Interesting quote from Mike Holmes re: Sorcerer on the Forge:
that [story] is what Sorcerer is about.
Not about character success – you’ll note that once you start playing that the dice mechanic makes characters fail in their stated conflict goal all the time, no matter how superior they are. It’s about what the characters decide to do that leads to their successes or failures.
I was just instantly reminded of the game tonight, in which Ken Osato needed to feed his demon’s Need for suffering. He did it neatly, quickly, very efficiently, and he used other people to accomplish it.
And I had him check his Humanity for it, because in this particular game, Humanity = Empathy for your fellow man, and using your fellow man “neatly, quickly, and efficiently” to elicit Suffering is simply not Empathic.
He rolled and his Humanity dropped a notch.
Question: did he fail? Personally, I think what he did perfectly illustrated the character’s goals and priorities at that point in time. Given time, he might have preferred to handle the Need in a more subtle, somewhat less directly callous way, but time was important, so Ken made a choice.
Good choice, bad choice… it was his choice, and that made it really cool, so of course it was a success.