“Now a regular weekly publication!”

It’s a Spirit of the Century-palooza. First, we had a character generation shindig down at Lee and De’s for Nine Princes in Pulp (Amber, with a thick layer of pulpy goodness), and now…

“The Century Club Presents…” is (a) a fictional pulp periodical that tells the heroic tales of the Century Club and (b) a pulp pick-up game using the Spirit of the Century system. That means a game influenced by the pulps — serial adventures of the early Twentieth Century starring iconic characters like Doc Savage and The Shadow and echoed today in movies like Raiders of the Lost Ark or The Rocketeer.
We’re aiming for each session to be relatively self-contained, so that the players participating each session can change with no real problems. The characters are all affiliated with the Century Club, and this loose structure provides continuity, while allowing the freedom to create nearly any sort of adventure and include whomever shows up that week to play.
The idea here is to get a regularly scheduled game going for which the specific day of the weekend, the locale, the participants, and even the GM change as we go, depending on who can make it that week.
As of Sunday, we’ve got seven characters mostly made up, but WE NEED. MORE. POWER.
I’ll be sending out another message today, organizing a “There’s still time to SAVE THE WORLD!” get together for this weekend. The more players we have, the better the chance that there’s always enough people to play. 🙂

4 comments

  1. Would it be good if I pointed some of my Denver-based homies your way?

  2. We’re doing another chargen party a week from Friday — if everyone who says they’re coming shows up, that’ll bring our total playerbase (including the GMs-with-characters-to-play-when-they-aren’t-running) up to eleven.

  3. Coolness.
    Though I’d like to get some gameplay under my belt, at least one session, before I step up for GMing work.

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