CoH: i5: Hype

A few jot-thoughts from running Hype last night:
1. No resistance changes — my best numbers without Tough (not counting Fire) are around 65% — with 4 slots in Tough, which I already had, I’m at the Resistance Cap on Smash/Lethal. Density Increase from Syn caps my Energy Resistance. Negative at 65%. Cold and Toxic ~20%. No psi resistance. Nothing to see here, move along.
2. Saw some issues when (purposely, as a test) taking on large groups of mobs. ~10 guys or so, I started to see a guy or two who just wanted to straggle back and who wandered off easily. That was annoying, but not untenable — more work for me, but it just means I have to actually pay attention a little more.
3. Burn: (certainly my ‘big gun’ for a long time, before Syn got Fulcrum Shift). Base Burn damage was cut by 25%. Recharge rate increased to 450%. AND any mobs in it (except for Rikti drones and the little Nem bots) try to run the instant you drop it. This is a little annoying.
Between the initial drop in damage, the two damage SO’s I had to drop to put in Recharge SO’s, and the fact that the thing is still about twice as slow to recharge as it was, the damage output from the power dropped to about 26% of i4 numbers.
And honestly? That would have been almost fair… it was overpowered… except the fear effect makes the whole thing more difficult to manage by a factor of about 100. I cannot FATHOM how any Fire/* tank other than */Ice, with Ice Patch, could even use the thing anymore.
4. PBAoE’s. I kinda do a lot of em. Never thought about it before, but I do: As PBAoE Melee attacks, they SHOULD all be hitting 10 targets.
Except I’m not sure that’s true. Ice Patch APPEARS to only be making 5 guys fall down at once. If true, that’s pretty annoying, as one of the best defenses Hype has is keeping guys from attacking, controller-style, and I can’t think why it wouldn’t be rated as a PBAoE. I’m half-tempted to get the PBAoE sleep power that no one ever gets, just to take a bunch of guys out of the fight, but Blazing Aura (PBAoE Fire DoT) will just wake them back up, so there’s no point, I think. Hmm. (I wanna be a 10-target Contranker, dammit!)
5. Weave sucks. Six-slotted weave dropped from 42% defense to 6.8%. Utter crap. Utter. Crap.
6. They’re spreading out the groups of mobs more. We did a couple Nem missions and didn’t see any “Class of ’05” clumps you normally see. I’d like to get a six-person team into a Nem mission to see what the group sizes are. They’re easily one of the ‘big groups, tight clumps’ types of baddies.
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All of these issues are kind of minor in the big picture: Syn and Hype ran six missions last night: Council, CoT, Crey, two Nemesis, and Carnies. We’re still on Invincible. ((Which they say shouldn’t even be entirely possible for a duo in i5. Whatever.))
The Council and CoT were Heroic, because we forgot to reset our dial. I noticed the CoT Earth guys aren’t stacking Quicksand anymore. That’s cool.
The Crey, Nem missions, and Carnies were all done on Invincible with no real problems: the second Nem mission caused the typical AoE problems for Syn one time and the Purple Fake Nem had no problem hitting her with his staff twice (OW!) while I was distracted.
The Dark Ring Mistress in the Carnie mission almost got Hype before I remembered to use a bunch of Lucks, but that isn’t i5.
We had to work a little harder on the purples — but everything still died. At level 40, we got close to three bars of xp with 2 heroic and 4 Invincible missions.


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