Fiddly Bits

One post before I hit the paving stones of the work-street… possibly with my face.
Hmm. I was going to make this a long, drawn out thing, but instead I’m going to boil it down to a few bullet points.
I’ve played CoH a long time. I like it.
I’ve played WoW not as long, but also like it a lot. Possibly more than CoH, but that’s an apples to oranges thing — CoH is not WoW, nor vice versa.
One of the things I DO NOT like about CoH is that leveling takes ages. This is a design choice from NCSoft, because there’s no end-game content in CoH — once you hit the top level, there is, in short, f#ck-all to do.
Compounding this is the fact that, between leveling dings, there’s nothing HAPPENING to your character. Except for the dings, there’s just nothing going on. When you get to a new level, you either get a new power, get a few points to improve a power, and can maybe upgrade the effectiveness of all your powers (with new enhancements for said powers).
But that’s it, and it all happens when you ding. Other than that, you just slog slog through the same 50-odd, random mission maps, reading the story-lines in depth because those stories are the only things differentiating the missions.
I think that’s why RP is so much bigger on CoH than WoW (in my experience) — adding your own personal stories to the characters is the only way to have new things happening to your characters with more frequency.
Contrast this with WoW. When you level, you ALWAYS get at least a new Talent point, which at the least is going to improve you character, maybe give you a whole new ability that not everyone has. Plus, you get new skills, et cetera. That’s all pretty much like CoH.
However, you level faster, MUCH faster, because there’s LOADS of stuff to do at the max level for the game — many folks actually think of getting to 70 as “the first part” of the game, while the stuff you do once you get there as “the rest of the game.”
But then there’s all the other things you have going on BETWEEN levels. Skill-ups as you’re moving around, doing stuff, be it for defense, weapons, fighting, or a profession. New gear that might possibly be an upgrade to the stuff you’ve got… maybe an obvious one, or more of a lateral promotion that emphasizes a different strength of the character… either way, something to look at and ponder.
In other words, fiddly bits.
Some folks don’t like fiddly bits. For myself, the fiddly bits that fill in the ‘in between leveling’ is what keeps the game INTERESTING, long-term.
No where near a level? That’s fine, I’m working on getting my Alchemy skill up — I wanna be able to make water-breathing potions! Plus, I’m working with the forces in Thrallmar a lot right now, and they have a lot of cool stuff that they’ll give you… IF you reputation is high enough with them, so I’m doing missions specifically for them, to get up to Honored, then Revered, then Exalted with them, cuz look at that fancy bow they ha–
Oh, I dinged? Wow, I didn’t even notice I was getting close — I was busy playing THE REST OF THE GAME.
There’s always something to do, and I really, really love that.
CoH folks are starting to get a taste of this with the Inventions system — now, in between those leveling dings, you can keep an eye out for cool inventions that fall your way — stuff that, just like cool new gear in WoW, tweaks, changes, and improves your guy without a ding — stuff that, in some cases, is really worth CELEBRATING.
Hell, Pummelcite make 2 million influence yesterday, just selling off stuff he had no use for — that damn near made back all the money I spent on upgrading him this weekend. That right there is a cool thing — between missions and leveling, I’ve got something to DO.
It made me really enjoy CoH more. It improved my experience, so kudos, design team.
Now let’s take it to the next level.
How about a series of missions you can do (like the police-band missions, yeah… tie it into that) that raise your rep with certain groups in the city, allowing you to get your hands on inventions, recipes, and enhancements that you can only get if you’re on their good side?
I’m not talking about a single mission to get you a Nemesis staff for three days, I’m talking about working SERIOUSLY with the Kings Row Police until they give you access to their “Riot Gear” inventions and craftable temp powers.
How about the idea that if you work your rep up really high with certain groups (Brickstown Police), it drops ESPECIALLY low with other groups (Crey Corp), who then randomly ambush you, because you’re on their most-hated list? Boom, you have a NEMESIS!
Repeat throughout the city. Repeat for the 35+ factions and groups around town. Wanna bet i wouldn’t dust off my level 50’s to ‘grind reputation’ with some of those groups? HELL yes.
Fiddly bits.
I think there’s an appeal here that goes beyond MMOs as well. Some games really attract their following through all the little fiddly bits that you get to tweak and play with on you character. DnD is definitely this way (and, to a comment De made, maybe so complicated it’s better handled by a computer), but also Champs, Tombstone, even Heroquest (little constant improvements), and maybe even Dogs (again, little constant improvements and character changes). Compare to other RPGs with few changes and ‘dings’ that are few and far between (AmberDRPG, even PTA).
Very interesting way to examine and evaluate some of the games on my shelf, and understand why I like some of them more than others.

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7 Replies to “Fiddly Bits”

  1. Or hell, as your rep goes up, you get the costume pieces that are clearly custom jobs for the group in question. The Longbow uniform. The fedora and suspenders from the Kings Row undercover folks. A flippable baton emote. 🙂

  2. I agree that building reputations with certain groups — good or ill — would rock. Heck, maybe in addition to random ambushes, they aggro you at longer range (or, conversely, shorter range, depending on your rep). Or maybe there’s a random chance that if you torque off the Council enough, certain missions you’re assigned to will spawn at a higher difficulty level (without your knowing it beforehand). Maybe, conversely, a good rep will get you the occasional temp sidekick/pet from that group.
    All sorts of things you could do. And, yes, those fiddly bits would make the game a lot more interesting.
    I suppose we’ll have to agree to disagree with the Invention system. I don’t find it any more engaging (but a lot more timeconsuming and “fiddly”) than the normal enhancement system — except, of course, for things like wings and so forth. Inventions that actually do something (a special effect, a power, a costume piece) are more interesting than a bit of a power boost.

  3. I got a recipe for a revolver the other day — a 30-use temporary power. Would love to see more stuff like that!

  4. Yes. Recipes for temp powers would be nice. (Especially if it’s a pilot for an actual power set …)
    As you noted, Doyce, the new Vanguard stuff plays on this reputation idea, at least a bit. I do think it would be interesting if building “merit” (ick) (or buying Vanguard costume bits) did something in-game — draw more Rikti (or Longbow) aggro, give more influence on Vanguard mishes, etc.

  5. There already are recipes for temp powers — just that getting themed ones would be fun.
    I’m betting that’s what “and other cool stuff is” that you can buy with the Vanguard rep, other than costume pieces.

  6. There are some temp powers you can buy with Vanguard merit — though it’s all Rikti-related (which is appropriate).

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