A note to myself for future reference

With regards to running FATE (which I plan to use in the future for at least one if not two or three things):
It’s possible, even likely, to get so used to hit-point-driven combat systems that it might seem as though a fight in FATE was not a “real challenge” if the characters come through it without any marks on their damage tracks. The thing to remember is that FATE really has two damage tracks: the actual damage taken, and the pool of Aspects that one might ‘check off’ during combat to improve results.
A game like d20 has one ‘ablative resource pool’ — hit points — while FATE has two (and possibly even other, smaller pools for specific Extras or what-not), so while it is, of course, relevant to notice damage the characters took, it’s also important to notice how far they had to reach into their Aspects during a fight (or any other conflict, actually).
A lot of checked-off Aspects as a result of a conflict means just as much (if not more) reduced effectiveness during the remainder of a scenario than the damage track (and far more than a partial loss of hit points in d20, which has no mechanical effect at all).


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