Once again: Failure = Fun?

Failure is Always An Option: Character Defeat is Player Victory Too

The biggest benefit of failure being entertaining for players, is that they can stop worrying about try to play to win, and instead concentrate on playing their characters in a way that’s entertaining. This is how HeroQuest facilitates heroism – not with Hero Points there to save the character’s bacon, that doesn’t work a remarkable amount of the time – it’s loving failure as much as victory that drives players to have their Heroes act, well, like heroes.


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