Week in Review: Online

Didn’t have any face to face RPG goodness going on this week (and yes, I know I have yet to deliver an actual play for Galactic — it’s just that it’s going to be SO LONG… *whine*), so here’s what went down in the world of Online Heroics.
MMOG: Lord of the Rings, Online
Tyelaf (hunter) and Tirawyn (captain) are level 25 and working with Radagast the Brown in investigating Things Gone Wrong in the eastern Lone Lands around the ruins of Ost Guruth. (the lands between Weathertop and the Trollshaws, for those soaking in lore-geekery). Throw in an encampment of Dourhand Dwarves, wights, more evil spiders than you can shake a flaming arrow at, and some sort of neeker breekers soaking in the waters of a swamp filled with the dead, and you’ve got some good times.
Geiri (guardian) and Tiranor (hunter) are in the North Downs past Trestlebridge (up the Green way from Bree a fair hike). They are also level 25, and the main thrust of the storyline in that region seems to be around a Ranger and a few organized Men who are trying to unite the free peoples of the North before the whole region falls to lawlessness and orc raiders out of Angmar. Baddies so far are mostly the aforementioned goblinkin, or are bestial in nature — lots of wargs, maddened bears and wolves, et cetera.
When they aren’t directly on the front lines, Geiri keeps working on the fine art of jewelcrafting — gold necklaces, intricate silver rings and so forth. Interesting, fun, with lots of benefits for those wearing the finished products.
Aside from a weird disconnect in my head where it feels like Geiri and Tiranor should be the ones fighting the evil dwarves, while Tye and Tirawyn help unite the Men of the north… it’s going pretty well.
Finnras (captain) is also in the Lone Lands, but a bit closer to the Forsaken Inn, so he can travel back to Bree and the Old Forest more easily when he’s working with Tirathien (minstrel). He’s closing in on level 20, which will give him access to a cooler man-at-arms, heavier armor, and… well… other stuff, but that’s what I’m focusing on at the moment.
MMO: WoW
Grezzk had a pretty good week. Early on in the week, the hunter class boss decided to spend a night farming up the materials he needed to give (give!) me a couple nice if minor upgrades to my gear.
Me: Did I mention how much I appreciate this?
Him: Did I mention hos much you deserve it?
So that was a good feeling. The guild had a Karazhan run scheduled on Saturday, but I had some stuff to do, so I wasn’t around for the first part. When I did get on, they had already taken out Attumen the Huntsman, Moroes, Maiden of Virtue, and were just starting on the Opera Event, which turned out to be Big Bad Wolf. The raid leader (who was that same hunter leader) got me into the group in his place (passing the leader rains to another guy) after that, and I stayed in for the rest of the run.
Result: total clear of all thirteen boss fights in about six hours, which is pretty awesome. I was in for… the Shade of Aran (1-shot), Chess, Curator (1-shot), Terestian Illhoof (1-shot, during which I disconnected and got logged back in in time for the last half of the fight), Prince Malchezzar (three attempts, due to some bad luck on the Infernal bombs), Netherspite (1-shot), and Nightbane (1-shot).
My personal performance was (I feel) pretty damn good. Aran went damn near flawlessly. Curator involves me a lot, since I’m pulling all the patrols prior to the boss, I did a LOT better on Netherspite and really kind of helped communicate the ‘rotations’ that have to happen during the fight, and Nightbane was okay — I got killed just before the last phase, but I wasn’t the only one, so I don’t feel that bad.
Prince? On the Prince fight, which I’ve only done twice, they put me in charge of Calling Out the Infernal Bombs.
How to explain this fight? Basically, there’s a big boss who knocks the tank all over, so he has to be fought with the tank’s back against a wall to prevent that. It’s a big open courtyard, and every minute or so, a big demonic stone golem thing drops out of the sky AT AN ANGLE and hits the ground. It doesn’t MOVE, but it it sends out an Area Burst of fire that ticks for damage every second. The damage will kill you in three seconds, or one, if you’re currently weakened by the Prince.
So it’s one guy’s job to watch them as they fall, figure out where they’re going to hit, and tell everyone where to move BEFORE it lands.
And they change direction in mid-flight.
Sometimes twice.
And you have to keep FIGHTING while you’re watching these things… while you have the camera swung around to look ABOVE and BEHIND you. The job always falls to a ranged DPS person, cuz healers and melee guys just can’t do it.
And when the Prince gets down to about 33% health, they drop every 30 seconds, instead of every minute, so you start running out of places to stand that are safe.
I’m happy to say that our first two fails weren’t due to my screw ups, but just bad luck on placement of the infernals or silly things like the tank getting bounced away from Prince and dying. I was kept on the Infernal calling for each try, being told by the raid leader “you’re doing a good job, and you’re getting better every time” and by the end I was moving people a lot more confidently. The third try was very clean.
Best of all, the loot off Prince included the hunter’s Kara-level (tier four, if you speak WoW) helm, so I really felt like I EARNED that sucker — it was very nice upgrade for me. (Picked up the Badge of Justice trinket, and I’ll have the T4 pvp shoulders this week some time.)
Best of all is the feeling that I’ve gone from the noob guy on the teams to someone folks feel like they can count on to do well. “Grezzk is going to keep calling the Infernal drops” is worth a lot more to me than a shiny new helmet.
We were going to try to down Gruul on Sunday (we totally have the DPS, Tanking and healing for this fight, we just need to manage the Slams and Shatters better), but with the holidays, we just can’t get 25 people on. It sucks, cuz I KNOW we’re ready to beat that big bastard.
….
And that’s it. Got another post coming up about Aggro and the fighting style in different games.


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