildstar at that moment. “Like you did with DC Universe,” she explained. “A Fate version of Wildstar. That […]

Hangouts/Roll20 Gaming: Past and Future

As most of you know, I finished up a Fate game about a month ago that ran via Google Hangouts and the Roll20 plugin (session videos here). I’d originally thought it would run around 6 sessions (my rough estimate for a face to face tabletop environment with ~3.5 hour sessions), and it ended up at […]

Fate, The Demolished Ones, Sessions 5 and 6

Under normal circumstances, I wouldn’t be blogging about this game at all, right now: the last anyone would have heard about it would have been Session 3. That doesn’t mean the game is going poorly! Far, far from it. However, there’s a ton of other stuff going on at the moment (work stuff, writing stuff, […]

Fate, The Demolished Ones, Session 4

After a week off for illness (mine) we’re jumping back into the Demolished Ones tonight, with session five. While checking up on my notes, I realized I’d never posted an actual play for this session and, with thirty minutes to play time, it’s a bit too late. Thankfully, there is at least a complete audio […]

Fate: The Demolished Ones, Session Two

“Anyone know where Beacon Street is?” He looks around at the quiet, fog-shrouded night streets. “Or where we are?” That’s where we ended session one of The Demolished Ones and, surprise surprise, where we picked up with session two. I opened this up by informing the players that once [Dave] asked the question, the characters […]