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  1. Part of it’s expectations management — if the game is going to be high politics, that should be clear up front. If it’s going to be Buck Godot hi-jinx, that, too.
    Problem #1: The GM may not be sure how it’s going to turn out, esp. once the players start building characters.
    Problem #2: The players may not know what *they* want. or the players may want anything (“I want to play!”) but, once faced with what’s offered, not be as enthusiastic.
    And it’s possible to overdo expectations management and pre-planning. Really. At some point, you sometimes have to just do it, not talk about it.
    Not exactly the most profound or informative comment I’ve ever written, I’m afraid. But I like the term, “Tigger Syndrome.”

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