I wake up in the class six wormhole, but there’s no one on, so I scan an exit to the adjacent class 1, and thence to high-sec.
What to do? I have a scimitar logistics ship appropriately fit for running Incursion sites, which might be fun and educational, but when I get to the closest one, it seems no one’s running it. The current “focus” incursion is far away, and apparently the recent changes to the way Incursions work means that ‘indy’ incursion runners can’t do very well running the off-brand incursion sites. Ah well. I start heading toward the other incursion when CB logs on, followed by a few other pilots. We debate options and settle on killing sleepers in our home system. (By which I mean the class two, since no one else from the class six is on.)
We ship up and begin killing, with Bre watching exits and scanner readouts while Tira puts her perfect salvaging skills to work in the NSS Generous Donation. Berke hauls the loot out for us and returns in his Orca, Astropatamus. He hadn’t originally intended to bring an Orca in, but when half the active pilots in the class two are technically part of another corp, the orca becomes the best (and, in fact, only) decent option for refitting or swapping ships in and out of the main hangar — unlike the static tower installations, it can be set up as a mobile ship hangar for any pilot in the fleet to use, regardless of corporate affiliation. It makes the wrap-up for the evening, if not exactly easy, at least a bit less painful, and all the active pilots (regardless of corporation) bunk down in the class two for the night.
[Unrelated Thing: Charles de Lint wrote a blurb for my book! Holy crap!]